Oops, I decided to comment out the gl_accel stuff for now, and not use

SDL_GL_ACCELERATED_VISUAL at all.  It doesn't make a difference for
Nvidia and Intel, and only seems to break things for ATI.  So better to
forget about it for now.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1680 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2009-03-12 16:04:08 +00:00
parent 96f0f6a304
commit 787f8598da
3 changed files with 8 additions and 8 deletions

View File

@ -631,14 +631,14 @@
<td>OpenGL mode only. Enable GL_TEXTURE_RECTANGLE extension. This causes
problems for some people using ATI video cards.</td>
</tr>
<!--
<tr>
<td><pre>-gl_accel &lt;1|0&gt;</pre></td>
<td>OpenGL mode only. Use SDL_GL_ACCELERATED_VISUAL hint when creating
the SDL window. This causes problems for some people using ATI
video cards, in which case it should be set to false.</td>
</tr>
-->
<tr>
<td><pre>-tia_filter &lt;filter&gt;</pre></td>
<td>Use the specified filter while in TIA/emulation mode. Currently,

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBufferGL.cxx,v 1.140 2009-03-12 15:57:41 stephena Exp $
// $Id: FrameBufferGL.cxx,v 1.141 2009-03-12 16:04:08 stephena Exp $
//============================================================================
#ifdef DISPLAY_OPENGL
@ -252,8 +252,8 @@ bool FrameBufferGL::setVidMode(VideoMode& mode)
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, myRGB[2] );
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, myRGB[3] );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if(myOSystem->settings().getBool("gl_accel"))
SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 );
// if(myOSystem->settings().getBool("gl_accel"))
// SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 );
// There's no guarantee this is supported on all hardware
// We leave it to the user to test and decide

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: Settings.cxx,v 1.164 2009-03-12 15:57:41 stephena Exp $
// $Id: Settings.cxx,v 1.165 2009-03-12 16:04:08 stephena Exp $
//============================================================================
#include <cassert>
@ -46,7 +46,7 @@ Settings::Settings(OSystem* osystem)
setInternal("gl_lib", "libGL.so");
setInternal("gl_vsync", "false");
setInternal("gl_texrect", "false");
setInternal("gl_accel", "true");
// setInternal("gl_accel", "true");
// Framebuffer-related options
setInternal("tia_filter", "zoom2x");
@ -305,7 +305,7 @@ void Settings::usage()
<< " -gl_fsmax <1|0> Stretch GL image in fullscreen emulation mode\n"
<< " -gl_vsync <1|0> Enable synchronize to vertical blank interrupt\n"
<< " -gl_texrect <1|0> Enable GL_TEXTURE_RECTANGLE extension\n"
<< " -gl_accel <1|0> Enable SDL_GL_ACCELERATED_VISUAL\n"
// << " -gl_accel <1|0> Enable SDL_GL_ACCELERATED_VISUAL\n"
<< endl
#endif
<< " -tia_filter <filter> Use the specified filter in emulation mode\n"