Updated documentation with changes to properties key names.

This commit is contained in:
Stephen Anthony 2020-06-08 10:59:11 -02:30
parent dda4ec8906
commit 859c8c7382
2 changed files with 48 additions and 48 deletions

View File

@ -549,7 +549,7 @@
have to do anything yourself. However, it is also possible to force the
bankswitch type to use by adding a special filename extension. These extensions
are listed in the <a href="#Properties">ROM properties</a> section under
<a href="#PropertiesCartType">Cartridge.Type -&gt; File Extension</a>.</p>
<a href="#PropertiesCartType">Cart.Type -&gt; File Extension</a>.</p>
<p><b>Note:</b> These extensions are the same as those used by the Harmony Cart
and Unocart and are not case-sensitive, so you can name your files and have them
@ -2732,7 +2732,7 @@
<tr>
<td><pre>-bs &lt;type&gt;</pre></td>
<td>Set "Cartridge.Type" property. See the <a href="#Properties"><b>Game Properties</b></a> section
<td>Set "Cart.Type" property. See the <a href="#Properties"><b>Game Properties</b></a> section
for valid types.</td>
</tr>
@ -2743,27 +2743,27 @@
<tr>
<td><pre>-startbank &lt;bank&gt;</pre></td>
<td>Set "Cartridge.StartBank" property.</td>
<td>Set "Cart.StartBank" property.</td>
</tr>
<tr>
<td><pre>-channels &lt;Mono|Stereo&gt;</pre></td>
<td>Set "Cartridge.Sound" property.</td>
<td>Set "Cart.Sound" property.</td>
</tr>
<tr>
<td><pre>-ld &lt;A|B&gt;</pre></td>
<td>Set "Console.LeftDifficulty" property.</td>
<td>Set "Console.LeftDiff" property.</td>
</tr>
<tr>
<td><pre>-rd &lt;A|B&gt;</pre></td>
<td>Set "Console.RightDifficulty" property.</td>
<td>Set "Console.RightDiff" property.</td>
</tr>
<tr>
<td><pre>-tv &lt;Color|BW&gt;</pre></td>
<td>Set "Console.TelevisionType" property.</td>
<td>Set "Console.TVType" property.</td>
</tr>
<tr>
@ -3962,24 +3962,24 @@ Ms Pac-Man (Stella extended codes):
<p>
<pre>
; Comments
"Cartridge.MD5" "Value"
"Cart.MD5" "Value"
"Property" "Value"
""
; Comments
"Cartridge.MD5" "Value"
"Cart.MD5" "Value"
"Property" "Value"
""
. . .
; Comments
"Cartridge.MD5" "Value"
"Cart.MD5" "Value"
"Property" "Value"
""</pre>
<p>Every block in the property file must have a unique value for the
<i>Cartridge.MD5</i> property.</p>
<i>Cart.MD5</i> property.</p>
<p>
<h2><b>Properties</b></h2>
@ -3993,7 +3993,7 @@ Ms Pac-Man (Stella extended codes):
<table CELLSPACING="10">
<tr>
<td VALIGN="TOP"><a name="PropertiesCartType"><i>Cartridge.Type:</i></a></td>
<td VALIGN="TOP"><a name="PropertiesCartType"><i>Cart.Type:</i></a></td>
<td>Indicates the bank-switching type for the game.
The value of this property must be either <b>Auto</b> or one of the following
(for more information about bank-switching see Kevin Horton's <a href="http://kevtris.org/files/sizes.txt">2600 bankswitching
@ -4058,7 +4058,7 @@ Ms Pac-Man (Stella extended codes):
</tr>
<tr>
<td VALIGN="TOP"><i>Cartridge.StartBank:</i></td>
<td VALIGN="TOP"><i>Cart.StartBank:</i></td>
<td>Indicates which bank to use for reading the reset vector.</td>
</tr>
@ -4100,7 +4100,7 @@ Ms Pac-Man (Stella extended codes):
</tr>
<tr>
<td VALIGN="TOP"><i>Cartridge.Sound:</i></td>
<td VALIGN="TOP"><i>Cart.Sound:</i></td>
<td>Indicates if the game should use 1 or 2 channels for sound output.
All original Atari 2600 machines supported 1 channel only,
but some homebrew games have been written to take advantage of stereo
@ -4119,19 +4119,19 @@ Ms Pac-Man (Stella extended codes):
<table CELLSPACING="10">
<tr>
<td VALIGN="TOP"><i>Console.TelevisionType:</i></td>
<td VALIGN="TOP"><i>Console.TVType:</i></td>
<td>Indicates the default television setting for the
game. The value must be <b>Color</b> or <b>BW</b>.</td>
</tr>
<tr>
<td VALIGN="TOP"><i>Console.LeftDifficulty:</i></td>
<td VALIGN="TOP"><i>Console.LeftDiff:</i></td>
<td>Indicates the default difficulty setting for the left
player. The value must be <b>A</b> or <b>B</b>.</td>
</tr>
<tr>
<td VALIGN="TOP"><i>Console.RightDifficulty:</i></td>
<td VALIGN="TOP"><i>Console.RightDiff:</i></td>
<td>Indicates the default difficulty setting for the
right player. The value must be <b>A</b> or <b>B</b>.</td>
</tr>
@ -4232,14 +4232,14 @@ Ms Pac-Man (Stella extended codes):
</p>
<table CELLSPACING="10">
<tr>
<td VALIGN="TOP"><i>Cartridge.Name:</i></td>
<td VALIGN="TOP"><i>Cart.Name:</i></td>
<td>Indicates the actual name of the game. When you save snapshots,
load/save state files, or use the <a href="#ROMAudit"><b>ROM Audit Mode</b></a> functionality,
this is the name that will be used for the respective file(s).</td>
</tr>
<tr>
<td VALIGN="TOP"><i>Cartridge.MD5:</i></td>
<td VALIGN="TOP"><i>Cart.MD5:</i></td>
<td>Indicates the MD5 checksum of the ROM image as a
string of hexadecimal digits. Stella uses this property while
attempting to match a game with its block of properties. If the
@ -4250,22 +4250,22 @@ Ms Pac-Man (Stella extended codes):
</tr>
<tr>
<td VALIGN="TOP"><i>Cartridge.Manufacturer:</i></td>
<td VALIGN="TOP"><i>Cart.Manufacturer:</i></td>
<td>Indicates the game's manufacturer.</td>
</tr>
<tr>
<td VALIGN="TOP"><i>Cartridge.ModelNo:</i></td>
<td VALIGN="TOP"><i>Cart.ModelNo:</i></td>
<td>Indicates the manufacturer's model number for the game.</td>
</tr>
<tr>
<td VALIGN="TOP"><i>Cartridge.Rarity:</i></td>
<td VALIGN="TOP"><i>Cart.Rarity:</i></td>
<td>Indicates how rare a cartridge is, based on the scale described on AtariAge.</td>
</tr>
<tr>
<td VALIGN="TOP"><i>Cartridge.Note:</i></td>
<td VALIGN="TOP"><i>Cart.Note:</i></td>
<td>Contains any special notes about playing the game.</td>
</tr>