The long march to converting Stella to C++11 has finally started. Already,

I've found and fixed a few memory leaks.  You will need an up-to-date compiler.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3031 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2014-11-02 23:40:20 +00:00
parent bd1a391eb3
commit 79ada8685c
27 changed files with 261 additions and 373 deletions

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@ -12,6 +12,16 @@
Release History
===========================================================================
4.2 to 4.3: (December xx, 2014)
* The conversion to C++11 has begun :) From this point on, to build
Stella you will need a C++11 compatible compiler (Visual Studio 2013,
Clang 3.5, gcc 4.9, etc). Eventually, this will bring more bug-free
and (hopefully) faster code.
-Have fun!
4.1.1 to 4.2: (October 28, 2014)
* Text input from non-US keyboard layouts is now supported. Note that
@ -42,8 +52,6 @@
* The Linux port now uses an app-icon; this seems to be needed for
some window managers.
-Have fun!
4.1 to 4.1.1: (September 14, 2014)

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@ -51,7 +51,7 @@ else
endif
CXXFLAGS+= -Wall
ifdef HAVE_GCC
CXXFLAGS+= -Wno-multichar -Wunused -fno-rtti -Woverloaded-virtual
CXXFLAGS+= -Wno-multichar -Wunused -fno-rtti -Woverloaded-virtual -std=c++11
endif
ifdef PROFILE

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@ -281,11 +281,8 @@ void CheatManager::saveCheatDatabase()
if(!out)
return;
CheatCodeMap::iterator iter;
for(iter = myCheatMap.begin(); iter != myCheatMap.end(); ++iter)
out << "\"" << iter->first << "\" "
<< "\"" << iter->second << "\""
<< endl;
for(const auto& iter: myCheatMap)
out << "\"" << iter.first << "\" " << "\"" << iter.second << "\"" << endl;
out.close();
}
@ -302,7 +299,7 @@ void CheatManager::loadCheats(const string& md5sum)
if(cheats != "")
myOSystem.settings().setValue("cheat", "");
CheatCodeMap::iterator iter = myCheatMap.find(md5sum);
const auto& iter = myCheatMap.find(md5sum);
if(iter == myCheatMap.end() && cheats == "")
return;

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@ -99,8 +99,6 @@ SoundSDL2::~SoundSDL2()
SDL_CloseAudio();
myIsEnabled = myIsInitializedFlag = false;
}
myOSystem.logMessage("SoundSDL2 destroyed", 2);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

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@ -66,6 +66,7 @@
#include <algorithm>
#include <iostream>
#include <iomanip>
#include <memory>
#include <string>
#include <sstream>
#include <cstring>
@ -110,18 +111,22 @@ static const string EmptyString("");
//////////////////////////////////////////////////////////////////////
// Some convenience functions
// Initialize C++11 unique_ptr, at least until std::make_unique()
// becomes part of the standard (C++14)
template <typename Value, typename ... Arguments>
std::unique_ptr<Value> make_ptr(Arguments && ... arguments_for_constructor)
{
return std::unique_ptr<Value>(
new Value(std::forward<Arguments>(arguments_for_constructor)...)
);
}
template<typename T> inline void BSPF_swap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
template<typename T> inline T BSPF_abs (T x) { return (x>=0) ? x : -x; }
template<typename T> inline T BSPF_min (T a, T b) { return (a<b) ? a : b; }
template<typename T> inline T BSPF_max (T a, T b) { return (a>b) ? a : b; }
template<typename T> inline T BSPF_clamp (T a, T l, T u) { return (a<l) ? l : (a>u) ? u : a; }
// Test whether two characters are equal (case insensitive)
static bool BSPF_equalsIgnoreCaseChar(char ch1, char ch2)
{
return toupper((unsigned char)ch1) == toupper((unsigned char)ch2);
}
// Compare two strings, ignoring case
inline int BSPF_compareIgnoreCase(const string& s1, const string& s2)
{
@ -168,8 +173,10 @@ inline bool BSPF_equalsIgnoreCase(const string& s1, const string& s2)
// starting from 'startpos' in the first string
inline size_t BSPF_findIgnoreCase(const string& s1, const string& s2, int startpos = 0)
{
string::const_iterator pos = std::search(s1.begin()+startpos, s1.end(),
s2.begin(), s2.end(), BSPF_equalsIgnoreCaseChar);
auto pos = std::search(s1.begin()+startpos, s1.end(),
s2.begin(), s2.end(), [](char ch1, char ch2) {
return toupper((unsigned char)ch1) == toupper((unsigned char)ch2);
});
return pos == s1.end() ? string::npos : pos - (s1.begin()+startpos);
}

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@ -17,7 +17,6 @@
// $Id$
//============================================================================
#include <SDL.h>
#include <cstdlib>
#include "bspf.hxx"
@ -42,7 +41,7 @@
#endif
// Pointer to the main parent osystem object or the null pointer
OSystem* theOSystem = (OSystem*) NULL;
unique_ptr<OSystem> theOSystem;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Does general Cleanup in case any operation failed (or at end of program)
@ -51,12 +50,6 @@ int Cleanup()
theOSystem->logMessage("Cleanup from mainSDL", 2);
theOSystem->saveConfig();
if(theOSystem)
delete theOSystem;
if(SDL_WasInit(SDL_INIT_VIDEO) & SDL_INIT_VIDEO)
SDL_Quit();
return 0;
}
@ -164,13 +157,6 @@ int main(int argc, char* argv[])
#endif
}
#if 0
// Swallow any spurious events in the queue
// These are normally caused by joystick/mouse jitter
SDL_Event event;
while(SDL_PollEvent(&event)) /* swallow event */ ;
#endif
// Start the main loop, and don't exit until the user issues a QUIT command
theOSystem->logMessage("Starting main loop ...", 2);
theOSystem->mainLoop();

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@ -260,15 +260,15 @@ bool CartDebug::disassemble(bool force)
// $bxxx, it must be changed
uInt16 offset = (PC - (PC % 0x1000));
AddressList& addresses = info.addressList;
for(list<uInt16>::iterator i = addresses.begin(); i != addresses.end(); ++i)
*i = (*i & 0xFFF) + offset;
for(auto& i: addresses)
i = (i & 0xFFF) + offset;
// Only add addresses when absolutely necessary, to cut down on the
// work that Distella has to do
// Distella expects the addresses to be unique and in sorted order
if(bankChanged || !pcfound)
{
AddressList::iterator i;
AddressList::const_iterator i;
for(i = addresses.begin(); i != addresses.end(); ++i)
{
if(PC < *i)
@ -339,7 +339,7 @@ int CartDebug::addressToLine(uInt16 address) const
if(!myAddrToLineIsROM != !(address & 0x1000))
return -1;
map<uInt16, int>::const_iterator iter = myAddrToLineList.find(address & 0xFFF);
const auto& iter = myAddrToLineList.find(address & 0xFFF);
return iter != myAddrToLineList.end() ? iter->second : -1;
}
@ -390,16 +390,6 @@ string CartDebug::disassemble(uInt16 start, uInt16 lines) const
bool CartDebug::addDirective(CartDebug::DisasmType type,
uInt16 start, uInt16 end, int bank)
{
#define PRINT_TAG(tag) \
disasmTypeAsString(cerr, tag.type); \
cerr << ": start = " << tag.start << ", end = " << tag.end << endl;
#define PRINT_LIST(header) \
cerr << header << endl; \
for(DirectiveList::const_iterator d = list.begin(); d != list.end(); ++d) { \
PRINT_TAG((*d)); } \
cerr << endl;
if(end < start || start == 0 || end == 0)
return false;
@ -525,24 +515,6 @@ bool CartDebug::addDirective(CartDebug::DisasmType type,
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
int CartDebug::getBank()
{
return myConsole.cartridge().getBank();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
int CartDebug::bankCount() const
{
return myConsole.cartridge().bankCount();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
string CartDebug::getCartType() const
{
return myConsole.cartridge().name();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartDebug::addLabel(const string& label, uInt16 address)
{
@ -814,7 +786,7 @@ string CartDebug::loadSymbolFile()
{
// Make sure the value doesn't represent a constant
// For now, we simply ignore constants completely
AddrToLabel::const_iterator iter = myUserCLabels.find(value);
const auto& iter = myUserCLabels.find(value);
if(iter == myUserCLabels.end() || !BSPF_equalsIgnoreCase(label, iter->second))
{
// Check for period, and strip leading number
@ -865,11 +837,8 @@ string CartDebug::loadConfigFile()
return "Unable to load directives from " + node.getPath();
// Erase all previous directives
for(Common::Array<BankInfo>::iterator bi = myBankInfo.begin();
bi != myBankInfo.end(); ++bi)
{
bi->directiveList.clear();
}
for(auto& bi: myBankInfo)
bi.directiveList.clear();
int currentbank = 0;
while(!in.eof())
@ -1167,14 +1136,13 @@ string CartDebug::saveDisassembly()
}
}
AddrToLabel::const_iterator iter;
if(myReserved.Label.size() > 0)
{
out << "\n;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;\n"
<< "; NON LOCATABLE\n"
<< ";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;\n\n";
for(iter = myReserved.Label.begin(); iter != myReserved.Label.end(); ++iter)
out << ALIGN(10) << iter->second << " = $" << iter->first << "\n";
for(const auto& iter: myReserved.Label)
out << ALIGN(10) << iter.second << " = $" << iter.first << "\n";
}
if(myUserLabels.size() > 0)
@ -1183,10 +1151,10 @@ string CartDebug::saveDisassembly()
<< "; USER DEFINED\n"
<< ";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;\n\n";
int max_len = 0;
for(iter = myUserLabels.begin(); iter != myUserLabels.end(); ++iter)
max_len = BSPF_max(max_len, (int)iter->second.size());
for(iter = myUserLabels.begin(); iter != myUserLabels.end(); ++iter)
out << ALIGN(max_len) << iter->second << " = $" << iter->first << "\n";
for(const auto& iter: myUserLabels)
max_len = BSPF_max(max_len, (int)iter.second.size());
for(const auto& iter: myUserLabels)
out << ALIGN(max_len) << iter.second << " = $" << iter.first << "\n";
}
// And finally, output the disassembly
@ -1230,14 +1198,13 @@ string CartDebug::listConfig(int bank)
{
BankInfo& info = myBankInfo[b];
buf << "[" << b << "]" << endl;
for(DirectiveList::const_iterator i = info.directiveList.begin();
i != info.directiveList.end(); ++i)
for(const auto& i: info.directiveList)
{
if(i->type != CartDebug::NONE)
if(i.type != CartDebug::NONE)
{
buf << "(*) ";
disasmTypeAsString(buf, i->type);
buf << " " << Base::HEX4 << i->start << " " << Base::HEX4 << i->end << endl;
disasmTypeAsString(buf, i.type);
buf << " " << Base::HEX4 << i.start << " " << Base::HEX4 << i.end << endl;
}
}
getBankDirectives(buf, info);
@ -1291,9 +1258,9 @@ void CartDebug::getCompletions(const char* in, StringList& completions) const
// Now scan user-defined labels
LabelToAddr::const_iterator iter;
for(iter = myUserAddresses.begin(); iter != myUserAddresses.end(); ++iter)
for(const auto& iter: myUserAddresses)
{
const char* l = iter->first.c_str();
const char* l = iter.first.c_str();
if(BSPF_startsWithIgnoreCase(l, in))
completions.push_back(l);
}

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@ -182,19 +182,20 @@ class CartDebug : public DebuggerSystem
// The following are convenience methods that query the cartridge object
// for the desired information.
/**
Get the current bank in use by the cartridge.
Get the current bank in use by the cartridge
(non-const because of use in YaccParser)
*/
int getBank(); // non-const because of use in YaccParser
int getBank() { return myConsole.cartridge().getBank(); }
/**
Get the total number of banks supported by the cartridge.
*/
int bankCount() const;
int bankCount() const { return myConsole.cartridge().bankCount(); }
/**
Get the name/type of the cartridge.
Get the name/type of the cartridge. // FIXME - dead code
*/
string getCartType() const; // FIXME - dead code
string getCartType() const { return myConsole.cartridge().name(); }
/**
Add a label and associated address.
@ -303,8 +304,8 @@ class CartDebug : public DebuggerSystem
<< endl
<< "addrlist: ";
AddressList::const_iterator i;
for(i = b.addressList.begin(); i != b.addressList.end(); ++i)
os << HEX4 << *i << " ";
for(const auto& i: addressList)
os << HEX4 << i << " ";
return os;
}
#endif

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@ -557,14 +557,14 @@ bool Debugger::addFunction(const string& name, const string& definition,
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool Debugger::delFunction(const string& name)
{
FunctionMap::iterator iter = functions.find(name);
const auto& iter = functions.find(name);
if(iter == functions.end())
return false;
functions.erase(name);
delete iter->second;
FunctionDefMap::iterator def_iter = functionDefs.find(name);
const auto& def_iter = functionDefs.find(name);
if(def_iter == functionDefs.end())
return false;
@ -575,21 +575,15 @@ bool Debugger::delFunction(const string& name)
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const Expression* Debugger::getFunction(const string& name) const
{
FunctionMap::const_iterator iter = functions.find(name);
if(iter == functions.end())
return 0;
else
return iter->second;
const auto& iter = functions.find(name);
return iter != functions.end() ? iter->second : nullptr;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const string& Debugger::getFunctionDef(const string& name) const
{
FunctionDefMap::const_iterator iter = functionDefs.find(name);
if(iter == functionDefs.end())
return EmptyString;
else
return iter->second;
const auto& iter = functionDefs.find(name);
return iter != functionDefs.end() ? iter->second : EmptyString;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -647,10 +641,9 @@ string Debugger::builtinHelp() const
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Debugger::getCompletions(const char* in, StringList& list) const
{
FunctionMap::const_iterator iter;
for(iter = functions.begin(); iter != functions.end(); ++iter)
for(const auto& iter: functions)
{
const char* l = iter->first.c_str();
const char* l = iter.first.c_str();
if(BSPF_equalsIgnoreCase(l, in))
list.push_back(l);
}

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@ -602,17 +602,18 @@ bool DebuggerParser::saveScriptFile(string file)
ofstream out(file.c_str());
FunctionDefMap funcs = debugger.getFunctionDefMap();
for(FunctionDefMap::const_iterator i = funcs.begin(); i != funcs.end(); ++i)
out << "function " << i->first << " { " << i->second << " }" << endl;
for(const auto& i: funcs)
out << "function " << i.first << " { " << i.second << " }" << endl;
for(unsigned int i=0; i<watches.size(); i++)
out << "watch " << watches[i] << endl;
for(const auto& i: watches)
out << "watch " << i << endl;
for(unsigned int i=0; i<0x10000; i++)
for(uInt32 i = 0; i < 0x10000; ++i)
if(debugger.breakPoint(i))
out << "break #" << i << endl;
for(unsigned int i=0; i<0x10000; i++) {
for(uInt32 i = 0; i < 0x10000; ++i)
{
bool r = debugger.readTrap(i);
bool w = debugger.writeTrap(i);
@ -625,8 +626,8 @@ bool DebuggerParser::saveScriptFile(string file)
}
StringList conds = debugger.cpuDebug().m6502().getCondBreakNames();
for(unsigned int i=0; i<conds.size(); i++)
out << "breakif {" << conds[i] << "}" << endl;
for(const auto& cond: conds)
out << "breakif {" << cond << "}" << endl;
bool ok = out.good();
out.close();
@ -917,11 +918,11 @@ void DebuggerParser::executeDisasm()
// "dump"
void DebuggerParser::executeDump()
{
for(int i=0; i<8; i++)
for(int i = 0; i < 8; ++i)
{
int start = args[0] + i*16;
commandResult << Base::toString(start) << ": ";
for(int j = 0; j < 16; j++)
for(int j = 0; j < 16; ++j)
{
commandResult << Base::toString(debugger.peek(start+j)) << " ";
if(j == 7) commandResult << "- ";
@ -1046,7 +1047,7 @@ void DebuggerParser::executeListbreaks()
ostringstream buf;
int count = 0;
for(unsigned int i = 0; i < 0x10000; i++)
for(uInt32 i = 0; i < 0x10000; i++)
{
if(debugger.breakpoints().isSet(i))
{
@ -1068,7 +1069,7 @@ void DebuggerParser::executeListbreaks()
if(conds.size() > 0)
{
commandResult << "\nbreakifs:\n";
for(unsigned int i = 0; i < conds.size(); i++)
for(uInt32 i = 0; i < conds.size(); i++)
{
commandResult << i << ": " << conds[i];
if(i != (conds.size() - 1)) commandResult << endl;
@ -1097,9 +1098,8 @@ void DebuggerParser::executeListfunctions()
if(functions.size() > 0)
{
FunctionDefMap::const_iterator iter;
for(iter = functions.begin(); iter != functions.end(); ++iter)
commandResult << iter->first << " -> " << iter->second << endl;
for(const auto& iter: functions)
commandResult << iter.first << " -> " << iter.second << endl;
}
else
commandResult << "no user-defined functions";
@ -1111,7 +1111,7 @@ void DebuggerParser::executeListtraps()
{
int count = 0;
for(unsigned int i=0; i<0x10000; i++)
for(uInt32 i = 0; i < 0x10000; ++i)
{
if(debugger.readTrap(i) || debugger.writeTrap(i))
{
@ -1231,7 +1231,7 @@ void DebuggerParser::executeRiot()
void DebuggerParser::executeRom()
{
int addr = args[0];
for(int i=1; i<argCount; i++)
for(int i = 1; i < argCount; ++i)
{
if( !(debugger.patchROM(addr++, args[i])) )
{

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@ -1051,10 +1051,8 @@ DONE_WITH_ADD:
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void DiStella::processDirectives(const CartDebug::DirectiveList& directives)
{
for(CartDebug::DirectiveList::const_iterator i = directives.begin();
i != directives.end(); ++i)
for(const auto& tag: directives)
{
const CartDebug::DirectiveTag& tag = *i;
if(check_range(tag.start, tag.end))
for(uInt32 k = tag.start; k <= tag.end; ++k)
mark(k, tag.type, true);

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@ -72,8 +72,6 @@ Console::Console(OSystem& osystem, Cartridge& cart, const Properties& props)
myEvent(osystem.eventHandler().event()),
myProperties(props),
myTIA(0),
mySwitches(0),
mySystem(0),
myCMHandler(0),
myDisplayFormat(""), // Unknown TV format @ start
myFramerate(0.0), // Unknown framerate @ start
@ -84,10 +82,10 @@ Console::Console(OSystem& osystem, Cartridge& cart, const Properties& props)
loadUserPalette();
// Create switches for the console
mySwitches = new Switches(myEvent, myProperties);
mySwitches = make_ptr<Switches>(myEvent, myProperties);
// Construct the system and components
mySystem = new System(osystem);
mySystem = make_ptr<System>(osystem);
// The real controllers for this console will be added later
// For now, we just add dummy joystick controllers, since autodetection
@ -176,8 +174,6 @@ Console::Console(OSystem& osystem, Cartridge& cart, const Properties& props)
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Console::~Console()
{
delete mySystem;
delete mySwitches;
delete myCMHandler;
delete myControllers[0];
delete myControllers[1];

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@ -346,10 +346,10 @@ class Console : public Serializable
TIA* myTIA;
// Pointer to the switches on the front of the console
Switches* mySwitches;
unique_ptr<Switches> mySwitches;
// Pointer to the 6502 based system being emulated
System* mySystem;
unique_ptr<System> mySystem;
// Pointer to the 6532 (aka RIOT) (the debugger needs it)
// A RIOT of my own! (...with apologies to The Clash...)

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@ -58,13 +58,11 @@
EventHandler::EventHandler(OSystem& osystem)
: myOSystem(osystem),
myOverlay(NULL),
myMouseControl(NULL),
myState(S_NONE),
myAllowAllDirectionsFlag(false),
myFryingFlag(false),
myUseCtrlKeyFlag(true),
mySkipMouseMotion(true),
myJoyHandler(NULL)
mySkipMouseMotion(true)
{
// Erase the key mapping array
for(int i = 0; i < KBDK_LAST; ++i)
@ -77,7 +75,7 @@ EventHandler::EventHandler(OSystem& osystem)
myComboTable[i][j] = Event::NoType;
// Create joystick handler (to handle all joystick functionality)
myJoyHandler = new JoystickHandler(osystem);
myJoyHandler = make_ptr<JoystickHandler>(osystem);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -90,9 +88,6 @@ EventHandler::~EventHandler()
for(uInt32 i = 0; i < kMenuActionListSize; ++i)
if(ourMenuActionList[i].key)
free(ourMenuActionList[i].key);
delete myMouseControl; myMouseControl = NULL;
delete myJoyHandler; myJoyHandler = NULL;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -1196,7 +1191,7 @@ void EventHandler::setKeymap()
if(event == Event::LastType && map.size() == KBDK_LAST * kNumModes)
{
// Fill the keymap table with events
IntArray::const_iterator event = map.begin();
auto event = map.begin();
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < KBDK_LAST; ++i)
myKeyTable[i][mode] = (Event::Type) *event++;
@ -1781,8 +1776,6 @@ void EventHandler::setMouseControllerMode(const string& enable)
{
if(myOSystem.hasConsole())
{
delete myMouseControl; myMouseControl = NULL;
bool usemouse = false;
if(BSPF_equalsIgnoreCase(enable, "always"))
usemouse = true;
@ -1821,7 +1814,7 @@ void EventHandler::setMouseControllerMode(const string& enable)
const string& control = usemouse ?
myOSystem.console().properties().get(Controller_MouseAxis) : "none";
myMouseControl = new MouseControl(myOSystem.console(), control);
myMouseControl = make_ptr<MouseControl>(myOSystem.console(), control);
myMouseControl->next(); // set first available mode
}
}

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@ -540,7 +540,7 @@ class EventHandler
// MouseControl object, which takes care of switching the mouse between
// all possible controller modes
MouseControl* myMouseControl;
unique_ptr<MouseControl> myMouseControl;
// Array of key events, indexed by StellaKey
Event::Type myKeyTable[KBDK_LAST][kNumModes];
@ -581,7 +581,7 @@ class EventHandler
static const Event::Type SA_Key[2][12];
// Handler for all joystick addition/removal/mapping
JoystickHandler* myJoyHandler;
unique_ptr<JoystickHandler> myJoyHandler;
};
#endif

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@ -139,7 +139,7 @@ bool EventHandler::StellaJoystick::setMap(const string& m)
if((int)map.size() == numAxes * 2 * kNumModes)
{
// Fill the axes table with events
IntArray::const_iterator event = map.begin();
auto event = map.begin();
for(int m = 0; m < kNumModes; ++m)
for(int a = 0; a < numAxes; ++a)
for(int k = 0; k < 2; ++k)
@ -148,7 +148,7 @@ bool EventHandler::StellaJoystick::setMap(const string& m)
getValues(items[2], map);
if((int)map.size() == numButtons * kNumModes)
{
IntArray::const_iterator event = map.begin();
auto event = map.begin();
for(int m = 0; m < kNumModes; ++m)
for(int b = 0; b < numButtons; ++b)
btnTable[b][m] = (Event::Type) *event++;
@ -156,7 +156,7 @@ bool EventHandler::StellaJoystick::setMap(const string& m)
getValues(items[3], map);
if((int)map.size() == numHats * 4 * kNumModes)
{
IntArray::const_iterator event = map.begin();
auto event = map.begin();
for(int m = 0; m < kNumModes; ++m)
for(int h = 0; h < numHats; ++h)
for(int k = 0; k < 4; ++k)
@ -260,9 +260,8 @@ EventHandler::JoystickHandler::JoystickHandler(OSystem& system)
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
EventHandler::JoystickHandler::~JoystickHandler()
{
map<string,StickInfo>::const_iterator it;
for(it = myDatabase.begin(); it != myDatabase.end(); ++it)
delete it->second.joy;
for(const auto& i: myDatabase)
delete i.second.joy;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -270,14 +269,13 @@ void EventHandler::JoystickHandler::printDatabase() const
{
cerr << "---------------------------------------------------------" << endl
<< "joy database:" << endl;
map<string,StickInfo>::const_iterator it;
for(it = myDatabase.begin(); it != myDatabase.end(); ++it)
cerr << it->first << endl << it->second << endl << endl;
for(const auto& i: myDatabase)
cerr << i.first << endl << i.second << endl << endl;
cerr << "---------------------------------------------------------" << endl
<< "joy active:" << endl;
for(uInt32 i = 0; i < mySticks.size(); ++i)
cerr << *mySticks[i] << endl;
for(const auto& i: mySticks)
cerr << i << endl;
cerr << endl;
}
@ -291,7 +289,7 @@ int EventHandler::JoystickHandler::add(StellaJoystick* stick)
// Figure out what type of joystick this is
bool specialAdaptor = false;
if(stick->name.find("2600-daptor", 0) != string::npos)
if(BSPF_containsIgnoreCase(stick->name, "2600-daptor"))
{
// 2600-daptorII devices have 3 axes and 12 buttons, and the value of the z-axis
// determines how those 12 buttons are used (not all buttons are used in all modes)
@ -306,7 +304,7 @@ int EventHandler::JoystickHandler::add(StellaJoystick* stick)
specialAdaptor = true;
}
else if(stick->name.find("Stelladaptor", 0) != string::npos)
else if(BSPF_containsIgnoreCase(stick->name, "Stelladaptor"))
{
stick->name = "Stelladaptor";
specialAdaptor = true;
@ -315,9 +313,8 @@ int EventHandler::JoystickHandler::add(StellaJoystick* stick)
{
// We need unique names for mappable devices
int count = 0;
map<string,StickInfo>::const_iterator c_it;
for(c_it = myDatabase.begin(); c_it != myDatabase.end(); ++c_it)
if(BSPF_startsWithIgnoreCase(c_it->first, stick->name))
for(const auto& i: myDatabase)
if(BSPF_startsWithIgnoreCase(i.first, stick->name))
++count;
if(count > 1)
@ -335,7 +332,7 @@ int EventHandler::JoystickHandler::add(StellaJoystick* stick)
mapStelladaptors(myOSystem.settings().getString("saport"));
// Add stick to database
map<string,StickInfo>::iterator it = myDatabase.find(stick->name);
auto it = myDatabase.find(stick->name);
if(it != myDatabase.end()) // already present
{
it->second.joy = stick;
@ -364,7 +361,7 @@ int EventHandler::JoystickHandler::remove(int index)
{
StellaJoystick* stick = mySticks[index];
map<string,StickInfo>::iterator it = myDatabase.find(stick->name);
auto it = myDatabase.find(stick->name);
if(it != myDatabase.end() && it->second.joy == stick)
{
ostringstream buf;
@ -398,33 +395,33 @@ void EventHandler::JoystickHandler::mapStelladaptors(const string& saport)
saOrder[0] = 2; saOrder[1] = 1;
}
for(uInt32 i = 0; i < mySticks.size(); ++i)
for(auto stick: mySticks)
{
if(BSPF_startsWithIgnoreCase(mySticks[i]->name, "Stelladaptor"))
if(BSPF_startsWithIgnoreCase(stick->name, "Stelladaptor"))
{
if(saOrder[saCount] == 1)
{
mySticks[i]->name += " (emulates left joystick port)";
mySticks[i]->type = StellaJoystick::JT_STELLADAPTOR_LEFT;
stick->name += " (emulates left joystick port)";
stick->type = StellaJoystick::JT_STELLADAPTOR_LEFT;
}
else if(saOrder[saCount] == 2)
{
mySticks[i]->name += " (emulates right joystick port)";
mySticks[i]->type = StellaJoystick::JT_STELLADAPTOR_RIGHT;
stick->name += " (emulates right joystick port)";
stick->type = StellaJoystick::JT_STELLADAPTOR_RIGHT;
}
saCount++;
}
else if(BSPF_startsWithIgnoreCase(mySticks[i]->name, "2600-daptor"))
else if(BSPF_startsWithIgnoreCase(stick->name, "2600-daptor"))
{
if(saOrder[saCount] == 1)
{
mySticks[i]->name += " (emulates left joystick port)";
mySticks[i]->type = StellaJoystick::JT_2600DAPTOR_LEFT;
stick->name += " (emulates left joystick port)";
stick->type = StellaJoystick::JT_2600DAPTOR_LEFT;
}
else if(saOrder[saCount] == 2)
{
mySticks[i]->name += " (emulates right joystick port)";
mySticks[i]->type = StellaJoystick::JT_2600DAPTOR_RIGHT;
stick->name += " (emulates right joystick port)";
stick->type = StellaJoystick::JT_2600DAPTOR_RIGHT;
}
saCount++;
}
@ -531,13 +528,13 @@ void EventHandler::JoystickHandler::eraseMapping(Event::Type event, EventMode mo
// Otherwise, only reset the given event
if(event == Event::NoType)
{
for(uInt32 i = 0; i < mySticks.size(); ++i)
mySticks[i]->eraseMap(mode); // erase all events
for(auto stick: mySticks)
stick->eraseMap(mode); // erase all events
}
else
{
for(uInt32 i = 0; i < mySticks.size(); ++i)
mySticks[i]->eraseEvent(event, mode); // only reset the specific event
for(auto stick: mySticks)
stick->eraseEvent(event, mode); // only reset the specific event
}
}
@ -549,12 +546,9 @@ void EventHandler::JoystickHandler::saveMapping()
ostringstream joybuf;
joybuf << Event::LastType;
map<string,StickInfo>::const_iterator it;
for(it = myDatabase.begin(); it != myDatabase.end(); ++it)
for(const auto& i: myDatabase)
{
const string& map = it->second.joy ?
it->second.joy->getMap() : it->second.mapping;
const string& map = i.second.joy ? i.second.joy->getMap() : i.second.mapping;
if(map != "")
joybuf << "^" << map;
}

View File

@ -70,8 +70,8 @@ bool FilesystemNode::getChildren(FSList& fslist, ListMode mode, bool hidden) con
if (!_realNode->getChildren(tmp, mode, hidden))
return false;
for (AbstractFSList::iterator i = tmp.begin(); i != tmp.end(); ++i)
fslist.push_back(FilesystemNode(*i));
for (const auto& i: tmp)
fslist.push_back(FilesystemNode(i));
return true;
}

View File

@ -49,22 +49,15 @@
FrameBuffer::FrameBuffer(OSystem& osystem)
: myOSystem(osystem),
myInitializedCount(0),
myPausedCount(0),
myTIASurface(NULL)
myPausedCount(0)
{
myMsg.surface = myStatsMsg.surface = NULL;
myMsg.surface = myStatsMsg.surface = nullptr;
myMsg.enabled = myStatsMsg.enabled = false;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FrameBuffer::~FrameBuffer(void)
FrameBuffer::~FrameBuffer()
{
delete myFont;
delete myInfoFont;
delete mySmallFont;
delete myLauncherFont;
delete myTIASurface;
// Free all allocated surfaces
while(!mySurfaceList.empty())
{
@ -107,15 +100,15 @@ bool FrameBuffer::initialize()
// This font is used in a variety of situations when a really small
// font is needed; we let the specific widget/dialog decide when to
// use it
mySmallFont = new GUI::Font(GUI::stellaDesc);
mySmallFont = make_ptr<GUI::Font>(GUI::stellaDesc);
// The general font used in all UI elements
// This is determined by the size of the framebuffer
myFont = new GUI::Font(smallScreen ? GUI::stellaDesc : GUI::stellaMediumDesc);
myFont = make_ptr<GUI::Font>(smallScreen ? GUI::stellaDesc : GUI::stellaMediumDesc);
// The info font used in all UI elements
// This is determined by the size of the framebuffer
myInfoFont = new GUI::Font(smallScreen ? GUI::stellaDesc : GUI::consoleDesc);
myInfoFont = make_ptr<GUI::Font>(smallScreen ? GUI::stellaDesc : GUI::consoleDesc);
// The font used by the ROM launcher
// Normally, this is configurable by the user, except in the case of
@ -124,14 +117,14 @@ bool FrameBuffer::initialize()
{
const string& lf = myOSystem.settings().getString("launcherfont");
if(lf == "small")
myLauncherFont = new GUI::Font(GUI::consoleDesc);
myLauncherFont = make_ptr<GUI::Font>(GUI::consoleDesc);
else if(lf == "medium")
myLauncherFont = new GUI::Font(GUI::stellaMediumDesc);
myLauncherFont = make_ptr<GUI::Font>(GUI::stellaMediumDesc);
else
myLauncherFont = new GUI::Font(GUI::stellaLargeDesc);
myLauncherFont = make_ptr<GUI::Font>(GUI::stellaLargeDesc);
}
else
myLauncherFont = new GUI::Font(GUI::stellaDesc);
myLauncherFont = make_ptr<GUI::Font>(GUI::stellaDesc);
// Determine possible TIA windowed zoom levels
uInt32 maxZoom = maxWindowSizeForScreen((uInt32)kTIAMinW, (uInt32)kTIAMinH,
@ -160,7 +153,7 @@ bool FrameBuffer::initialize()
FBSurface::setPalette(myPalette);
// Create a TIA surface; we need it for rendering TIA images
myTIASurface = new TIASurface(myOSystem);
myTIASurface = make_ptr<TIASurface>(myOSystem);
return true;
}
@ -241,12 +234,12 @@ FBInitStatus FrameBuffer::createDisplay(const string& title,
myStatsMsg.w = infoFont().getMaxCharWidth() * 24 + 2;
myStatsMsg.h = (infoFont().getFontHeight() + 2) * 2;
if(myStatsMsg.surface == NULL)
if(myStatsMsg.surface == nullptr)
{
uInt32 surfaceID = allocateSurface(myStatsMsg.w, myStatsMsg.h);
myStatsMsg.surface = surface(surfaceID);
}
if(myMsg.surface == NULL)
if(myMsg.surface == nullptr)
{
uInt32 surfaceID = allocateSurface((uInt32)kFBMinW, font().getFontHeight()+10);
myMsg.surface = surface(surfaceID);
@ -589,8 +582,8 @@ uInt32 FrameBuffer::allocateSurface(int w, int h, const uInt32* data)
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FBSurface* FrameBuffer::surface(uInt32 id) const
{
map<uInt32,FBSurface*>::const_iterator iter = mySurfaceList.find(id);
return iter != mySurfaceList.end() ? iter->second : NULL;
const auto& iter = mySurfaceList.find(id);
return iter != mySurfaceList.end() ? iter->second : nullptr;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -602,11 +595,10 @@ void FrameBuffer::resetSurfaces()
// Any derived FrameBuffer classes that call this method should be
// aware of these restrictions, and act accordingly
map<uInt32,FBSurface*>::iterator iter;
for(iter = mySurfaceList.begin(); iter != mySurfaceList.end(); ++iter)
iter->second->free();
for(iter = mySurfaceList.begin(); iter != mySurfaceList.end(); ++iter)
iter->second->reload();
for(auto& s: mySurfaceList)
s.second->free();
for(auto& s: mySurfaceList)
s.second->reload();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -743,8 +735,8 @@ void FrameBuffer::setAvailableVidModes(uInt32 baseWidth, uInt32 baseHeight)
{
myWindowedModeList.clear();
for(uInt32 i = 0; i < myFullscreenModeLists.size(); ++i)
myFullscreenModeLists[i].clear();
for(auto& mode: myFullscreenModeLists)
mode.clear();
for(uInt32 i = myFullscreenModeLists.size(); i < myDisplays.size(); ++i)
myFullscreenModeLists.push_back(VideoModeList());

View File

@ -534,19 +534,19 @@ class FrameBuffer
VariantList myRenderers;
// The font object to use for the normal in-game GUI
GUI::Font* myFont;
unique_ptr<GUI::Font> myFont;
// The info font object to use for the normal in-game GUI
GUI::Font* myInfoFont;
unique_ptr<GUI::Font> myInfoFont;
// The font object to use when space is very limited
GUI::Font* mySmallFont;
unique_ptr<GUI::Font> mySmallFont;
// The font object to use for the ROM launcher
GUI::Font* myLauncherFont;
unique_ptr<GUI::Font> myLauncherFont;
// The TIASurface class takes responsibility for TIA rendering
TIASurface* myTIASurface;
unique_ptr<TIASurface> myTIASurface;
// Used for onscreen messages and frame statistics
// (scanline count and framerate)

View File

@ -20,15 +20,21 @@
#ifndef MEDIA_FACTORY_HXX
#define MEDIA_FACTORY_HXX
#include "bspf.hxx"
#include "OSystem.hxx"
#include "Settings.hxx"
#include "SerialPort.hxx"
#if defined(BSPF_UNIX)
#include "SerialPortUNIX.hxx"
#include "SettingsUNIX.hxx"
#include "OSystemUNIX.hxx"
#elif defined(BSPF_WINDOWS)
#include "SerialPortWINDOWS.hxx"
#include "SettingsWINDOWS.hxx"
#include "OSystemWINDOWS.hxx"
#elif defined(BSPF_MAC_OSX)
#include "SerialPortMACOSX.hxx"
#include "SettingsMACOSX.hxx"
#include "OSystemMACOSX.hxx"
extern "C" {
@ -61,49 +67,62 @@
class MediaFactory
{
public:
static OSystem* createOSystem()
static unique_ptr<OSystem> createOSystem()
{
#if defined(BSPF_UNIX)
return new OSystemUNIX();
return make_ptr<OSystemUNIX>();
#elif defined(BSPF_WINDOWS)
return new OSystemWINDOWS();
return make_ptr<OSystemWINDOWS>();
#elif defined(BSPF_MAC_OSX)
return new OSystemMACOSX();
return make_ptr<OSystemMACOSX>();
#else
#error Unsupported platform for OSystem!
#endif
}
static Settings* createSettings(OSystem& osystem)
static unique_ptr<Settings> createSettings(OSystem& osystem)
{
#if defined(BSPF_UNIX)
return new SettingsUNIX(osystem);
return make_ptr<SettingsUNIX>(osystem);
#elif defined(BSPF_WINDOWS)
return new SettingsWINDOWS(osystem);
return make_ptr<SettingsWINDOWS>(osystem);
#elif defined(BSPF_MAC_OSX)
return new SettingsMACOSX(osystem);
return make_ptr<SettingsMACOSX>(osystem);
#else
#error Unsupported platform for Settings!
#endif
}
static FrameBuffer* createVideo(OSystem& osystem)
static unique_ptr<SerialPort> createSerialPort()
{
return new FrameBufferSDL2(osystem);
}
static Sound* createAudio(OSystem& osystem)
{
#ifdef SOUND_SUPPORT
return new SoundSDL2(osystem);
#if defined(BSPF_UNIX)
return make_ptr<SerialPortUNIX>();
#elif defined(BSPF_WINDOWS)
return make_ptr<SerialPortWINDOWS>();
#elif defined(BSPF_MAC_OSX)
return make_ptr<SerialPortMACOSX>();
#else
return new SoundNull(osystem);
return make_ptr<SerialPort>();
#endif
}
static EventHandler* createEventHandler(OSystem& osystem)
static unique_ptr<FrameBuffer> createVideo(OSystem& osystem)
{
return new EventHandlerSDL2(osystem);
return make_ptr<FrameBufferSDL2>(osystem);
}
static unique_ptr<Sound> createAudio(OSystem& osystem)
{
#ifdef SOUND_SUPPORT
return make_ptr<SoundSDL2>(osystem);
#else
return make_ptr<SoundNull>(osystem);
#endif
}
static unique_ptr<EventHandler> createEventHandler(OSystem& osystem)
{
return make_ptr<EventHandlerSDL2>(osystem);
}
};

View File

@ -39,15 +39,6 @@
#include "CheatManager.hxx"
#endif
#include "SerialPort.hxx"
#if defined(BSPF_UNIX)
#include "SerialPortUNIX.hxx"
#elif defined(BSPF_WINDOWS)
#include "SerialPortWINDOWS.hxx"
#elif defined(BSPF_MAC_OSX)
#include "SerialPortMACOSX.hxx"
#endif
#include "FSNode.hxx"
#include "MD5.hxx"
#include "Cart.hxx"
@ -60,6 +51,7 @@
#include "Widget.hxx"
#include "Console.hxx"
#include "Random.hxx"
#include "SerialPort.hxx"
#include "StateManager.hxx"
#include "Version.hxx"
@ -67,21 +59,9 @@
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OSystem::OSystem()
: myEventHandler(NULL),
myFrameBuffer(NULL),
mySound(NULL),
mySettings(NULL),
myPropSet(NULL),
myConsole(NULL),
mySerialPort(NULL),
myMenu(NULL),
myCommandMenu(NULL),
myLauncher(NULL),
: myConsole(nullptr),
myLauncherUsed(false),
myDebugger(NULL),
myCheatManager(NULL),
myStateManager(NULL),
myPNGLib(NULL),
myDebugger(nullptr),
myQuitLoop(false),
myRomFile(""),
myRomMD5(""),
@ -116,43 +96,17 @@ OSystem::OSystem()
myBuildInfo = info.str();
mySettings = MediaFactory::createSettings(*this);
myRandom = new Random(*this);
myRandom = make_ptr<Random>(*this);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OSystem::~OSystem()
{
delete myMenu;
delete myCommandMenu;
delete myLauncher;
// Remove any game console that is currently attached
deleteConsole();
// These must be deleted after all the others
// This is a bit hacky, since it depends on ordering
// of d'tor calls
#ifdef DEBUGGER_SUPPORT
delete myDebugger;
#endif
#ifdef CHEATCODE_SUPPORT
delete myCheatManager;
#endif
delete myStateManager;
delete myPropSet;
delete mySerialPort;
delete myPNGLib;
delete myZipHandler;
// OSystem takes responsibility for these, since it called MediaFactory
// to create them
delete myFrameBuffer;
delete mySound;
delete myEventHandler;
delete myRandom;
delete mySettings;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -185,18 +139,18 @@ bool OSystem::create()
myEventHandler->initialize();
// Create a properties set for us to use and set it up
myPropSet = new PropertiesSet(propertiesFile());
myPropSet = make_ptr<PropertiesSet>(propertiesFile());
#ifdef CHEATCODE_SUPPORT
myCheatManager = new CheatManager(*this);
myCheatManager = make_ptr<CheatManager>(*this);
myCheatManager->loadCheatDatabase();
#endif
// Create menu and launcher GUI objects
myMenu = new Menu(*this);
myCommandMenu = new CommandMenu(*this);
myLauncher = new Launcher(*this);
myStateManager = new StateManager(*this);
myMenu = make_ptr<Menu>(*this);
myCommandMenu = make_ptr<CommandMenu>(*this);
myLauncher = make_ptr<Launcher>(*this);
myStateManager = make_ptr<StateManager>(*this);
// Create the sound object; the sound subsystem isn't actually
// opened until needed, so this is non-blocking (on those systems
@ -206,25 +160,16 @@ bool OSystem::create()
// Create the serial port object
// This is used by any controller that wants to directly access
// a real serial port on the system
#if defined(BSPF_UNIX)
mySerialPort = new SerialPortUNIX();
#elif defined(BSPF_WINDOWS)
mySerialPort = new SerialPortWINDOWS();
#elif defined(BSPF_MAC_OSX)
mySerialPort = new SerialPortMACOSX();
#else
// Create an 'empty' serial port
mySerialPort = new SerialPort();
#endif
mySerialPort = MediaFactory::createSerialPort();
// Re-initialize random seed
myRandom->initSeed();
// Create PNG handler
myPNGLib = new PNGLibrary(*myFrameBuffer);
myPNGLib = make_ptr<PNGLibrary>(*myFrameBuffer);
// Create ZIP handler
myZipHandler = new ZipHandler();
myZipHandler = make_ptr<ZipHandler>();
return true;
}
@ -777,4 +722,4 @@ void OSystem::mainLoop()
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ZipHandler* OSystem::myZipHandler = 0;
unique_ptr<ZipHandler> OSystem::myZipHandler = unique_ptr<ZipHandler>();

View File

@ -458,50 +458,50 @@ class OSystem
protected:
// Pointer to the EventHandler object
EventHandler* myEventHandler;
unique_ptr<EventHandler> myEventHandler;
// Pointer to the FrameBuffer object
FrameBuffer* myFrameBuffer;
unique_ptr<FrameBuffer> myFrameBuffer;
// Pointer to the Sound object
Sound* mySound;
unique_ptr<Sound> mySound;
// Pointer to the Settings object
Settings* mySettings;
unique_ptr<Settings> mySettings;
// Pointer to the Random object
Random* myRandom;
unique_ptr<Random> myRandom;
// Pointer to the PropertiesSet object
PropertiesSet* myPropSet;
unique_ptr<PropertiesSet> myPropSet;
// Pointer to the (currently defined) Console object
Console* myConsole;
// Pointer to the serial port object
SerialPort* mySerialPort;
unique_ptr<SerialPort> mySerialPort;
// Pointer to the Menu object
Menu* myMenu;
unique_ptr<Menu> myMenu;
// Pointer to the CommandMenu object
CommandMenu* myCommandMenu;
unique_ptr<CommandMenu> myCommandMenu;
// Pointer to the Launcher object
Launcher* myLauncher;
unique_ptr<Launcher> myLauncher;
bool myLauncherUsed;
// Pointer to the Debugger object
Debugger* myDebugger;
// Pointer to the CheatManager object
CheatManager* myCheatManager;
unique_ptr<CheatManager> myCheatManager;
// Pointer to the StateManager object
StateManager* myStateManager;
unique_ptr<StateManager> myStateManager;
// PNG object responsible for loading/saving PNG images
PNGLibrary* myPNGLib;
unique_ptr<PNGLibrary> myPNGLib;
// The list of log messages
string myLogMessages;
@ -519,7 +519,7 @@ class OSystem
bool myQuitLoop;
// ZIP static reference variable responsible for accessing ZIP files
static ZipHandler* myZipHandler;
static unique_ptr<ZipHandler> myZipHandler;
private:
string myBaseDir;

View File

@ -73,9 +73,8 @@ bool PropertiesSet::save(const string& filename) const
return false;
// Only save those entries in the external list
for(PropsList::const_iterator i = myExternalProps.begin();
i != myExternalProps.end(); ++i)
i->second.save(out);
for(const auto& i: myExternalProps)
i.second.save(out);
return true;
}
@ -99,18 +98,18 @@ bool PropertiesSet::getMD5(const string& md5, Properties& properties,
if(!useDefaults)
{
// Check external list
PropsList::const_iterator iter = myExternalProps.find(md5);
if(iter != myExternalProps.end())
const auto ext = myExternalProps.find(md5);
if(ext != myExternalProps.end())
{
properties = iter->second;
properties = ext->second;
found = true;
}
else // Search temp list
{
iter = myTempProps.find(md5);
if(iter != myTempProps.end())
const auto tmp = myTempProps.find(md5);
if(tmp != myTempProps.end())
{
properties = iter->second;
properties = tmp->second;
found = true;
}
}
@ -178,8 +177,7 @@ void PropertiesSet::insert(const Properties& properties, bool save)
// The status of 'save' determines which list to save to
PropsList& list = save ? myExternalProps : myTempProps;
pair<PropsList::iterator,bool> ret;
ret = list.insert(make_pair(md5, properties));
auto ret = list.insert(make_pair(md5, properties));
if(ret.second == false)
{
// Remove old item and insert again
@ -227,6 +225,6 @@ void PropertiesSet::print() const
// Now, print the resulting list
Properties::printHeader();
for(PropsList::const_iterator i = list.begin(); i != list.end(); ++i)
i->second.print();
for(const auto& i: list)
i.second.print();
}

View File

@ -40,27 +40,22 @@ GameList::~GameList()
void GameList::appendGame(const string& name, const string& path,
const string& md5, bool isDir)
{
myArray.push_back(Entry(name, path, md5, isDir));
myArray.emplace_back(name, path, md5, isDir);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void GameList::sortByName()
{
if(myArray.size() <= 1)
if(myArray.size() < 2)
return;
sort(myArray.begin(), myArray.end());
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool GameList::Entry::operator< (const Entry& g) const
auto cmp = [](const Entry& a, const Entry& b)
{
string::const_iterator it1 = _name.begin();
string::const_iterator it2 = g._name.begin();
auto it1 = a._name.begin(), it2 = b._name.begin();
// Account for ending ']' character in directory entries
string::const_iterator end1 = _isdir ? _name.end() - 1 : _name.end();
string::const_iterator end2 = g._isdir ? g._name.end() - 1 : g._name.end();
auto end1 = a._isdir ? a._name.end() - 1 : a._name.end();
auto end2 = b._isdir ? b._name.end() - 1 : b._name.end();
// Stop when either string's end has been reached
while((it1 != end1) && (it2 != end2))
@ -72,5 +67,8 @@ bool GameList::Entry::operator< (const Entry& g) const
++it1;
++it2;
}
return _name.size() < g._name.size();
return a._name.size() < b._name.size();
};
sort(myArray.begin(), myArray.end(), cmp);
}

View File

@ -65,8 +65,6 @@ class GameList
{
_name = name; _path = path; _md5 = md5; _isdir = isdir;
}
bool operator < (const Entry& a) const;
};
vector<Entry> myArray;
};

View File

@ -95,14 +95,14 @@ void ListWidget::setSelected(const string& item)
else
{
uInt32 itemToSelect = 0;
StringList::const_iterator iter;
for(iter = _list.begin(); iter != _list.end(); ++iter, ++itemToSelect)
for(const auto& iter: _list)
{
if(item == *iter)
if(item == iter)
{
selected = itemToSelect;
break;
}
++itemToSelect;
}
if(itemToSelect > _list.size() || selected == -1)
selected = 0;
@ -264,9 +264,9 @@ bool ListWidget::handleText(char text)
// quite big lists to deal with -- so for now we can live with this lazy
// implementation :-)
int newSelectedItem = 0;
for (StringList::const_iterator i = _list.begin(); i != _list.end(); ++i)
for(const auto& i: _list)
{
if(BSPF_startsWithIgnoreCase(*i, _quickSelectStr))
if(BSPF_startsWithIgnoreCase(i, _quickSelectStr))
{
_selectedItem = newSelectedItem;
break;

View File

@ -76,8 +76,8 @@ int main(int ac, char* av[])
if(result > 0)
{
cout << setw(3) << result << " hits: \'" << av[2] << "\' - \"" << av[1] << "\" @";
for(list<int>::iterator it = locations.begin(); it != locations.end(); ++it)
cout << ' ' << hex << ((int)*it + offset);
for(const auto& it: locations)
cout << ' ' << hex << (it + offset);
cout << endl;
}