Fixed a bug reported by Erik Eid in the stella@biglist.com during August

2002 regarding the difficulty switches being reversed.  It looks like
this bug was introduced in the 1.0 release of Stella (only took 4 years
to find and fix it :-)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@162 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
bwmott 2002-12-16 06:24:18 +00:00
parent 897604d379
commit 7ca813cc1b
1 changed files with 6 additions and 6 deletions

View File

@ -8,12 +8,12 @@
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-1998 by Bradford W. Mott
// Copyright (c) 1995-2002 by Bradford W. Mott
//
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: Switches.cxx,v 1.1.1.1 2001-12-27 19:54:23 bwmott Exp $
// $Id: Switches.cxx,v 1.2 2002-12-16 06:24:18 bwmott Exp $
//============================================================================
#include "Event.hxx"
@ -72,20 +72,20 @@ uInt8 Switches::read()
if(myEvent.get(Event::ConsoleRightDifficultyA) != 0)
{
mySwitches &= ~0x80;
mySwitches |= 0x80;
}
else if(myEvent.get(Event::ConsoleRightDifficultyB) != 0)
{
mySwitches |= 0x80;
mySwitches &= ~0x80;
}
if(myEvent.get(Event::ConsoleLeftDifficultyA) != 0)
{
mySwitches &= ~0x40;
mySwitches |= 0x40;
}
else if(myEvent.get(Event::ConsoleLeftDifficultyB) != 0)
{
mySwitches |= 0x40;
mySwitches &= ~0x40;
}
if(myEvent.get(Event::ConsoleSelect) != 0)