Fixed a number of graphical glitches related to screen pitch in OpenGL

mode.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1210 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2006-12-13 19:13:32 +00:00
parent ab51324f50
commit 839bdb0c5f
1 changed files with 21 additions and 8 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBufferGL.cxx,v 1.74 2006-12-13 17:09:09 stephena Exp $
// $Id: FrameBufferGL.cxx,v 1.75 2006-12-13 19:13:32 stephena Exp $
//============================================================================
#ifdef DISPLAY_OPENGL
@ -366,7 +366,7 @@ void FrameBufferGL::drawMediaSource()
pos += 2;
}
bufofsY += width;
screenofsY += myTexture->w;
screenofsY += myBuffer.pitch;
}
}
else
@ -390,7 +390,7 @@ void FrameBufferGL::drawMediaSource()
buffer[pos++] = (uInt16) myAvgPalette[v][w];
}
bufofsY += width;
screenofsY += myTexture->w;
screenofsY += myBuffer.pitch;
}
}
}
@ -519,7 +519,7 @@ void FrameBufferGL::drawChar(const GUI::Font* font, uInt8 chr,
const uInt16* tmp = font->desc().bits + (font->desc().offset ?
font->desc().offset[chr] : (chr * h));
uInt16* buffer = (uInt16*) myTexture->pixels + ty * myTexture->w + tx;
uInt16* buffer = (uInt16*) myTexture->pixels + ty * myBuffer.pitch + tx;
for(int y = 0; y < h; ++y)
{
const uInt16 ptr = *tmp++;
@ -530,7 +530,7 @@ void FrameBufferGL::drawChar(const GUI::Font* font, uInt8 chr,
if(ptr & mask)
buffer[x] = (uInt16) myDefPalette[color];
}
buffer += myTexture->w;
buffer += myBuffer.pitch;
}
}
@ -538,7 +538,7 @@ void FrameBufferGL::drawChar(const GUI::Font* font, uInt8 chr,
void FrameBufferGL::drawBitmap(uInt32* bitmap, Int32 tx, Int32 ty,
int color, Int32 h)
{
uInt16* buffer = (uInt16*) myTexture->pixels + ty * myTexture->w + tx;
uInt16* buffer = (uInt16*) myTexture->pixels + ty * myBuffer.pitch + tx;
for(int y = 0; y < h; ++y)
{
@ -548,7 +548,7 @@ void FrameBufferGL::drawBitmap(uInt32* bitmap, Int32 tx, Int32 ty,
if(bitmap[y] & mask)
buffer[x] = (uInt16) myDefPalette[color];
}
buffer += myTexture->w;
buffer += myBuffer.pitch;
}
}
@ -642,7 +642,20 @@ bool FrameBufferGL::createTextures()
return false;
myBuffer.pixels = myTexture->pixels;
switch(myTexture->format->BytesPerPixel)
{
case 2: // 16-bit
myBuffer.pitch = myTexture->pitch/2;
break;
case 3: // 24-bit
myBuffer.pitch = myTexture->pitch;
break;
case 4: // 32-bit
myBuffer.pitch = myTexture->pitch/4;
break;
default:
break;
}
// Create an OpenGL texture from the SDL texture
const string& filter = myOSystem->settings().getString("gl_filter");