mirror of https://github.com/stella-emu/stella.git
Some more header file cleanups, hopefully resulting in faster compile
times.
This commit is contained in:
parent
8807e91d04
commit
7532fbf88a
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@ -19,6 +19,7 @@
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#define CONTROLLERMAP_HXX
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#include <unordered_map>
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#include "Event.hxx"
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#include "EventHandlerConstants.hxx"
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@ -18,6 +18,7 @@
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#include <cmath>
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#include "OSystem.hxx"
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#include "Console.hxx"
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#include "Serializer.hxx"
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#include "StateManager.hxx"
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#include "TIA.hxx"
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@ -18,12 +18,13 @@
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#ifndef SOUND_NULL_HXX
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#define SOUND_NULL_HXX
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class OSystem;
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class AudioQueue;
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class EmulationTiming;
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#include "bspf.hxx"
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#include "Logger.hxx"
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#include "Sound.hxx"
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#include "OSystem.hxx"
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#include "AudioQueue.hxx"
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#include "EmulationTiming.hxx"
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/**
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This class implements a Null sound object, where-by sound generation
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@ -24,12 +24,12 @@ class OSystem;
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class AudioQueue;
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class EmulationTiming;
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class AudioSettings;
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class Resampler;
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#include "SDL_lib.hxx"
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#include "bspf.hxx"
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#include "Sound.hxx"
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#include "audio/Resampler.hxx"
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/**
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This class implements the sound API for SDL.
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@ -15,9 +15,9 @@
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#include "BilinearBlitter.hxx"
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#include "FrameBufferSDL2.hxx"
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#include "ThreadDebugging.hxx"
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#include "BilinearBlitter.hxx"
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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BilinearBlitter::BilinearBlitter(FrameBufferSDL2& fb, bool interpolate)
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@ -18,8 +18,9 @@
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#ifndef BILINEAR_BLITTER_HXX
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#define BILINEAR_BLITTER_HXX
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class FrameBufferSDL2;
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#include "Blitter.hxx"
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#include "FrameBufferSDL2.hxx"
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#include "SDL_lib.hxx"
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class BilinearBlitter : public Blitter {
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@ -15,9 +15,9 @@
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#include "QisBlitter.hxx"
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#include "FrameBufferSDL2.hxx"
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#include "ThreadDebugging.hxx"
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#include "QisBlitter.hxx"
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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QisBlitter::QisBlitter(FrameBufferSDL2& fb)
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@ -18,8 +18,9 @@
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#ifndef QIS_BLITTER_HXX
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#define QIS_BLITTER_HXX
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class FrameBufferSDL2;
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#include "Blitter.hxx"
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#include "FrameBufferSDL2.hxx"
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#include "SDL_lib.hxx"
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class QisBlitter : public Blitter {
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@ -30,6 +30,7 @@
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#include "M6502.hxx"
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#include "Expression.hxx"
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#include "FSNode.hxx"
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#include "OSystem.hxx"
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#include "Settings.hxx"
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#include "PromptWidget.hxx"
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#include "RomWidget.hxx"
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@ -16,6 +16,7 @@
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//============================================================================
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#include "CartAR.hxx"
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#include "OSystem.hxx"
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#include "Debugger.hxx"
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#include "CartDebug.hxx"
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#include "PopUpWidget.hxx"
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@ -16,6 +16,7 @@
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//============================================================================
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#include "CartCM.hxx"
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#include "OSystem.hxx"
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#include "Debugger.hxx"
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#include "CartDebug.hxx"
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#include "RiotDebug.hxx"
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@ -15,6 +15,7 @@
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#include "OSystem.hxx"
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#include "Debugger.hxx"
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#include "CartDebug.hxx"
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#include "CartCTY.hxx"
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@ -15,8 +15,8 @@
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#include "PopUpWidget.hxx"
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#include "OSystem.hxx"
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#include "Debugger.hxx"
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#include "CartDebug.hxx"
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#include "CartEnhanced.hxx"
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@ -25,6 +25,7 @@ namespace GUI {
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class Font;
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}
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#include "Variant.hxx"
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#include "CartDebugWidget.hxx"
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class CartridgeEnhancedWidget : public CartDebugWidget
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@ -23,6 +23,7 @@ class ButtonWidget;
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#include "Font.hxx"
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#include "Widget.hxx"
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#include "OSystem.hxx"
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#include "Console.hxx"
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#include "Command.hxx"
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#include "ControlLowLevel.hxx"
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@ -18,6 +18,7 @@
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#include "Widget.hxx"
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#include "Dialog.hxx"
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#include "Font.hxx"
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#include "OSystem.hxx"
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#include "Debugger.hxx"
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#include "FrameBuffer.hxx"
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#include "FBSurface.hxx"
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@ -47,6 +47,8 @@
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#include "OptionsDialog.hxx"
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#include "StateManager.hxx"
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#include "FrameManager.hxx"
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#include "OSystem.hxx"
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#include "Console.hxx"
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#include "DebuggerDialog.hxx"
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -20,6 +20,7 @@
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#include "Font.hxx"
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#include "StellaKeys.hxx"
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#include "Version.hxx"
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#include "OSystem.hxx"
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#include "Debugger.hxx"
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#include "DebuggerDialog.hxx"
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#include "DebuggerParser.hxx"
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#include "OSystem.hxx"
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#include "Debugger.hxx"
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#include "CartDebug.hxx"
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//============================================================================
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#include "bspf.hxx"
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#include "OSystem.hxx"
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#include "Debugger.hxx"
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#include "DiStella.hxx"
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#include "Widget.hxx"
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#include "OSystem.hxx"
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#include "Settings.hxx"
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#include "Debugger.hxx"
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#include "CartDebug.hxx"
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@ -36,6 +36,11 @@ AtariVox::AtariVox(Jack jack, const Event& event, const System& system,
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setPin(DigitalPin::Four, true);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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AtariVox::~AtariVox()
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{
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool AtariVox::read(DigitalPin pin)
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{
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#define ATARIVOX_HXX
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class OSystem;
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class SerialPort;
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#include "Control.hxx"
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#include "SaveKey.hxx"
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#include "SerialPort.hxx"
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/**
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Richard Hutchinson's AtariVox "controller": A speech synthesizer and
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AtariVox(Jack jack, const Event& event, const System& system,
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const string& portname, const string& eepromfile,
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const onMessageCallback& callback);
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virtual ~AtariVox() = default;
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virtual ~AtariVox();
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public:
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using Controller::read;
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class CartDebugWidget;
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class CartRamWidget;
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class GuiObject;
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class Settings;
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#include <functional>
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#include "bspf.hxx"
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#include "Device.hxx"
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#include "Settings.hxx"
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#ifdef DEBUGGER_SUPPORT
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#include "Font.hxx"
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namespace GUI {
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class Font;
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}
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#endif
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/**
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A cartridge is a device which contains the machine code for a
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game and handles any bankswitching performed by the cartridge.
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#include "Cart3E.hxx"
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#ifdef DEBUGGER_SUPPORT
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class Cartridge3EPlusWidget;
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#include "Cart3EPlusWidget.hxx"
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#endif
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#define CARTRIDGE3EX_HXX
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class System;
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class Settings;
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#include "bspf.hxx"
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#include "Cart3E.hxx"
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/**
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class Cartridge3EX : public Cartridge3E
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{
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public:
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/**
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Create a new cartridge using the specified image and size
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public:
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/**
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Create a new cartridge using the specified image and size
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@param image Pointer to the ROM image
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@param size The size of the ROM image
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@param md5 The md5sum of the ROM image
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@param settings A reference to the various settings (read-only)
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*/
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Cartridge3EX(const ByteBuffer& image, size_t size, const string& md5,
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const Settings& settings);
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virtual ~Cartridge3EX() = default;
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@param image Pointer to the ROM image
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@param size The size of the ROM image
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@param md5 The md5sum of the ROM image
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@param settings A reference to the various settings (read-only)
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*/
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Cartridge3EX(const ByteBuffer& image, size_t size, const string& md5,
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const Settings& settings);
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virtual ~Cartridge3EX() = default;
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public:
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/**
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Get a descriptor for the device name (used in error checking).
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public:
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/**
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Get a descriptor for the device name (used in error checking).
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@return The name of the object
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*/
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string name() const override { return "Cartridge3EX"; }
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@return The name of the object
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*/
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string name() const override { return "Cartridge3EX"; }
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private:
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// RAM size
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static constexpr size_t RAM_SIZE = RAM_BANKS << (BANK_SHIFT - 1); // = 256K = 0x40000;
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private:
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// RAM size
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static constexpr size_t RAM_SIZE = RAM_BANKS << (BANK_SHIFT - 1); // = 256K = 0x40000;
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private:
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// Following constructors and assignment operators not supported
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Cartridge3EX() = delete;
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Cartridge3EX(const Cartridge3EX&) = delete;
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Cartridge3EX(Cartridge3EX&&) = delete;
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Cartridge3EX& operator=(const Cartridge3EX&) = delete;
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Cartridge3EX& operator=(Cartridge3EX&&) = delete;
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private:
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// Following constructors and assignment operators not supported
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Cartridge3EX() = delete;
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Cartridge3EX(const Cartridge3EX&) = delete;
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Cartridge3EX(Cartridge3EX&&) = delete;
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Cartridge3EX& operator=(const Cartridge3EX&) = delete;
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Cartridge3EX& operator=(Cartridge3EX&&) = delete;
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};
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#endif
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#include "M6502.hxx"
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#include "System.hxx"
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#include "Settings.hxx"
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#include "CartAR.hxx"
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#include "Settings.hxx"
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#include "System.hxx"
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#include "AudioSettings.hxx"
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#include "CartDPC.hxx"
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#include "MD5.hxx"
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#include "Props.hxx"
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#include "Logger.hxx"
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#include "OSystem.hxx"
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#include "CartDetector.hxx"
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class Cartridge;
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class Properties;
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class Settings;
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#include "Bankswitch.hxx"
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#include "bspf.hxx"
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#include "Settings.hxx"
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/**
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Auto-detect cart type based on various attributes (file size, signatures,
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#include "Console.hxx"
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#include "Event.hxx"
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#include "System.hxx"
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#include "CompuMate.hxx"
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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#ifndef COMPUMATE_HXX
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#define COMPUMATE_HXX
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class Console;
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class Event;
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class System;
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#include "bspf.hxx"
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#include "CartCM.hxx"
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#include "Control.hxx"
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#include "Event.hxx"
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#include "Console.hxx"
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/**
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Handler for SpectraVideo CompuMate bankswitched games.
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#include "Cart.hxx"
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#include "Control.hxx"
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#include "Cart.hxx"
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#include "CartCM.hxx"
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#include "Driving.hxx"
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#include "Event.hxx"
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#include "EventHandler.hxx"
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#include "Control.hxx"
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#include "Switches.hxx"
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#ifndef CONSOLE_IO_HXX
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#define CONSOLE_IO_HXX
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class Controller;
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class Switches;
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class ConsoleIO
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{
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public:
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#include <functional>
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#include "Serializable.hxx"
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#include "bspf.hxx"
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#include "Serializable.hxx"
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/**
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A controller is a device that plugs into either the left or right
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@ -18,6 +18,8 @@
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#ifndef CONTROLLER_DETECTOR_HXX
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#define CONTROLLER_DETECTOR_HXX
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class Settings;
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#include "Control.hxx"
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/**
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@ -20,9 +20,9 @@
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class System;
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#include "Console.hxx"
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#include "Serializable.hxx"
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#include "bspf.hxx"
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#include "ConsoleTiming.hxx"
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#include "Serializable.hxx"
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/**
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Abstract base class for devices which can be attached to a 6502
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@ -19,8 +19,8 @@
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#define JOYSTICK_HXX
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#include "bspf.hxx"
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#include "Control.hxx"
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#include "Event.hxx"
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#include "Control.hxx"
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/**
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The standard Atari 2600 joystick controller.
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@ -19,8 +19,8 @@
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#define KEYBOARD_HXX
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#include "bspf.hxx"
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#include "Control.hxx"
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#include "Event.hxx"
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#include "Control.hxx"
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/**
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The standard Atari 2600 keyboard controller
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#ifndef LIGHTGUN_HXX
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#define LIGHTGUN_HXX
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class FrameBuffer;
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#include "bspf.hxx"
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#include "Control.hxx"
|
||||
|
||||
/**
|
||||
This class handles the lightgun controller
|
||||
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#ifndef POINTING_DEVICE_HXX
|
||||
#define POINTING_DEVICE_HXX
|
||||
|
||||
class Controller;
|
||||
class Event;
|
||||
|
||||
#include "Control.hxx"
|
||||
|
|
|
@ -54,7 +54,6 @@ namespace {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
ProfilingRunner::ProfilingRunner(int argc, char* argv[])
|
||||
: profilingRuns(std::max(argc - 2, 0))
|
||||
|
|
|
@ -18,10 +18,9 @@
|
|||
#ifndef PROFILING_RUNNER
|
||||
#define PROFILING_RUNNER
|
||||
|
||||
class Control;
|
||||
class Switches;
|
||||
|
||||
#include "bspf.hxx"
|
||||
#include "Control.hxx"
|
||||
#include "Switches.hxx"
|
||||
#include "Settings.hxx"
|
||||
#include "ConsoleIO.hxx"
|
||||
#include "Props.hxx"
|
||||
|
@ -41,13 +40,13 @@ class ProfilingRunner {
|
|||
};
|
||||
|
||||
struct IO: public ConsoleIO {
|
||||
Controller& leftController() const override { return *myLeftControl; }
|
||||
Controller& rightController() const override { return *myRightControl; }
|
||||
Switches& switches() const override { return *mySwitches; }
|
||||
Controller& leftController() const override { return *myLeftControl; }
|
||||
Controller& rightController() const override { return *myRightControl; }
|
||||
Switches& switches() const override { return *mySwitches; }
|
||||
|
||||
unique_ptr<Controller> myLeftControl;
|
||||
unique_ptr<Controller> myRightControl;
|
||||
unique_ptr<Switches> mySwitches;
|
||||
unique_ptr<Controller> myLeftControl;
|
||||
unique_ptr<Controller> myRightControl;
|
||||
unique_ptr<Switches> mySwitches;
|
||||
};
|
||||
|
||||
private:
|
||||
|
|
|
@ -22,8 +22,8 @@ class Event;
|
|||
class Properties;
|
||||
class Settings;
|
||||
|
||||
#include "Serializable.hxx"
|
||||
#include "bspf.hxx"
|
||||
#include "Serializable.hxx"
|
||||
|
||||
/**
|
||||
This class represents the console switches of the game console.
|
||||
|
|
|
@ -18,11 +18,10 @@
|
|||
#ifndef SYSTEM_HXX
|
||||
#define SYSTEM_HXX
|
||||
|
||||
class Device;
|
||||
class M6502;
|
||||
class M6532;
|
||||
class TIA;
|
||||
class NullDevice;
|
||||
class Cartridge;
|
||||
|
||||
#include "bspf.hxx"
|
||||
#include "Device.hxx"
|
||||
|
|
|
@ -18,12 +18,12 @@
|
|||
#ifndef TIA_AUDIO_HXX
|
||||
#define TIA_AUDIO_HXX
|
||||
|
||||
class AudioQueue;
|
||||
|
||||
#include "bspf.hxx"
|
||||
#include "AudioChannel.hxx"
|
||||
#include "Serializable.hxx"
|
||||
|
||||
class AudioQueue;
|
||||
|
||||
class Audio : public Serializable
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -18,11 +18,11 @@
|
|||
#ifndef TIA_BACKGROUND
|
||||
#define TIA_BACKGROUND
|
||||
|
||||
class TIA;
|
||||
|
||||
#include "Serializable.hxx"
|
||||
#include "bspf.hxx"
|
||||
|
||||
class TIA;
|
||||
|
||||
class Background : public Serializable
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -18,11 +18,11 @@
|
|||
#ifndef TIA_BALL
|
||||
#define TIA_BALL
|
||||
|
||||
#include "Serializable.hxx"
|
||||
class TIA;
|
||||
|
||||
#include "bspf.hxx"
|
||||
#include "TIAConstants.hxx"
|
||||
|
||||
class TIA;
|
||||
#include "Serializable.hxx"
|
||||
|
||||
class Ball : public Serializable
|
||||
{
|
||||
|
|
|
@ -19,8 +19,6 @@
|
|||
#define TIA_DELAY_QUEUE_ITERATOR
|
||||
|
||||
#include "bspf.hxx"
|
||||
#include "DelayQueue.hxx"
|
||||
#include "DelayQueueMember.hxx"
|
||||
|
||||
class DelayQueueIterator
|
||||
{
|
||||
|
|
|
@ -20,7 +20,6 @@
|
|||
|
||||
#include "bspf.hxx"
|
||||
#include "DelayQueue.hxx"
|
||||
#include "DelayQueueMember.hxx"
|
||||
#include "DelayQueueIterator.hxx"
|
||||
|
||||
template<unsigned length, unsigned capacity>
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
#ifndef TIA_DELAY_QUEUE_MEMBER
|
||||
#define TIA_DELAY_QUEUE_MEMBER
|
||||
|
||||
#include "Serializable.hxx"
|
||||
#include "bspf.hxx"
|
||||
#include "Serializable.hxx"
|
||||
|
||||
template<unsigned capacity>
|
||||
class DelayQueueMember : public Serializable {
|
||||
|
|
|
@ -18,13 +18,13 @@
|
|||
#ifndef TIA_MISSILE
|
||||
#define TIA_MISSILE
|
||||
|
||||
class TIA;
|
||||
class Player;
|
||||
|
||||
#include "Serializable.hxx"
|
||||
#include "bspf.hxx"
|
||||
#include "Player.hxx"
|
||||
#include "TIAConstants.hxx"
|
||||
|
||||
class TIA;
|
||||
|
||||
class Missile : public Serializable
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#include "bspf.hxx"
|
||||
#include "Serializable.hxx"
|
||||
#include "Console.hxx"
|
||||
#include "ConsoleTiming.hxx"
|
||||
|
||||
class PaddleReader : public Serializable
|
||||
{
|
||||
|
|
|
@ -18,12 +18,12 @@
|
|||
#ifndef TIA_PLAYER
|
||||
#define TIA_PLAYER
|
||||
|
||||
class TIA;
|
||||
|
||||
#include "bspf.hxx"
|
||||
#include "Serializable.hxx"
|
||||
#include "TIAConstants.hxx"
|
||||
|
||||
class TIA;
|
||||
|
||||
class Player : public Serializable
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -18,11 +18,11 @@
|
|||
#ifndef TIA_PLAYFIELD
|
||||
#define TIA_PLAYFIELD
|
||||
|
||||
#include "Serializable.hxx"
|
||||
class TIA;
|
||||
|
||||
#include "bspf.hxx"
|
||||
#include "TIAConstants.hxx"
|
||||
|
||||
class TIA;
|
||||
#include "Serializable.hxx"
|
||||
|
||||
class Playfield : public Serializable
|
||||
{
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
#ifndef TIA_FRAME_LAYOUT_DETECTOR
|
||||
#define TIA_FRAME_LAYOUT_DETECTOR
|
||||
|
||||
#include "AbstractFrameManager.hxx"
|
||||
#include "FrameLayout.hxx"
|
||||
#include "AbstractFrameManager.hxx"
|
||||
|
||||
/**
|
||||
* This frame manager performs frame layout autodetection. It counts the scanlines
|
||||
|
|
|
@ -16,6 +16,8 @@
|
|||
//============================================================================
|
||||
|
||||
#include "Dialog.hxx"
|
||||
#include "OSystem.hxx"
|
||||
#include "Settings.hxx"
|
||||
#include "CommandDialog.hxx"
|
||||
#include "MinUICommandDialog.hxx"
|
||||
#include "CommandMenu.hxx"
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
#include "Rect.hxx"
|
||||
#include "EditableWidget.hxx"
|
||||
|
||||
|
||||
/* EditTextWidget */
|
||||
class EditTextWidget : public EditableWidget
|
||||
{
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//============================================================================
|
||||
|
||||
#include "OSystem.hxx"
|
||||
#include "Console.hxx"
|
||||
#include "FrameBuffer.hxx"
|
||||
#include "RadioButtonWidget.hxx"
|
||||
|
|
|
@ -27,7 +27,6 @@ class Widget;
|
|||
class OSystem;
|
||||
|
||||
#include "Command.hxx"
|
||||
#include "OSystem.hxx"
|
||||
#include "Vec.hxx"
|
||||
|
||||
using WidgetArray = vector<Widget*>;
|
||||
|
|
|
@ -62,7 +62,6 @@ class InputDialog : public Dialog
|
|||
void addDevicePortTab();
|
||||
void addMouseTab();
|
||||
|
||||
|
||||
void handleMouseControlState();
|
||||
void handleCursorState();
|
||||
void updateDejitterAveraging();
|
||||
|
|
|
@ -32,6 +32,9 @@ class EditTextWidget;
|
|||
class FileListWidget;
|
||||
class RomInfoWidget;
|
||||
class StaticTextWidget;
|
||||
namespace Common {
|
||||
struct Size;
|
||||
}
|
||||
namespace GUI {
|
||||
class MessageBox;
|
||||
}
|
||||
|
@ -41,7 +44,6 @@ namespace GUI {
|
|||
#include "bspf.hxx"
|
||||
#include "Dialog.hxx"
|
||||
#include "FSNode.hxx"
|
||||
#include "Stack.hxx"
|
||||
|
||||
class LauncherDialog : public Dialog
|
||||
{
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "FrameBufferConstants.hxx"
|
||||
#include "OptionsDialog.hxx"
|
||||
#include "StellaSettingsDialog.hxx"
|
||||
#include "OSystem.hxx"
|
||||
#include "FrameBuffer.hxx"
|
||||
#include "bspf.hxx"
|
||||
#include "Menu.hxx"
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//============================================================================
|
||||
|
||||
#include "OSystem.hxx"
|
||||
#include "Console.hxx"
|
||||
#include "EventHandler.hxx"
|
||||
#include "Font.hxx"
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
//============================================================================
|
||||
|
||||
#include "Dialog.hxx"
|
||||
#include "OSystem.hxx"
|
||||
#include "FrameBuffer.hxx"
|
||||
#include "MessageDialog.hxx"
|
||||
#include "MessageMenu.hxx"
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include "FSNode.hxx"
|
||||
#include "Font.hxx"
|
||||
#include "MessageBox.hxx"
|
||||
#include "OSystem.hxx"
|
||||
#include "FrameBuffer.hxx"
|
||||
#include "MD5.hxx"
|
||||
#include "Props.hxx"
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "FSNode.hxx"
|
||||
#include "Font.hxx"
|
||||
#include "LauncherDialog.hxx"
|
||||
#include "OSystem.hxx"
|
||||
#include "Settings.hxx"
|
||||
#include "SnapshotDialog.hxx"
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//============================================================================
|
||||
|
||||
#include "OSystem.hxx"
|
||||
#include "Console.hxx"
|
||||
#include "EventHandler.hxx"
|
||||
#include "Launcher.hxx"
|
||||
|
@ -88,6 +89,11 @@ StellaSettingsDialog::StellaSettingsDialog(OSystem& osystem, DialogContainer& pa
|
|||
addToFocusList(wid);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
StellaSettingsDialog::~StellaSettingsDialog()
|
||||
{
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void StellaSettingsDialog::addUIOptions(WidgetArray& wid, int& xpos, int& ypos)
|
||||
{
|
||||
|
|
|
@ -23,7 +23,6 @@ class PopUpWidget;
|
|||
#include "Props.hxx"
|
||||
#include "Menu.hxx"
|
||||
#include "Dialog.hxx"
|
||||
#include "MessageBox.hxx"
|
||||
|
||||
#if defined(RETRON77)
|
||||
#include "R77HelpDialog.hxx"
|
||||
|
@ -33,6 +32,7 @@ class PopUpWidget;
|
|||
|
||||
namespace GUI {
|
||||
class Font;
|
||||
class MessageBox;
|
||||
}
|
||||
|
||||
class StellaSettingsDialog : public Dialog
|
||||
|
@ -40,7 +40,7 @@ class StellaSettingsDialog : public Dialog
|
|||
public:
|
||||
StellaSettingsDialog(OSystem& osystem, DialogContainer& parent,
|
||||
int max_w, int max_h, Menu::AppMode mode);
|
||||
virtual ~StellaSettingsDialog() = default;
|
||||
virtual ~StellaSettingsDialog();
|
||||
|
||||
private:
|
||||
void loadConfig() override;
|
||||
|
|
|
@ -23,14 +23,12 @@
|
|||
|
||||
class Dialog;
|
||||
|
||||
namespace GUI {
|
||||
class Font;
|
||||
}
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "bspf.hxx"
|
||||
#include "Event.hxx"
|
||||
#include "EventHandlerConstants.hxx"
|
||||
#include "FrameBufferConstants.hxx"
|
||||
#include "StellaKeys.hxx"
|
||||
#include "GuiObject.hxx"
|
||||
#include "Font.hxx"
|
||||
|
|
|
@ -27,7 +27,6 @@ class AudioSettings;
|
|||
|
||||
#include "bspf.hxx"
|
||||
#include "Sound.hxx"
|
||||
#include "AudioQueue.hxx"
|
||||
|
||||
/**
|
||||
This class implements the sound API for LIBRTRO.
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "AtariNTSC.hxx"
|
||||
#include "PaletteHandler.hxx"
|
||||
#include "AudioSettings.hxx"
|
||||
#include "PaletteHandler.hxx"
|
||||
#include "Serializer.hxx"
|
||||
#include "StateManager.hxx"
|
||||
#include "Switches.hxx"
|
||||
|
|
Loading…
Reference in New Issue