diff --git a/src/emucore/TIATables.hxx b/src/emucore/TIATables.hxx index ea3fca4ed..c4bd6f31f 100644 --- a/src/emucore/TIATables.hxx +++ b/src/emucore/TIATables.hxx @@ -21,111 +21,7 @@ #define TIA_TABLES_HXX #include "bspf.hxx" - -enum TIABit { - P0Bit = 0x01, // Bit for Player 0 - M0Bit = 0x02, // Bit for Missle 0 - P1Bit = 0x04, // Bit for Player 1 - M1Bit = 0x08, // Bit for Missle 1 - BLBit = 0x10, // Bit for Ball - PFBit = 0x20, // Bit for Playfield - ScoreBit = 0x40, // Bit for Playfield score mode - PriorityBit = 0x80 // Bit for Playfield priority -}; - -enum TIAColor { - BKColor = 0, // Color index for Background - PFColor = 1, // Color index for Playfield - P0Color = 2, // Color index for Player 0 - P1Color = 3, // Color index for Player 1 - M0Color = 4, // Color index for Missle 0 - M1Color = 5, // Color index for Missle 1 - BLColor = 6, // Color index for Ball - HBLANKColor = 7 // Color index for HMove blank area -}; - -enum CollisionBit -{ - Cx_M0P1 = 1 << 0, // Missle0 - Player1 collision - Cx_M0P0 = 1 << 1, // Missle0 - Player0 collision - Cx_M1P0 = 1 << 2, // Missle1 - Player0 collision - Cx_M1P1 = 1 << 3, // Missle1 - Player1 collision - Cx_P0PF = 1 << 4, // Player0 - Playfield collision - Cx_P0BL = 1 << 5, // Player0 - Ball collision - Cx_P1PF = 1 << 6, // Player1 - Playfield collision - Cx_P1BL = 1 << 7, // Player1 - Ball collision - Cx_M0PF = 1 << 8, // Missle0 - Playfield collision - Cx_M0BL = 1 << 9, // Missle0 - Ball collision - Cx_M1PF = 1 << 10, // Missle1 - Playfield collision - Cx_M1BL = 1 << 11, // Missle1 - Ball collision - Cx_BLPF = 1 << 12, // Ball - Playfield collision - Cx_P0P1 = 1 << 13, // Player0 - Player1 collision - Cx_M0M1 = 1 << 14 // Missle0 - Missle1 collision -}; - -// TIA Write/Read register names -enum TIARegister { - VSYNC = 0x00, // Write: vertical sync set-clear (D1) - VBLANK = 0x01, // Write: vertical blank set-clear (D7-6,D1) - WSYNC = 0x02, // Write: wait for leading edge of hrz. blank (strobe) - RSYNC = 0x03, // Write: reset hrz. sync counter (strobe) - NUSIZ0 = 0x04, // Write: number-size player-missle 0 (D5-0) - NUSIZ1 = 0x05, // Write: number-size player-missle 1 (D5-0) - COLUP0 = 0x06, // Write: color-lum player 0 (D7-1) - COLUP1 = 0x07, // Write: color-lum player 1 (D7-1) - COLUPF = 0x08, // Write: color-lum playfield (D7-1) - COLUBK = 0x09, // Write: color-lum background (D7-1) - CTRLPF = 0x0a, // Write: cntrl playfield ballsize & coll. (D5-4,D2-0) - REFP0 = 0x0b, // Write: reflect player 0 (D3) - REFP1 = 0x0c, // Write: reflect player 1 (D3) - PF0 = 0x0d, // Write: playfield register byte 0 (D7-4) - PF1 = 0x0e, // Write: playfield register byte 1 (D7-0) - PF2 = 0x0f, // Write: playfield register byte 2 (D7-0) - RESP0 = 0x10, // Write: reset player 0 (strobe) - RESP1 = 0x11, // Write: reset player 1 (strobe) - RESM0 = 0x12, // Write: reset missle 0 (strobe) - RESM1 = 0x13, // Write: reset missle 1 (strobe) - RESBL = 0x14, // Write: reset ball (strobe) - AUDC0 = 0x15, // Write: audio control 0 (D3-0) - AUDC1 = 0x16, // Write: audio control 1 (D4-0) - AUDF0 = 0x17, // Write: audio frequency 0 (D4-0) - AUDF1 = 0x18, // Write: audio frequency 1 (D3-0) - AUDV0 = 0x19, // Write: audio volume 0 (D3-0) - AUDV1 = 0x1a, // Write: audio volume 1 (D3-0) - GRP0 = 0x1b, // Write: graphics player 0 (D7-0) - GRP1 = 0x1c, // Write: graphics player 1 (D7-0) - ENAM0 = 0x1d, // Write: graphics (enable) missle 0 (D1) - ENAM1 = 0x1e, // Write: graphics (enable) missle 1 (D1) - ENABL = 0x1f, // Write: graphics (enable) ball (D1) - HMP0 = 0x20, // Write: horizontal motion player 0 (D7-4) - HMP1 = 0x21, // Write: horizontal motion player 1 (D7-4) - HMM0 = 0x22, // Write: horizontal motion missle 0 (D7-4) - HMM1 = 0x23, // Write: horizontal motion missle 1 (D7-4) - HMBL = 0x24, // Write: horizontal motion ball (D7-4) - VDELP0 = 0x25, // Write: vertical delay player 0 (D0) - VDELP1 = 0x26, // Write: vertical delay player 1 (D0) - VDELBL = 0x27, // Write: vertical delay ball (D0) - RESMP0 = 0x28, // Write: reset missle 0 to player 0 (D1) - RESMP1 = 0x29, // Write: reset missle 1 to player 1 (D1) - HMOVE = 0x2a, // Write: apply horizontal motion (strobe) - HMCLR = 0x2b, // Write: clear horizontal motion registers (strobe) - CXCLR = 0x2c, // Write: clear collision latches (strobe) - - CXM0P = 0x00, // Read collision: D7=(M0,P1); D6=(M0,P0) - CXM1P = 0x01, // Read collision: D7=(M1,P0); D6=(M1,P1) - CXP0FB = 0x02, // Read collision: D7=(P0,PF); D6=(P0,BL) - CXP1FB = 0x03, // Read collision: D7=(P1,PF); D6=(P1,BL) - CXM0FB = 0x04, // Read collision: D7=(M0,PF); D6=(M0,BL) - CXM1FB = 0x05, // Read collision: D7=(M1,PF); D6=(M1,BL) - CXBLPF = 0x06, // Read collision: D7=(BL,PF); D6=(unused) - CXPPMM = 0x07, // Read collision: D7=(P0,P1); D6=(M0,M1) - INPT0 = 0x08, // Read pot port: D7 - INPT1 = 0x09, // Read pot port: D7 - INPT2 = 0x0a, // Read pot port: D7 - INPT3 = 0x0b, // Read pot port: D7 - INPT4 = 0x0c, // Read P1 joystick trigger: D7 - INPT5 = 0x0d // Read P2 joystick trigger: D7 -}; +#include "TIATypes.hxx" /** The TIA class uses some static tables that aren't dependent on the actual @@ -218,4 +114,4 @@ class TIATables TIATables& operator=(TIATables&&) = delete; }; -#endif +#endif \ No newline at end of file diff --git a/src/emucore/TIATypes.hxx b/src/emucore/TIATypes.hxx new file mode 100644 index 000000000..53d68ffdb --- /dev/null +++ b/src/emucore/TIATypes.hxx @@ -0,0 +1,130 @@ +//============================================================================ +// +// SSSS tt lll lll +// SS SS tt ll ll +// SS tttttt eeee ll ll aaaa +// SSSS tt ee ee ll ll aa +// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" +// SS SS tt ee ll ll aa aa +// SSSS ttt eeeee llll llll aaaaa +// +// Copyright (c) 1995-2016 by Bradford W. Mott, Stephen Anthony +// and the Stella Team +// +// See the file "License.txt" for information on usage and redistribution of +// this file, and for a DISCLAIMER OF ALL WARRANTIES. +// +// $Id$ +//============================================================================ + +#ifndef TIA_TYPES_HXX +#define TIA_TYPES_HXX + +#include "bspf.hxx" + +enum TIABit { + P0Bit = 0x01, // Bit for Player 0 + M0Bit = 0x02, // Bit for Missle 0 + P1Bit = 0x04, // Bit for Player 1 + M1Bit = 0x08, // Bit for Missle 1 + BLBit = 0x10, // Bit for Ball + PFBit = 0x20, // Bit for Playfield + ScoreBit = 0x40, // Bit for Playfield score mode + PriorityBit = 0x80 // Bit for Playfield priority +}; + +enum TIAColor { + BKColor = 0, // Color index for Background + PFColor = 1, // Color index for Playfield + P0Color = 2, // Color index for Player 0 + P1Color = 3, // Color index for Player 1 + M0Color = 4, // Color index for Missle 0 + M1Color = 5, // Color index for Missle 1 + BLColor = 6, // Color index for Ball + HBLANKColor = 7 // Color index for HMove blank area +}; + +enum CollisionBit +{ + Cx_M0P1 = 1 << 0, // Missle0 - Player1 collision + Cx_M0P0 = 1 << 1, // Missle0 - Player0 collision + Cx_M1P0 = 1 << 2, // Missle1 - Player0 collision + Cx_M1P1 = 1 << 3, // Missle1 - Player1 collision + Cx_P0PF = 1 << 4, // Player0 - Playfield collision + Cx_P0BL = 1 << 5, // Player0 - Ball collision + Cx_P1PF = 1 << 6, // Player1 - Playfield collision + Cx_P1BL = 1 << 7, // Player1 - Ball collision + Cx_M0PF = 1 << 8, // Missle0 - Playfield collision + Cx_M0BL = 1 << 9, // Missle0 - Ball collision + Cx_M1PF = 1 << 10, // Missle1 - Playfield collision + Cx_M1BL = 1 << 11, // Missle1 - Ball collision + Cx_BLPF = 1 << 12, // Ball - Playfield collision + Cx_P0P1 = 1 << 13, // Player0 - Player1 collision + Cx_M0M1 = 1 << 14 // Missle0 - Missle1 collision +}; + +// TIA Write/Read register names +enum TIARegister { + VSYNC = 0x00, // Write: vertical sync set-clear (D1) + VBLANK = 0x01, // Write: vertical blank set-clear (D7-6,D1) + WSYNC = 0x02, // Write: wait for leading edge of hrz. blank (strobe) + RSYNC = 0x03, // Write: reset hrz. sync counter (strobe) + NUSIZ0 = 0x04, // Write: number-size player-missle 0 (D5-0) + NUSIZ1 = 0x05, // Write: number-size player-missle 1 (D5-0) + COLUP0 = 0x06, // Write: color-lum player 0 (D7-1) + COLUP1 = 0x07, // Write: color-lum player 1 (D7-1) + COLUPF = 0x08, // Write: color-lum playfield (D7-1) + COLUBK = 0x09, // Write: color-lum background (D7-1) + CTRLPF = 0x0a, // Write: cntrl playfield ballsize & coll. (D5-4,D2-0) + REFP0 = 0x0b, // Write: reflect player 0 (D3) + REFP1 = 0x0c, // Write: reflect player 1 (D3) + PF0 = 0x0d, // Write: playfield register byte 0 (D7-4) + PF1 = 0x0e, // Write: playfield register byte 1 (D7-0) + PF2 = 0x0f, // Write: playfield register byte 2 (D7-0) + RESP0 = 0x10, // Write: reset player 0 (strobe) + RESP1 = 0x11, // Write: reset player 1 (strobe) + RESM0 = 0x12, // Write: reset missle 0 (strobe) + RESM1 = 0x13, // Write: reset missle 1 (strobe) + RESBL = 0x14, // Write: reset ball (strobe) + AUDC0 = 0x15, // Write: audio control 0 (D3-0) + AUDC1 = 0x16, // Write: audio control 1 (D4-0) + AUDF0 = 0x17, // Write: audio frequency 0 (D4-0) + AUDF1 = 0x18, // Write: audio frequency 1 (D3-0) + AUDV0 = 0x19, // Write: audio volume 0 (D3-0) + AUDV1 = 0x1a, // Write: audio volume 1 (D3-0) + GRP0 = 0x1b, // Write: graphics player 0 (D7-0) + GRP1 = 0x1c, // Write: graphics player 1 (D7-0) + ENAM0 = 0x1d, // Write: graphics (enable) missle 0 (D1) + ENAM1 = 0x1e, // Write: graphics (enable) missle 1 (D1) + ENABL = 0x1f, // Write: graphics (enable) ball (D1) + HMP0 = 0x20, // Write: horizontal motion player 0 (D7-4) + HMP1 = 0x21, // Write: horizontal motion player 1 (D7-4) + HMM0 = 0x22, // Write: horizontal motion missle 0 (D7-4) + HMM1 = 0x23, // Write: horizontal motion missle 1 (D7-4) + HMBL = 0x24, // Write: horizontal motion ball (D7-4) + VDELP0 = 0x25, // Write: vertical delay player 0 (D0) + VDELP1 = 0x26, // Write: vertical delay player 1 (D0) + VDELBL = 0x27, // Write: vertical delay ball (D0) + RESMP0 = 0x28, // Write: reset missle 0 to player 0 (D1) + RESMP1 = 0x29, // Write: reset missle 1 to player 1 (D1) + HMOVE = 0x2a, // Write: apply horizontal motion (strobe) + HMCLR = 0x2b, // Write: clear horizontal motion registers (strobe) + CXCLR = 0x2c, // Write: clear collision latches (strobe) + + CXM0P = 0x00, // Read collision: D7=(M0,P1); D6=(M0,P0) + CXM1P = 0x01, // Read collision: D7=(M1,P0); D6=(M1,P1) + CXP0FB = 0x02, // Read collision: D7=(P0,PF); D6=(P0,BL) + CXP1FB = 0x03, // Read collision: D7=(P1,PF); D6=(P1,BL) + CXM0FB = 0x04, // Read collision: D7=(M0,PF); D6=(M0,BL) + CXM1FB = 0x05, // Read collision: D7=(M1,PF); D6=(M1,BL) + CXBLPF = 0x06, // Read collision: D7=(BL,PF); D6=(unused) + CXPPMM = 0x07, // Read collision: D7=(P0,P1); D6=(M0,M1) + INPT0 = 0x08, // Read pot port: D7 + INPT1 = 0x09, // Read pot port: D7 + INPT2 = 0x0a, // Read pot port: D7 + INPT3 = 0x0b, // Read pot port: D7 + INPT4 = 0x0c, // Read P1 joystick trigger: D7 + INPT5 = 0x0d // Read P2 joystick trigger: D7 +}; + +#endif // TIA_TYPES_HXX \ No newline at end of file