mirror of https://github.com/stella-emu/stella.git
Updated the documentation for the 1.4 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@285 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
80f596924b
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@ -19,6 +19,7 @@
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<li><a href="#Installation">Installation</a></li>
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<li><a href="#Games">Games</a></li>
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<li><a href="#Starting">Starting A Game</a></li>
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<li><a href="#Settings">Settings File</a></li>
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<li><a href="#Keyboard">Keyboard Layout</a></li>
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<li><a href="#Properties">Game Properties</a></li>
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<li><a href="#Adaptor">Stelladaptor Support</a></li>
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@ -28,7 +29,7 @@
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<br><br><br>
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<center><b>February 1999 - June 2004</b></center>
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<center><b>February 1999 - July 2004</b></center>
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<center><b>The Stella Team</b></center>
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<center><b><a href="http://stella.sourceforge.net">Stella Homepage</a></b></center>
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@ -209,70 +210,57 @@
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<h2><b>New in Release 1.4</b></h2>
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<p>FIXME - add feature list</p>
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<!--
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<ul>
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<li>Improved TIA sound system so that games with digitized audio work</li>
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<li>Added saving and loading of game state to the core; X11, SDL, and DOS
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versions current support saving and loading game state</li>
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<li>Added support for F4 bankswitching method</li>
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<li>Pitfall II DPC sound emulation completed</li>
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<li>Fixed a bug which caused the difficulty switches to operate backwards</li>
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<li>Changed DPC auto-detection to use file size so that Pitfall II mods work</li>
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<li>Modified RIOT timer emulation so that startup values are random</li>
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<li>Added 3F bankswitching auto-detection routine so that homebrews and
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demos work without a stella.pro entry</li>
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<li>Updated the TIA message boxes so they look a little nicer</li>
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<li>Latest stella.pro file included in distribution</li>
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<li>Added some <b>developer</b> options to the core, and the ability to change
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game width, height, xstart, ystart, etc. while the emulation is running. Added
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ability to switch between NTSC and PAL at runtime, and the ability to save the
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current properties to a file or to merge the changes into the stella.pro file;
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X11 and SDL versions supported for now</li>
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<li>Added save/load state ability to the core; X11 and SDL versions supported for now</li>
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<li>External sound server for the X11 and SDL versions no longer required, as all
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sound code is now integrated into the core</li>
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<li>Changed the locations of the users' config files for the X11 and SDL versions; the users'
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stellarc file is now located in "<i>$HOME/.stella/stellarc</i>", state files
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are located in "<i>$HOME/.stella/state/</i>" and the stella.pro file is located
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in "<i>$HOME/.stella/stella.pro</i>"
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<li>Changed the way options are supplied on the commandline. Now all commandline
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options take <b>exactly</b> the same arguments as in the INI file</li>
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<li>Added "<i>-accurate</i>" command line option to choose between accurate
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(CPU-intensive) timing or less accurate (CPU-friendly) timing to X11 and SDL
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versions. This is the final version of what was considered experimental timing code
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in Stella 1.2</li>
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<li>Added "<i>-sound</i>" command line option to choose which sound backend to use
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(alsa, oss, sdl) with the X11 and SDL versions</li>
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<li>Added the following <b>developer</b> command line options to the X11 and SDL
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versions, which are only activated in <b>developer</b> builds:
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<ul>
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<li><i>-Dformat</i></li>
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<li><i>-Dwidth</i></li>
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<li><i>-Dheight</i></li>
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<li><i>-Dxstart</i></li>
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<li><i>-Dystart</i></li>
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<li><i>-Dmerge</i></li>
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</ul></li>
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<li>Fixed window resize bug in the X11 port</li>
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<li>Added "<i>-nosound</i>" command line option to the DOS port to disable audio</li>
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<li>DOS port supports a "<i>-vsync</i>" option to synchronize emulation with the
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video blank of the video card</li>
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<li>Changed VGA code in the DOS port to use a 60Hz 320x200 and a 60Hz
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320x240 graphics mode</li>
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<li>DOS port has been updated to run better under Windows NT, 2000, and XP.
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There are still issues with the sound, however, it is usable.</li>
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<li>DOS port is using a new Sound Blaster driver created by Matt Conte which
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supports auto-detection of sound cards.</li>
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<li>DOS port supports a STELLA_HOME environment variable that defines
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the location of config files.</li>
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<li>In the DOS port the stella.pro file is searched for first in the
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current working director and then in the <i>%STELLA_HOME%</i> directory
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<li>In the DOS port the ROM image is searched for first using the
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specified path, then in <i>%STELLA_HOME%/ROMS</i>, and finally
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in <i>%STELLA_HOME%</i></li>
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<li>Codebase ported to SDL. The DOS and X11 ports have been discontinued.</li>
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<li>Sound code ported to SDL. For the Linux versions, ALSA and OSS sound
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support has been discontinued.</li>
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<li>The Linux, MacOSX and Windows ports are now based on the same codebase and
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are actively maintained. That means simultaneous (and hopefully
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more frequent) releases.</li>
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<li>A new Windows port has been created, with the GUI based on StellaX.
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This is the first new release for Windows since Stella 1.2.</li>
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<li>A new Mac OSX port has been created by Mark Grebe. This is the first new
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release for Mac OSX since Stella 1.2.</li>
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<li>Added OpenGL rendering support.</li>
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<li>Added more refined in-game GUI.</li>
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<li>Added event remapping. Emulation keys can now be remapped to the keyboard
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or up to 4 joysticks.</li>
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<li>Added native Stelladaptor support. Joysticks, paddles, and driving controllers
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have been tested.</li>
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<li>Digital sound support (used in games like Quadrun and Pitfall2) has been
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greatly improved. Sound generation is now more tightly synchronized with
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video updates.</li>
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<li>Added support for UA Limited style bankswitching (Funky Fish and Pleiades).</li>
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<li>Switched to using <i>high compatibility M6502 mode</i> by default.
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<li>The meaning of the "<i>-sound</i>" command line option has been changed.
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This option now accepts either 'true' or 'false (1 or 0) to enable/disable
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sound.</li>
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<li>Changed sound mixer functionality. The system volume/mixer settings will
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never be changed; volume changes in Stella will only affect the emulation
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itself.</li>
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<li>Added "<i>-video</i>" command line option. This option accepts either 'soft'
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or 'gl', to use software/OpenGL rendering.</li>
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<li>Added "<i>-gl_filter</i>" command line option. This option accepts either
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'nearest' or 'linear', to use GL_NEAREST or GL_LINEAR filtering.</li>
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<li>Added "<i>-gl_aspect</i>" command line option. This option accepts a decimal
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value specifying how much to scale the width of the emulation image (useful
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for giving an authentic 'square-looking' 4:3 mode).</li>
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<li>Added "<i>-fragsize</i>" command line option. This option accepts the
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size to use for sound fragments. Linux/MacOSX works well with 512,
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Windows seems to need 2048. This value must be a power of two.</li>
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<li>Modified "<i>-volume</i>" command line option. If you specify '-1',
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Stella will use the system volume.</li>
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<li>Renamed the "<i>-pro</i>" command line option to "<i>-altpro</i>".</li>
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<li>Renamed the "<i>-fps</i>" command line option to "<i>-framerate</i>".</li>
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<li>Removed the "<i>-center</i>" command line option. Stella now automatically
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centers the window when possible.</li>
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<li>Removed the "<i>-paddle real</i>" command line option, since it never really
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worked correctly (and Stelladaptor support adds that functionality
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anyway).</li>
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<li>Removed all command line options relating to the X11 port
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(owncmap, display).</li>
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</ul>
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-->
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<p>
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<h2><b>Features</b></h2>
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<li>486/120 MHz required; 586/166 MHz highly recommended
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<li>SDL version 1.2.0 or greater
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<li>Joysticks or gamepads are highly recommended
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<li>Mouse required for paddle emulation using the mouse
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<li>Mouse or Stelladaptor required for paddle emulation
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</ul>
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<p>
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|
@ -381,8 +369,7 @@
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<hr>
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<p>Once you have a Stella distribution you should follow the instructions for
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your operating system given below. If your operating system isn't listed then
|
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see the installation instructions included with the distribution for your system.</p>
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your operating system given below.</p>
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<p>
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<h2><b>Linux/UNIX</b></h2>
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<p>If you're using the binary RPM's or source SRPM's, consult your distribution on
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how to proceed.</p>
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<p>If you have a supported joystick and driver installed and SDL can see the device,
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<p>If you have a supported joystick and driver installed and SDL can access the device,
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you can play games using joysticks. For additional information about the Linux
|
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joystick driver see the following web site:
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<a href="http://atrey.karlin.mff.cuni.cz/~vojtech/input">
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@ -511,13 +498,18 @@
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<p>The Linux version of Stella uses command line arguments to specify the game
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you'd like to play as well as other options. To see the list of available
|
||||
arguments, simply run stella without any options or filename. To run Stella
|
||||
use a command line of the following format:</p>
|
||||
arguments, simply run stella without any options or filename.</p>
|
||||
|
||||
<p>The KDE frontend <a href="http://kstella.sourceforge.net">KStella</a> can
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||||
also be used, which provides a graphical, point-and-click interface for changing
|
||||
most Stella options.</p>
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<p>To run Stella from the commandline, use the following format:</p>
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<pre> stella [options ...] filename.bin</pre>
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<p><b>Options</b> (0 indicates false, 1 indicates true, others are self-explanatory)
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The words 'true' and 'false' can also be used.</p>
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<p><b>Options</b> ('0' or 'false' indicates false, '1' or 'true' indicates true,
|
||||
others are self-explanatory):</p>
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<table BORDER=2>
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<tr>
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||||
|
@ -546,7 +538,13 @@
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|||
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<tr>
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||||
<td><pre>-sound <0|1></pre></td>
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<td>Enable or disable sound.</td>
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||||
<td>Disable or enable sound.</td>
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||||
</tr>
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||||
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<tr>
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||||
<td><pre>-fragsize <number></pre></td>
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||||
<td>Specify the sound fragment size to use. Linux/Mac seems to work
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with 512, Windows may need 2048.</td>
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||||
</tr>
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||||
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<tr>
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||||
|
@ -581,9 +579,8 @@
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|||
</tr>
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||||
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<tr>
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||||
<td><pre>-paddle <0|1|2|3|real></pre></td>
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<td>Indicates which paddle the mouse should emulate or that real Atari
|
||||
2600 paddles are being used (defaults to paddle 0).</td>
|
||||
<td><pre>-paddle <0|1|2|3></pre></td>
|
||||
<td>Indicates which paddle the mouse should emulate (defaults to paddle 0).</td>
|
||||
</tr>
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||||
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||||
<tr>
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||||
|
@ -598,7 +595,9 @@
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<tr>
|
||||
<td><pre>-accurate <0|1></pre></td>
|
||||
<td>Accurate game timing (uses more CPU).</td>
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<td>Accurate game timing (uses more CPU). This setting seems to work
|
||||
better with the Linux 2.4 kernel. Newer kernels, Mac and Windows
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||||
should probably not use this.</td>
|
||||
</tr>
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<tr>
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|
@ -656,34 +655,46 @@
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|||
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||||
</table>
|
||||
|
||||
<p><b>Emulator Game Shells</b></p>
|
||||
<p>
|
||||
<h2><b>Macintosh</b></h2>
|
||||
|
||||
<p><a href="http://kstella.sourceforge.net">KStella</a>, which concentrates on
|
||||
Stella only and includes manuals, snapshots, cartridge labels, etc.</p>
|
||||
<p>The Mac version of Stella is a native Cocoa-based application.</p>
|
||||
<p> FIXME - add more info</p>
|
||||
|
||||
<p><b>INI File</b></p>
|
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<p>
|
||||
<h2><b>Windows</b></h2>
|
||||
|
||||
<p>This version of Stella has support for INI files. This file can contain your
|
||||
default options, and eliminates the need to specify them on the command line. Any
|
||||
options specified on the command line will override those in the INI file.</p>
|
||||
<p>The Windows version of Stella is either commandline based or can use a GUI.
|
||||
If you wish to use the commandline version, the options are the same as for the
|
||||
Linux version (described above).</p>
|
||||
|
||||
<p>Stella searches for an INI file in two places. First, it will look for
|
||||
<i>stellarc</i> in your $HOME/.stella directory. Then, it will look for <i>stellarc</i>
|
||||
in the <i>/etc</i> directory.</p>
|
||||
<p> FIXME - add more info about GUI StellaX launcher</p>
|
||||
|
||||
<p>The syntax for the INI file is very straightforward. Any line starting with
|
||||
<br><br>
|
||||
<p><h1>
|
||||
<a name="Settings">6. Settings File</a></h1>
|
||||
<hr>
|
||||
|
||||
<p>Stella will remember when you change a setting either at the command line
|
||||
or while the emulation is running, and use the settings the next time
|
||||
you start the emulator. The settings are saved in a text file which can
|
||||
be edited outside of Stella. This file can contain your default options,
|
||||
and eliminates the need to specify them on the command line. Any
|
||||
options specified on the command line will override those in the settings file.</p>
|
||||
|
||||
<p>The syntax for the settings file is very straightforward. Any line starting with
|
||||
a ';' character is considered a comment and is ignored. Other lines must be of
|
||||
the form: <b>command = value</b>, where <i>command</i> is the same as that
|
||||
specified on the command line (without the '-' character), and <i>value</i>
|
||||
is dependent on the command.</p>
|
||||
|
||||
<p>For example, the following table illustrates how command line and INI entries
|
||||
<p>For example, the following table illustrates how command line and settings entries
|
||||
are similar:</p>
|
||||
|
||||
<table BORDER=2>
|
||||
<tr>
|
||||
<th>Command Line</th>
|
||||
<th>INI File</th>
|
||||
<th>Settings File</th>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
@ -702,27 +713,28 @@
|
|||
</tr>
|
||||
</table>
|
||||
|
||||
<p>See the sample stellarc file for more information.</p>
|
||||
<p>The settings file has a special name/location depending on which version of Stella
|
||||
you use:</p>
|
||||
|
||||
<p>
|
||||
<h2><b>Linux/UNIX</b></h2>
|
||||
<p>The Linux and UNIX version of Stella searches for the <i>stellarc</i> file in
|
||||
two places. First, it will look for <i>stellarc</i> in your $HOME/.stella directory.
|
||||
Then, it will look for <i>stellarc</i> in the <i>/etc</i> directory.</p>
|
||||
|
||||
<p>
|
||||
<h2><b>Macintosh</b></h2>
|
||||
|
||||
<p>The Mac version of Stella is a native Cocoa-based application.</p>
|
||||
<p> FIXME - add more info</p>
|
||||
<p>FIXME ...</p>
|
||||
|
||||
<p>
|
||||
<h2><b>Windows</b></h2>
|
||||
|
||||
<p>The Windows version of Stella is either commandline based or can use a GUI.
|
||||
If you wish to use the commandline version, the options are the same as for the
|
||||
Linux version (described above).</p>
|
||||
|
||||
<p> FIXME - add more info about GUI StellaX launcher</p>
|
||||
|
||||
<p>The Windows version of Stella looks for the <i>stella.ini</i> file in the same
|
||||
directory containing the application. Future versions of Stella for Windows may look in
|
||||
user-specific locations (C:\Documents and Settings\...).</p>
|
||||
|
||||
<br><br>
|
||||
<p><h1>
|
||||
<a name="Keyboard">6. Keyboard Layout</a></h1>
|
||||
<a name="Keyboard">7. Keyboard Layout</a></h1>
|
||||
<hr>
|
||||
|
||||
<p>The Atari 2600 console controls and controllers are mapped to the computer's
|
||||
|
@ -740,8 +752,13 @@
|
|||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Exit emulator/submenu</td>
|
||||
<td>Escape (Alt-F4 for Windows)</td>
|
||||
<td>Exit emulator</td>
|
||||
<td>Escape (Cmd-Q for Macintosh)</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>Exit submenu (in menu mode)</td>
|
||||
<td>Escape</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
@ -1306,35 +1323,29 @@
|
|||
|
||||
<br><br><br>
|
||||
<p><h1>
|
||||
<a name="Properties">7. Game Properties</a></h1>
|
||||
<a name="Properties">8. Game Properties</a></h1>
|
||||
<hr>
|
||||
|
||||
<p>Stella uses game properties to specify the "best" emulator settings for a
|
||||
game. As of Version 1.2 of Stella, there are no longer any properties built-in.
|
||||
You must download the latest <b>stella.pro</b> file from the maintainer,
|
||||
Erik Kovach, <a href="http://home.earthlink.net/~voch/atari">here</a>.</p>
|
||||
You must use the included <b>stella.pro</b> file. Otherwise, the emulator
|
||||
will try to guess the best settings for the game.</p>
|
||||
|
||||
<p>
|
||||
<h2><b>Linux/Unix</b></h2>
|
||||
|
||||
<p>The Linux and Unix versions of Stella looks for the property file
|
||||
<i>stella.pro</i> in your <i>$HOME/.stella</i> directory. If this file is not found there,
|
||||
Stella will look for a <i>stella.pro</i> file in the <i>/etc/</i> directory.
|
||||
If the file isn't found in either place, then the emulator wil try to
|
||||
guess the best settings for the game.</p>
|
||||
in your <i>$HOME/.stella</i> directory. If this file is not found there,
|
||||
Stella will look in the <i>/etc/</i> directory.
|
||||
|
||||
<p>
|
||||
<h2><b>Macintosh</b></h2>
|
||||
|
||||
<p>The Mac version of Stella looks for the property file in the $HOME directory.</p>
|
||||
<p> FIXME - check to see where the Mac port looks for the properties file.</p>
|
||||
|
||||
<p>
|
||||
<h2><b>Windows</b></h2>
|
||||
|
||||
<p>The Windows version of Stella looks for the property file in the directory
|
||||
containing the application. In the future, support may be added for storing the
|
||||
property file in the users profile (Windows 2000 and higher).</p>
|
||||
<p>The Windows version of Stella looks for the property file in the same directory
|
||||
containing the application. Future versions of Stella for Windows may look in
|
||||
user-specific locations (C:\Documents and Settings\...).</p>
|
||||
|
||||
<p>
|
||||
<h2><b>Property File</b></h2>
|
||||
|
@ -1509,36 +1520,34 @@
|
|||
|
||||
<br><br>
|
||||
<p><h1>
|
||||
<a name="Adaptor">8. Stelladaptor Support</a></h1>
|
||||
<a name="Adaptor">9. Stelladaptor Support</a></h1>
|
||||
<hr>
|
||||
|
||||
<p>Stella supports real Atari 2600 joysticks and paddles using the
|
||||
<a href="http://www.pixelspast.com/products">Stelladaptor</a> device.
|
||||
The 1.4 release of Stella does not yet support driving controllers connected
|
||||
to a Stelladaptor.</p>
|
||||
<p>Stella supports real Atari 2600 joysticks, paddles and driving controllers
|
||||
using the <a href="http://www.pixelspast.com/products">Stelladaptor</a> device.</p>
|
||||
|
||||
<p>Stella can use up to <b>two</b> Stelladaptors; any extra ones are ignored.
|
||||
Stelladaptor devices will be automatically detected and configured. The
|
||||
detection and configuration is as follows:
|
||||
Stelladaptor devices will be automatically detected and configured. Devices
|
||||
can be plugged/unplugged while the emulation is running; Stella will detect the
|
||||
change and act accordingly.</p>
|
||||
|
||||
<p>The detection and configuration is as follows:
|
||||
|
||||
<ul>
|
||||
<li>The first Stelladaptor found will act as either the left physical
|
||||
joystick or paddles 1 & 2. Basically, whatever controller you plug
|
||||
into it will behave as if it were plugged in to the <b>left game
|
||||
port</b> on a real Atari.</li>
|
||||
<li>The first Stelladaptor found will act as the <b>left game port</b>
|
||||
on a real Atari. Depending on the device, Stella will detect it as
|
||||
either the left joystick, paddles 1 & 2, or the left driving controller.</li>
|
||||
|
||||
<li>The second Stelladaptor found will act as either the right physical
|
||||
joystick or paddles 3 & 4. Basically, whatever controller you plug
|
||||
into it will behave as if it were plugged in to the <b>right game
|
||||
port</b> on a real Atari.</li>
|
||||
<li>The second Stelladaptor found will act as the <b>right game port</b>
|
||||
on a real Atari. Depending on the device, Stella will detect it as
|
||||
either the right joystick, paddles 3 & 4, or the right driving controller.</li>
|
||||
|
||||
<li>Any other Stelladaptors will be ignored.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<br><br>
|
||||
<p><h1>
|
||||
<a name="Acknowledgments">9. Acknowledgments</a></h1>
|
||||
<a name="Acknowledgments">10. Acknowledgments</a></h1>
|
||||
<hr>
|
||||
|
||||
<p>Bradford W. Mott started developing Stella during the fall of 1995 and since
|
||||
|
@ -1554,7 +1563,8 @@
|
|||
<td>Ported Stella 1.1 to SDL. Added extra command line options to X11/SDL
|
||||
versions. Added INI file support, faster startup, snapshot support,
|
||||
and pause functionality to core. Converted Stella 1.1 manual to HTML.
|
||||
Current maintainer for the X11 and SDL versions.</td>
|
||||
Ported codebase to SDL for Windows/MacOSX. Added OpenGL support and
|
||||
Stelladaptor support. Current maintainer for the Linux and Windows versions.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
@ -1607,6 +1617,12 @@
|
|||
<td>Author of the Power Macintosh version of Stella until release 1.1</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td VALIGN="TOP">Mark Grebe</td>
|
||||
<td>Author of the Macintosh OSX version of Stella starting with the
|
||||
1.4 release. Helped with Stelladaptor support.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td VALIGN="TOP">Mark Hahn</td>
|
||||
<td>Allowed "Elk Attack" to be included in the Stella distribution and
|
||||
|
@ -1708,7 +1724,7 @@
|
|||
|
||||
<tr>
|
||||
<td VALIGN="TOP">John Stiles</td>
|
||||
<td>Current maintainer of the Macintosh Stella port</td>
|
||||
<td>Maintained the Macintosh version of Stella until release 1.2</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
@ -1745,7 +1761,7 @@
|
|||
<td VALIGN="TOP">Brian Watson</td>
|
||||
<td>Helped with getting the illegal CPU instruction support working with Stella.
|
||||
Brian also submitted a number of other changes, such as debugger support, which
|
||||
will be integrated into the 1.3 release of Stella.</td>
|
||||
will be integrated into the 1.5 release of Stella.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
@ -1762,7 +1778,7 @@
|
|||
|
||||
<br><br>
|
||||
<p><h1>
|
||||
<a name="License">10. License and Disclaimer</a></h1>
|
||||
<a name="License">11. License and Disclaimer</a></h1>
|
||||
<hr>
|
||||
|
||||
<p>
|
||||
|
|
Loading…
Reference in New Issue