mirror of https://github.com/stella-emu/stella.git
removed leading space from directories, as this will make navigation slightly faster
see #160
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parent
bd52880a46
commit
823debcc04
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@ -53,7 +53,7 @@ void FileListWidget::setLocation(const FilesystemNode& node, string select)
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// Add '[..]' to indicate previous folder
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// Add '[..]' to indicate previous folder
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if(_node.hasParent())
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if(_node.hasParent())
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_gameList.appendGame(" [..]", _node.getParent().getPath(), "", true);
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_gameList.appendGame("[..]", _node.getParent().getPath(), "", true);
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// Now add the directory entries
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// Now add the directory entries
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for(const auto& file: content)
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for(const auto& file: content)
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@ -61,7 +61,7 @@ void FileListWidget::setLocation(const FilesystemNode& node, string select)
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string name = file.getName();
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string name = file.getName();
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bool isDir = file.isDirectory();
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bool isDir = file.isDirectory();
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if(isDir)
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if(isDir)
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name = " [" + name + "]";
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name = "[" + name + "]";
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else if(!BSPF::endsWithIgnoreCase(name, _extension))
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else if(!BSPF::endsWithIgnoreCase(name, _extension))
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continue;
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continue;
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@ -109,7 +109,7 @@ void FileListWidget::handleCommand(CommandSender* sender, int cmd, int data, int
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if(_gameList.isDir(data))
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if(_gameList.isDir(data))
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{
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{
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cmd = ItemChanged;
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cmd = ItemChanged;
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if(_gameList.name(data) == " [..]")
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if(_gameList.name(data) == "[..]")
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selectParent();
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selectParent();
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else
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else
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setLocation(FilesystemNode(_gameList.path(data)));
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setLocation(FilesystemNode(_gameList.path(data)));
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@ -31,6 +31,10 @@ void GameList::sortByName()
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auto cmp = [](const Entry& a, const Entry& b)
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auto cmp = [](const Entry& a, const Entry& b)
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{
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{
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// directories always first
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if(a._isdir != b._isdir)
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return a._isdir;
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auto it1 = a._name.cbegin(), it2 = b._name.cbegin();
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auto it1 = a._name.cbegin(), it2 = b._name.cbegin();
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// Account for ending ']' character in directory entries
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// Account for ending ']' character in directory entries
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@ -294,14 +294,14 @@ void LauncherDialog::loadDirListing()
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// Add '[..]' to indicate previous folder
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// Add '[..]' to indicate previous folder
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if(myCurrentNode.hasParent())
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if(myCurrentNode.hasParent())
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myGameList->appendGame(" [..]", "", "", true);
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myGameList->appendGame("[..]", "", "", true);
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// Now add the directory entries
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// Now add the directory entries
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bool domatch = myPattern && myPattern->getText() != "";
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bool domatch = myPattern && myPattern->getText() != "";
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for(const auto& f: files)
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for(const auto& f: files)
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{
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{
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bool isDir = f.isDirectory();
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bool isDir = f.isDirectory();
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const string& name = isDir ? (" [" + f.getName() + "]") : f.getName();
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const string& name = isDir ? ("[" + f.getName() + "]") : f.getName();
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// Honour the filtering settings
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// Honour the filtering settings
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// Showing only certain ROM extensions is determined by the extension
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// Showing only certain ROM extensions is determined by the extension
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@ -461,7 +461,7 @@ void LauncherDialog::handleCommand(CommandSender* sender, int cmd,
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if(romnode.isDirectory())
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if(romnode.isDirectory())
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{
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{
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string dirname = "";
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string dirname = "";
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if(myGameList->name(item) == " [..]")
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if(myGameList->name(item) == "[..]")
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{
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{
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myCurrentNode = myCurrentNode.getParent();
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myCurrentNode = myCurrentNode.getParent();
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if(!myNodeNames.empty())
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if(!myNodeNames.empty())
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