mirror of https://github.com/stella-emu/stella.git
Fixed a bug reported by Erik Eid in the stella@biglist.com during August
2002 regarding the difficulty switches being reversed. It looks like this bug was introduced in the 1.0 release of Stella (only took 4 years to find and fix it :-) git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@162 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -8,12 +8,12 @@
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-1998 by Bradford W. Mott
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// Copyright (c) 1995-2002 by Bradford W. Mott
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//
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Switches.cxx,v 1.1.1.1 2001-12-27 19:54:23 bwmott Exp $
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// $Id: Switches.cxx,v 1.2 2002-12-16 06:24:18 bwmott Exp $
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//============================================================================
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#include "Event.hxx"
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@ -72,20 +72,20 @@ uInt8 Switches::read()
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if(myEvent.get(Event::ConsoleRightDifficultyA) != 0)
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{
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mySwitches &= ~0x80;
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mySwitches |= 0x80;
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}
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else if(myEvent.get(Event::ConsoleRightDifficultyB) != 0)
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{
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mySwitches |= 0x80;
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mySwitches &= ~0x80;
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}
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if(myEvent.get(Event::ConsoleLeftDifficultyA) != 0)
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{
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mySwitches &= ~0x40;
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mySwitches |= 0x40;
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}
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else if(myEvent.get(Event::ConsoleLeftDifficultyB) != 0)
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{
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mySwitches |= 0x40;
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mySwitches &= ~0x40;
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}
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if(myEvent.get(Event::ConsoleSelect) != 0)
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