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clean look of table in documentation
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<html>
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<html>
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<head>
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<head>
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<title>Stella Debugger</title>
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<title>Stella Debugger</title>
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<style>
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table, th, td {
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border: 1px solid;
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padding: 4px;
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padding-left: 8px;
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padding-right: 8px;
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border-collapse: collapse;
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}
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</style>
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</head>
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</head>
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<body>
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<body>
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@ -2,6 +2,15 @@
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<head>
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<head>
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<title>Stella - A multi-platform Atari 2600 VCS emulator</title>
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<title>Stella - A multi-platform Atari 2600 VCS emulator</title>
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<meta name="AppleTitle" content="docs">
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<meta name="AppleTitle" content="docs">
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<style>
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table, th, td {
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border: 1px solid;
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padding: 4px;
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padding-left: 8px;
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padding-right: 8px;
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border-collapse: collapse;
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}
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</style>
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</head>
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</head>
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<body bgcolor="#FFFFFF">
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<body bgcolor="#FFFFFF">
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@ -2619,18 +2628,18 @@
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<td><pre>-dev.rwportbreak <1|0></pre></td>
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<td><pre>-dev.rwportbreak <1|0></pre></td>
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<td>Since the 2600 has no dedicated R/W line, different addresses are
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<td>Since the 2600 has no dedicated R/W line, different addresses are
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used for RAM read or write access.</br>
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used for RAM read or write access.</br>
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If the code reads from such a write address, this causes an unwanted,
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If the code reads from such a write address, this causes an unwanted,
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semi-random write to that address.</br>
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semi-random write to that address.</br>
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When this option is enabled, such reads interrupt emulation and the
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When this option is enabled, such reads interrupt emulation and the
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debugger is entered.</td>
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debugger is entered.</td>
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</tr><tr>
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</tr><tr>
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<td><pre>-dev.wrportbreak <1|0></pre></td>
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<td><pre>-dev.wrportbreak <1|0></pre></td>
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<td>Same as above.</br>
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<td>Same as above.</br>
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If the code writes to such a read address, nothing happens. But a
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If the code writes to such a read address, nothing happens. But a
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developer should be made aware of it, because this indicates a problem
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developer should be made aware of it, because this indicates a problem
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with the code.</br>
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with the code.</br>
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When this option is enabled, such writes interrupt emulation and the
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When this option is enabled, such writes interrupt emulation and the
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debugger is entered.</td>
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debugger is entered.</td>
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</tr><tr>
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</tr><tr>
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<td><pre>-dev.thumb.trapfatal <1|0></pre></td>
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<td><pre>-dev.thumb.trapfatal <1|0></pre></td>
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<td>When enabled, this allows the Thumb ARM emulation to
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<td>When enabled, this allows the Thumb ARM emulation to
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<tr><td>Renderer</td><td>Use specified rendering mode</td><td>-video</td></tr>
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<tr><td>Renderer</td><td>Use specified rendering mode</td><td>-video</td></tr>
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<tr><td>Palette</td><td>Palette for emulation mode</td><td>-palette</td></tr>
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<tr><td>Palette</td><td>Palette for emulation mode</td><td>-palette</td></tr>
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<tr><td>Interpolation</td><td>Interpolation for TIA image</td><td>-tia.inter</td></tr>
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<tr><td>Interpolation</td><td>Interpolation for TIA image</td><td>-tia.inter</td></tr>
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<tr><td>Zoom</td><td>Zoom level for emulation mode </td><td>-tia.zoom</td></tr>
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<tr><td>Zoom</td><td>Zoom level for emulation mode </td><td>-tia.zoom</td></tr>
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<tr><td>V-Size adjust</td><td>Adjust height of TIA image</td><td>-tia.vsizeadjust</td></tr>
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<tr><td>V-Size adjust</td><td>Adjust height of TIA image</td><td>-tia.vsizeadjust</td></tr>
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<tr><td>Emul. speed</td><td>Emulation speed</td><td>-speed</td></tr>
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<tr><td>Emul. speed</td><td>Emulation speed</td><td>-speed</td></tr>
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<tr><td>VSync</td><td>Enable vertical synced updates</td><td>-vsync</td></tr>
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<tr><td>VSync</td><td>Enable vertical synced updates</td><td>-vsync</td></tr>
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<tr><td>Fullscreen</td><td>Self-explanatory - Note that colors may slightly change.
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<tr><td>Fullscreen</td><td>Self-explanatory - Note that colors may slightly change.
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This depends on the OS and renderer used.</td><td>-fullscreen</td></tr>
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This depends on the OS and renderer used.</td><td>-fullscreen</td></tr>
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<tr><td>Stretch</td><td>In fullscreen mode, completely fill screen with TIA image</td><td>-tia.fs_stretch</td></tr>
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<tr><td>Stretch</td><td>In fullscreen mode, completely fill screen with TIA image</td><td>-tia.fs_stretch</td></tr>
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@ -3842,9 +3851,9 @@ Ms Pac-Man (Stella extended codes):
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<tr><td>SaveKey</td><td>A 32K EEPROM for saving high scores, etc. (the EEPROM portion of an AtariVox).</td></tr>
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<tr><td>SaveKey</td><td>A 32K EEPROM for saving high scores, etc. (the EEPROM portion of an AtariVox).</td></tr>
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<tr><td>Genesis </td><td>Sega Genesis controller, which can be used similar to a BoosterGrip, giving an extra button.</td></tr>
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<tr><td>Genesis </td><td>Sega Genesis controller, which can be used similar to a BoosterGrip, giving an extra button.</td></tr>
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<tr><td>CompuMate ¹</td><td>Spectravideo CompuMate (if either left or right is set, CompuMate is used for both).</td></tr>
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<tr><td>CompuMate ¹</td><td>Spectravideo CompuMate (if either left or right is set, CompuMate is used for both).</td></tr>
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<tr><td>Lightgun</td><td>Atari XG-1 compatible Light Gun</td></tr>
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<tr><td>Lightgun</td><td>Atari XG-1 compatible Light Gun</td></tr>
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<tr><td>Mindlink ¹</td><td>Mindlink controller.</td></tr>
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<tr><td>Mindlink ¹</td><td>Mindlink controller.</td></tr>
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<tr><td>KidVid ¹</td><td>KidVid controller, limitted suport (8, 9 and 0 start the games).</td></tr>
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<tr><td>KidVid ¹</td><td>KidVid controller, limitted suport (8, 9 and 0 start the games).</td></tr>
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</table></td>
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</table></td>
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</tr>
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</tr>
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