mirror of https://github.com/stella-emu/stella.git
updated event mapping screenshots and text
made green debug color for missile 1 a bit brighter (NTSC+PAL)
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@ -2897,7 +2897,8 @@
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<p>To remap an event:
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<ol>
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<li>Enter <b>Options Menu</b> and click the <b>Input Settings</b> button.</li>
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<li>If you wish to remap emulation events, click the 'Emulation Events' tab.
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<li>If you wish to remap emulation events, click the 'Emulation Events' tab. Here
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you can also filter for the type of events.
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Otherwise, click the 'UI Events' tab for user interface events.</li>
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<li>Select event you want to remap and double-click or click the 'Map' button.</li>
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<li>Now define the input:
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@ -3700,6 +3701,7 @@ Ms Pac-Man (Stella extended codes):
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<tr><td>UA </td><td>8K UA Ltd. </td><td>.UA </td></tr>
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<tr><td>UASW </td><td>8K UA Ltd. (swapped banks)</td><td>.UASW </td></tr>
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<tr><td>WD </td><td>Wickstead Design (Pink Panther) </td><td>.WD </td></tr>
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<tr><td>WDSW </td><td>Wickstead Design (Pink Panther) (bad)</td><td>.WDSW </td></tr>
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<tr><td>X07 ¹</td><td>64K AtariAge </td><td>.X07 </td></tr>
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</table></td>
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</tr>
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@ -79,7 +79,7 @@ class TIA : public Device
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NTSC_RED = 0x30,
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NTSC_ORANGE = 0x38,
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NTSC_YELLOW = 0x1c,
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NTSC_GREEN = 0xc4,
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NTSC_GREEN = 0xc6,
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NTSC_BLUE = 0x9c,
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NTSC_PURPLE = 0x66,
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NTSC_GREY = 0x04,
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@ -87,7 +87,7 @@ class TIA : public Device
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PAL_RED = 0x62,
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PAL_ORANGE = 0x4a,
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PAL_YELLOW = 0x2e,
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PAL_GREEN = 0x34,
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PAL_GREEN = 0x36,
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PAL_BLUE = 0xbc,
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PAL_PURPLE = 0xa6,
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PAL_GREY = 0x06,
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@ -869,6 +869,8 @@ class TIA : public Device
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bool myColorLossEnabled;
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bool myColorLossActive;
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std::array<uInt32, 16> myColorCounts;
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/**
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* System cycles at the end of the previous frame / beginning of next frame.
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*/
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