Fix minor typos, but also a compile error (missing closing comments).

This commit is contained in:
Stephen Anthony 2017-08-31 22:03:41 -02:30
parent cd390bcc5a
commit 754c901b5a
1 changed files with 13 additions and 11 deletions

View File

@ -416,7 +416,7 @@ class TIA : public Device
private: private:
/** /**
* During each line, the TIA cycles through these two states * During each line, the TIA cycles through these two states.
*/ */
enum HState {blank, frame}; enum HState {blank, frame};
@ -435,13 +435,13 @@ class TIA : public Device
private: private:
/** /**
* This callback is invoked by FrameManager when a new frame starts * This callback is invoked by FrameManager when a new frame starts.
*/ */
void onFrameStart(); void onFrameStart();
/** /**
* This callback is invoked by FrameManager when the visible range of the * This callback is invoked by FrameManager when the visible range of the
* current frame starts * current frame starts.
*/ */
void onRenderingStart(); void onRenderingStart();
@ -463,7 +463,7 @@ class TIA : public Device
void updateEmulation(); void updateEmulation();
/** /**
* Execute colorClocks cycles of TIA simulation * Execute colorClocks cycles of TIA simulation.
*/ */
void cycle(uInt32 colorClocks); void cycle(uInt32 colorClocks);
@ -483,7 +483,7 @@ class TIA : public Device
void tickHframe(); void tickHframe();
/** /**
* Execute a RSYNC * Execute a RSYNC.
*/ */
void applyRsync(); void applyRsync();
@ -493,12 +493,13 @@ class TIA : public Device
void updateCollision(); void updateCollision();
/** /**
* Render the current pixel into the framebuffer * Render the current pixel into the framebuffer.
*/ */
void renderPixel(uInt32 x, uInt32 y); void renderPixel(uInt32 x, uInt32 y);
/** /**
* Clear the first 8 pixels of a scanline with black if we are in hblank (called during HMOVE) * Clear the first 8 pixels of a scanline with black if we are in hblank
* (called during HMOVE).
*/ */
void clearHmoveComb(); void clearHmoveComb();
@ -523,8 +524,9 @@ class TIA : public Device
void updatePaddle(uInt8 idx); void updatePaddle(uInt8 idx);
/** /**
* Get the target counter value during a RESx. This exentially depends on the position * Get the target counter value during a RESx. This essentially depends on
* in the current scanline. * the position in the current scanline.
*/
uInt8 resxCounter(); uInt8 resxCounter();
/** /**
@ -557,7 +559,7 @@ class TIA : public Device
/** /**
* A list of delayed writes that are queued up for future execution. Delayed * A list of delayed writes that are queued up for future execution. Delayed
* writes can be both actual writes whose effect is delayed by one or more clocs * writes can be both actual writes whose effect is delayed by one or more clocks
* on real hardware and delayed side effects of certain operations (GRPx!). * on real hardware and delayed side effects of certain operations (GRPx!).
*/ */
DelayQueue<delayQueueLength, delayQueueSize> myDelayQueue; DelayQueue<delayQueueLength, delayQueueSize> myDelayQueue;