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Fix regression in collision handling.
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@ -1301,12 +1301,14 @@ void TIA::tickMovement()
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myBall.movementTick(movementCounter, hblank);
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myMovementInProgress =
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myMissile0.isMoving |
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myMissile1.isMoving |
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myPlayer0.isMoving |
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myPlayer1.isMoving |
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myMissile0.isMoving ||
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myMissile1.isMoving ||
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myPlayer0.isMoving ||
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myPlayer1.isMoving ||
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myBall.isMoving;
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myCollisionUpdateRequired = myCollisionUpdateRequired || myMovementInProgress;
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++myMovementClock;
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}
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}
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