mirror of https://github.com/stella-emu/stella.git
Added code to get MacOSX desktop dimensions
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@737 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBuffer.cxx,v 1.61 2005-08-23 18:32:51 stephena Exp $
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// $Id: FrameBuffer.cxx,v 1.62 2005-08-24 05:29:59 markgrebe Exp $
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//============================================================================
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#include <sstream>
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@ -31,6 +31,12 @@
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#include "Launcher.hxx"
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#include "Debugger.hxx"
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#include "OSystem.hxx"
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#ifdef MAC_OSX
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extern "C" {
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uInt16 macOSXDisplayWidth(void);
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uInt16 macOSXDisplayHeight(void);
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}
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#endif
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#include "stella.xpm" // The Stella icon
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@ -98,10 +104,12 @@ void FrameBuffer::initialize(const string& title, uInt32 width, uInt32 height,
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#elif defined(WIN32)
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myDesktopDim.w = (uInt16) GetSystemMetrics(SM_CXSCREEN);
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myDesktopDim.h = (uInt16) GetSystemMetrics(SM_CYSCREEN);
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#elif defined(MAC_OSX)
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// FIXME - add OSX Desktop code here (I don't think SDL supports it yet)
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#endif
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#endif
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}
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#if defined(MAC_OSX)
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myDesktopDim.w = macOSXDisplayWidth();
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myDesktopDim.h = macOSXDisplayHeight();
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#endif
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// Set fullscreen flag
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mySDLFlags = myOSystem->settings().getBool("fullscreen") ? SDL_FULLSCREEN : 0;
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@ -4,7 +4,7 @@
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Feel free to customize this file to suit your needs
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*/
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/* $Id: SDLMain.m,v 1.4 2005-05-28 21:06:41 markgrebe Exp $ */
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/* $Id: SDLMain.m,v 1.5 2005-08-24 05:30:00 markgrebe Exp $ */
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#import "SDL.h"
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#import "SDLMain.h"
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@ -23,6 +23,17 @@ static char startupFile[FILENAME_MAX];
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int fileToLoad = FALSE;
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char parentdir[MAXPATHLEN];
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unsigned short macOSXDisplayWidth(void)
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{
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return(CGDisplayPixelsWide(kCGDirectMainDisplay));
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}
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unsigned short macOSXDisplayHeight(void)
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{
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return(CGDisplayPixelsHigh(kCGDirectMainDisplay));
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}
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/* A helper category for NSString */
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@interface NSString (ReplaceSubString)
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- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
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