added optional refresh rate adaption in fullscreen mode

This commit is contained in:
thrust26 2020-05-18 12:26:05 +02:00
parent 63f1414007
commit 77f24947f0
6 changed files with 95 additions and 0 deletions

View File

@ -340,9 +340,74 @@ bool FrameBufferSDL2::setVideoMode(const string& title, const VideoMode& mode)
if(SDL_GetRendererInfo(myRenderer, &renderinfo) >= 0)
myOSystem.settings().setValue("video", renderinfo.name);
adaptRefreshRate();
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool FrameBufferSDL2::adaptRefreshRate()
{
const bool adapt = myOSystem.settings().getBool("tia.refresh");
// adapt only in emulation (and debugger?) and fullscreen mode
// TODO: adapt while creating new window
if(adapt && fullScreen()
&& (myBufferType == BufferType::Emulator/* || myBufferType == BufferType::Debugger*/))
{
SDL_DisplayMode sdlMode;
if(SDL_GetWindowDisplayMode(myWindow, &sdlMode) != 0)
{
Logger::error("Display mode could not be retrieved");
return false;
}
const int currentRefreshRate = sdlMode.refresh_rate;
const string format = myOSystem.console().getFormatString();
const bool isNtsc = format == "NTSC" || format == "PAL60" || format == "SECAM60";
sdlMode.refresh_rate = isNtsc ? 60 : 50; // TODO: check for multiples e.g. 120/100 too
if(currentRefreshRate != sdlMode.refresh_rate)
{
const int display = SDL_GetWindowDisplayIndex(myWindow);
SDL_DisplayMode closestSdlMode;
if(SDL_GetClosestDisplayMode(display, &sdlMode, &closestSdlMode) == NULL)
{
Logger::error("Closest display mode could not be retrieved");
return false;
}
// Note: Modes are scanned with size being first priority,
// therefore the size will never change.
// Only change if the display supports a better refresh rate
if(currentRefreshRate != closestSdlMode.refresh_rate)
{
// Switch to new mode
if(SDL_SetWindowDisplayMode(myWindow, &closestSdlMode) != 0)
{
Logger::error("Display refresh rate change failed");
return false;
}
// Any change only works in real fullscreen mode!
if(SDL_SetWindowFullscreen(myWindow, SDL_WINDOW_FULLSCREEN) != 0)
{
Logger::error("Display fullscreen change failed");
return false;
}
ostringstream msg;
msg << "Display refresh rate changed from " << currentRefreshRate << "Hz to "
<< closestSdlMode.refresh_rate << "Hz";
Logger::info(msg.str());
return true;
}
}
}
return false;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void FrameBufferSDL2::setTitle(const string& title)
{

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@ -181,6 +181,14 @@ class FrameBufferSDL2 : public FrameBuffer
*/
bool setVideoMode(const string& title, const VideoMode& mode) override;
/**
Adapt display refresh rate to game refresh rate in (real) fullscreen mode
@return True if the refresh rate was changed
*/
bool adaptRefreshRate();
/**
This method is called to create a surface with the given attributes.

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@ -81,6 +81,13 @@ class FrameBuffer
}
};
struct DisplayMode
{
uInt32 display;
Common::Size size;
uInt32 refresh_rate;
};
enum class BufferType {
None,
Launcher,
@ -439,6 +446,7 @@ class FrameBuffer
virtual int scaleY(int y) const { return y; }
protected:
/**
This method is called to query and initialize the video hardware
for desktop and fullscreen resolution information. Since several

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@ -54,6 +54,7 @@ Settings::Settings()
setPermanent("tia.fs_stretch", "false");
setPermanent("tia.fs_overscan", "0");
setPermanent("tia.vsizeadjust", 0);
setPermanent("tia.refresh", "false");
setPermanent("tia.dbgcolors", "roygpb");
// Palette options
setPermanent("palette", PaletteHandler::SETTING_STANDARD);

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@ -166,9 +166,14 @@ void VideoAudioDialog::addDisplayTab()
myTVOverscan->setMinValue(0); myTVOverscan->setMaxValue(10);
myTVOverscan->setTickmarkIntervals(2);
wid.push_back(myTVOverscan);
// Adapt refresh rate
ypos += lineHeight + VGAP;
myRefreshAdjust = new CheckboxWidget(myTab, _font, xpos + INDENT, ypos + 1, "Adapt refresh rate");
wid.push_back(myRefreshAdjust);
// Vertical size
ypos += lineHeight + VGAP;
myVSizeAdjust =
new SliderWidget(myTab, _font, xpos, ypos-1, swidth, lineHeight,
"V-Size adjust", lwidth, kVSizeChanged, fontWidth * 7, "%", 0, true);
@ -176,6 +181,7 @@ void VideoAudioDialog::addDisplayTab()
myVSizeAdjust->setTickmarkIntervals(2);
wid.push_back(myVSizeAdjust);
// Add items for tab 0
addToFocusList(wid, myTab, tabID);
}
@ -486,6 +492,8 @@ void VideoAudioDialog::loadConfig()
myUseStretch->setState(instance().settings().getBool("tia.fs_stretch"));
// Fullscreen overscan setting
myTVOverscan->setValue(instance().settings().getInt("tia.fs_overscan"));
// Adapt refresh rate
myRefreshAdjust->setState(instance().settings().getBool("tia.refresh"));
handleFullScreenChange();
// Aspect ratio setting (NTSC and PAL)
@ -597,6 +605,8 @@ void VideoAudioDialog::saveConfig()
instance().settings().setValue("tia.fs_stretch", myUseStretch->getState());
// Fullscreen overscan
instance().settings().setValue("tia.fs_overscan", myTVOverscan->getValueLabel());
// Adapt refresh rate
instance().settings().setValue("tia.refresh", myRefreshAdjust->getState());
// TIA zoom levels
instance().settings().setValue("tia.zoom", myTIAZoom->getValue() / 100.0);
@ -709,6 +719,7 @@ void VideoAudioDialog::setDefaults()
//myFullScreenMode->setSelectedIndex(0);
myUseStretch->setState(false);
myTVOverscan->setValue(0);
myRefreshAdjust->setState(false);
myTIAZoom->setValue(300);
myVSizeAdjust->setValue(0);
@ -834,6 +845,7 @@ void VideoAudioDialog::handleFullScreenChange()
bool enable = myFullscreen->getState();
myUseStretch->setEnabled(enable);
myTVOverscan->setEnabled(enable);
myRefreshAdjust->setEnabled(enable);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

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@ -74,6 +74,7 @@ class VideoAudioDialog : public Dialog
//PopUpWidget* myFullScreenMode;
CheckboxWidget* myUseStretch{nullptr};
SliderWidget* myTVOverscan{nullptr};
CheckboxWidget* myRefreshAdjust{nullptr};
SliderWidget* myTIAZoom{nullptr};
SliderWidget* myVSizeAdjust{nullptr};