clean look of table in documentation

This commit is contained in:
thrust26 2020-01-18 13:47:15 +01:00
parent fe826bfc98
commit 75d6ee4ea0
2 changed files with 28 additions and 10 deletions

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@ -1,6 +1,15 @@
<html>
<head>
<title>Stella Debugger</title>
<style>
table, th, td {
border: 1px solid;
padding: 4px;
padding-left: 8px;
padding-right: 8px;
border-collapse: collapse;
}
</style>
</head>
<body>

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<head>
<title>Stella - A multi-platform Atari 2600 VCS emulator</title>
<meta name="AppleTitle" content="docs">
<style>
table, th, td {
border: 1px solid;
padding: 4px;
padding-left: 8px;
padding-right: 8px;
border-collapse: collapse;
}
</style>
</head>
<body bgcolor="#FFFFFF">
@ -2619,18 +2628,18 @@
<td><pre>-dev.rwportbreak &lt;1|0&gt;</pre></td>
<td>Since the 2600 has no dedicated R/W line, different addresses are
used for RAM read or write access.</br>
If the code reads from such a write address, this causes an unwanted,
semi-random write to that address.</br>
When this option is enabled, such reads interrupt emulation and the
debugger is entered.</td>
If the code reads from such a write address, this causes an unwanted,
semi-random write to that address.</br>
When this option is enabled, such reads interrupt emulation and the
debugger is entered.</td>
</tr><tr>
<td><pre>-dev.wrportbreak &lt;1|0&gt;</pre></td>
<td>Same as above.</br>
If the code writes to such a read address, nothing happens. But a
developer should be made aware of it, because this indicates a problem
with the code.</br>
When this option is enabled, such writes interrupt emulation and the
debugger is entered.</td>
When this option is enabled, such writes interrupt emulation and the
debugger is entered.</td>
</tr><tr>
<td><pre>-dev.thumb.trapfatal &lt;1|0&gt;</pre></td>
<td>When enabled, this allows the Thumb ARM emulation to
@ -2724,10 +2733,10 @@
<tr><td>Renderer</td><td>Use specified rendering mode</td><td>-video</td></tr>
<tr><td>Palette</td><td>Palette for emulation mode</td><td>-palette</td></tr>
<tr><td>Interpolation</td><td>Interpolation for TIA image</td><td>-tia.inter</td></tr>
<tr><td>Zoom</td><td>Zoom level for emulation mode </td><td>-tia.zoom</td></tr>
<tr><td>Zoom</td><td>Zoom level for emulation mode </td><td>-tia.zoom</td></tr>
<tr><td>V-Size adjust</td><td>Adjust height of TIA image</td><td>-tia.vsizeadjust</td></tr>
<tr><td>Emul. speed</td><td>Emulation speed</td><td>-speed</td></tr>
<tr><td>VSync</td><td>Enable vertical synced updates</td><td>-vsync</td></tr>
<tr><td>VSync</td><td>Enable vertical synced updates</td><td>-vsync</td></tr>
<tr><td>Fullscreen</td><td>Self-explanatory - Note that colors may slightly change.
This depends on the OS and renderer used.</td><td>-fullscreen</td></tr>
<tr><td>Stretch</td><td>In fullscreen mode, completely fill screen with TIA image</td><td>-tia.fs_stretch</td></tr>
@ -3842,9 +3851,9 @@ Ms Pac-Man (Stella extended codes):
<tr><td>SaveKey</td><td>A 32K EEPROM for saving high scores, etc. (the EEPROM portion of an AtariVox).</td></tr>
<tr><td>Genesis </td><td>Sega Genesis controller, which can be used similar to a BoosterGrip, giving an extra button.</td></tr>
<tr><td>CompuMate &#185</td><td>Spectravideo CompuMate (if either left or right is set, CompuMate is used for both).</td></tr>
<tr><td>Lightgun</td><td>Atari XG-1 compatible Light Gun</td></tr>
<tr><td>Lightgun</td><td>Atari XG-1 compatible Light Gun</td></tr>
<tr><td>Mindlink &#185</td><td>Mindlink controller.</td></tr>
<tr><td>KidVid &#185</td><td>KidVid controller, limitted suport (8, 9 and 0 start the games).</td></tr>
<tr><td>KidVid &#185</td><td>KidVid controller, limitted suport (8, 9 and 0 start the games).</td></tr>
</table></td>
</tr>