mirror of https://github.com/stella-emu/stella.git
ESC key exits Debugger too
many keys are enabled now during PAUSE mode too
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@ -329,7 +329,7 @@ void EventHandler::handleKeyEvent(StellaKey key, StellaMod mod, bool state)
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}
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}
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// These only work when in emulation mode
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if(!handled && myState == EventHandlerState::EMULATION)
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if(!handled && (myState == EventHandlerState::EMULATION || myState == EventHandlerState::PAUSE))
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{
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handled = true;
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switch(key)
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@ -539,7 +539,7 @@ void EventHandler::handleKeyEvent(StellaKey key, StellaMod mod, bool state)
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handleEvent(Event::Quit, 1);
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}
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// These only work when in emulation mode
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else if(myState == EventHandlerState::EMULATION)
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else if(myState == EventHandlerState::EMULATION || myState == EventHandlerState::PAUSE)
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{
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switch(key)
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{
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@ -631,13 +631,11 @@ void EventHandler::handleKeyEvent(StellaKey key, StellaMod mod, bool state)
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leaveMenuMode();
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return;
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}
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// TODO: this currently does not work, because it exits the search dialog too
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// How can we identify if the focus is in a different dialog?
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/*else if(myState == EventHandlerState::DEBUGGER && !myOSystem.debugger().inMenuMode())
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else if(myState == EventHandlerState::DEBUGGER && myOSystem.debugger().canExit())
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{
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leaveDebugMode();
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return;
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}*/
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}
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}
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// Handle keys which switch eventhandler state
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@ -1248,14 +1246,14 @@ bool EventHandler::eventStateChange(Event::Type type)
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break;
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case Event::OptionsMenuMode:
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if(myState == EventHandlerState::EMULATION)
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if(myState == EventHandlerState::EMULATION || myState == EventHandlerState::PAUSE)
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enterMenuMode(EventHandlerState::OPTIONSMENU);
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else
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handled = false;
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break;
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case Event::CmdMenuMode:
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if(myState == EventHandlerState::EMULATION)
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if(myState == EventHandlerState::EMULATION || myState == EventHandlerState::PAUSE)
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enterMenuMode(EventHandlerState::CMDMENU);
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else if(myState == EventHandlerState::CMDMENU)
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leaveMenuMode();
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@ -1264,7 +1262,7 @@ bool EventHandler::eventStateChange(Event::Type type)
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break;
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case Event::TimeMachineMode:
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if(myState == EventHandlerState::EMULATION)
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if(myState == EventHandlerState::EMULATION || myState == EventHandlerState::PAUSE)
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enterMenuMode(EventHandlerState::TIMEMACHINE);
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else if(myState == EventHandlerState::TIMEMACHINE)
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leaveMenuMode();
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