aligned transparency with TimeMachineDialog

move slightly away from corner
This commit is contained in:
thrust26 2018-01-31 08:37:31 +01:00
parent 86941ad6af
commit 7970955353
1 changed files with 3 additions and 4 deletions

View File

@ -238,7 +238,7 @@ FBInitStatus FrameBuffer::createDisplay(const string& title,
{
myStatsMsg.surface = allocateSurface(myStatsMsg.w, myStatsMsg.h);
myStatsMsg.surface->attributes().blending = true;
//myStatsMsg.surface->attributes().blendalpha = 80;
myStatsMsg.surface->attributes().blendalpha = 92; //aligned with TimeMachineDialog
myStatsMsg.surface->applyAttributes();
}
@ -382,7 +382,7 @@ void FrameBuffer::drawFrameStats()
const ConsoleInfo& info = myOSystem.console().about();
char msg[30];
uInt32 color;
const int XPOS = 2, YPOS = 0;
const int XPOS = 0, YPOS = 0;
myStatsMsg.surface->invalidate();
@ -423,9 +423,8 @@ void FrameBuffer::drawFrameStats()
myStatsMsg.w, myStatsMsg.color, TextAlign::Left, 0, true, kBGColor);
myStatsMsg.surface->setDirty();
myStatsMsg.surface->setDstPos(myImageRect.x() + 1, myImageRect.y() + 1);
myStatsMsg.surface->setDstPos(myImageRect.x() + 10, myImageRect.y() + 8);
myStatsMsg.surface->render();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -