Fixed minor graphical glitch when showing error messages

in the ROM launcher.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2539 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2012-06-10 15:29:13 +00:00
parent 8228639ec8
commit 7fa87e9098
4 changed files with 6 additions and 6 deletions

View File

@ -220,7 +220,7 @@ void FBSurfaceGL::setWidth(uInt32 w)
// and it's the only thing that uses it
if(myImageW != w)
{
myImageW = w;
myImageW = BSPF_min(w, (uInt32)myTexWidth);
myTexCoordW = (GLfloat) myImageW / myTexWidth;
updateCoords();
}
@ -234,7 +234,7 @@ void FBSurfaceGL::setHeight(uInt32 h)
// and it's the only thing that uses it
if(myImageH != h)
{
myImageH = h;
myImageH = BSPF_min(h, (uInt32)myTexHeight);
myTexCoordH = (GLfloat) myImageH / myTexHeight;
updateCoords();
}

View File

@ -802,13 +802,13 @@ void FBSurfaceSoft::setPos(uInt32 x, uInt32 y)
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void FBSurfaceSoft::setWidth(uInt32 w)
{
myWidth = w;
myWidth = BSPF_min(w, (uInt32)mySurface->w);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void FBSurfaceSoft::setHeight(uInt32 h)
{
myHeight = h;
myHeight = BSPF_min(h, (uInt32)mySurface->h);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

View File

@ -22,7 +22,7 @@
#include <cstdlib>
#define STELLA_VERSION "3.7.2"
#define STELLA_VERSION "3.7.3_svn"
#define STELLA_BUILD atoi("$Rev$" + 6)
#endif

View File

@ -180,7 +180,7 @@ FBInitStatus FrameBuffer::initialize(const string& title,
}
if(myMsg.surface == NULL)
{
myMsg.surfaceID = allocateSurface(500, myOSystem->font().getFontHeight()+10);
myMsg.surfaceID = allocateSurface(640, myOSystem->font().getFontHeight()+10);
myMsg.surface = surface(myMsg.surfaceID);
}