updated event mapping screenshots and text

made green debug color for missile 1 a bit brighter (NTSC+PAL)
This commit is contained in:
thrust26 2019-11-24 08:44:24 +01:00
parent 025eeba38c
commit 7cc49b4ff1
4 changed files with 7 additions and 3 deletions

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@ -2897,7 +2897,8 @@
<p>To remap an event:
<ol>
<li>Enter <b>Options Menu</b> and click the <b>Input Settings</b> button.</li>
<li>If you wish to remap emulation events, click the 'Emulation Events' tab.
<li>If you wish to remap emulation events, click the 'Emulation Events' tab. Here
you can also filter for the type of events.
Otherwise, click the 'UI Events' tab for user interface events.</li>
<li>Select event you want to remap and double-click or click the 'Map' button.</li>
<li>Now define the input:
@ -3700,6 +3701,7 @@ Ms Pac-Man (Stella extended codes):
<tr><td>UA </td><td>8K UA Ltd. </td><td>.UA </td></tr>
<tr><td>UASW </td><td>8K UA Ltd. (swapped banks)</td><td>.UASW </td></tr>
<tr><td>WD </td><td>Wickstead Design (Pink Panther) </td><td>.WD </td></tr>
<tr><td>WDSW </td><td>Wickstead Design (Pink Panther) (bad)</td><td>.WDSW </td></tr>
<tr><td>X07 &#185;</td><td>64K AtariAge </td><td>.X07 </td></tr>
</table></td>
</tr>

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@ -79,7 +79,7 @@ class TIA : public Device
NTSC_RED = 0x30,
NTSC_ORANGE = 0x38,
NTSC_YELLOW = 0x1c,
NTSC_GREEN = 0xc4,
NTSC_GREEN = 0xc6,
NTSC_BLUE = 0x9c,
NTSC_PURPLE = 0x66,
NTSC_GREY = 0x04,
@ -87,7 +87,7 @@ class TIA : public Device
PAL_RED = 0x62,
PAL_ORANGE = 0x4a,
PAL_YELLOW = 0x2e,
PAL_GREEN = 0x34,
PAL_GREEN = 0x36,
PAL_BLUE = 0xbc,
PAL_PURPLE = 0xa6,
PAL_GREY = 0x06,
@ -869,6 +869,8 @@ class TIA : public Device
bool myColorLossEnabled;
bool myColorLossActive;
std::array<uInt32, 16> myColorCounts;
/**
* System cycles at the end of the previous frame / beginning of next frame.
*/