Some compilation fixes for GP2X cross-compiled under Linux using

pre-compiled SDL libs.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1000 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2006-02-05 19:59:22 +00:00
parent cc07a7e502
commit 7532bbcd46
3 changed files with 5 additions and 8 deletions

View File

@ -13,11 +13,10 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBufferSoft.cxx,v 1.45 2006-01-20 20:07:25 stephena Exp $
// $Id: FrameBufferSoft.cxx,v 1.46 2006-02-05 19:59:22 stephena Exp $
//============================================================================
#include <SDL.h>
#include <SDL_syswm.h>
#include <sstream>
#include "Console.hxx"

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@ -13,14 +13,13 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBufferSoft.hxx,v 1.31 2006-01-19 00:45:12 stephena Exp $
// $Id: FrameBufferSoft.hxx,v 1.32 2006-02-05 19:59:22 stephena Exp $
//============================================================================
#ifndef FRAMEBUFFER_SOFT_HXX
#define FRAMEBUFFER_SOFT_HXX
#include <SDL.h>
#include <SDL_syswm.h>
class OSystem;
class GUI::Font;
@ -35,7 +34,7 @@ class RectList;
This class implements an SDL software framebuffer.
@author Stephen Anthony
@version $Id: FrameBufferSoft.hxx,v 1.31 2006-01-19 00:45:12 stephena Exp $
@version $Id: FrameBufferSoft.hxx,v 1.32 2006-02-05 19:59:22 stephena Exp $
*/
class FrameBufferSoft : public FrameBuffer
{

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: MediaFactory.cxx,v 1.3 2006-01-19 00:45:12 stephena Exp $
// $Id: MediaFactory.cxx,v 1.4 2006-02-05 19:59:22 stephena Exp $
//============================================================================
////////////////////////////////////////////////////////////////////
@ -50,11 +50,10 @@
FrameBuffer* MediaFactory::createVideo(OSystem* osystem)
{
FrameBuffer* fb = (FrameBuffer*) NULL;
const string& type = osystem->settings().getString("video");
// OpenGL mode *may* fail, so we check for it first
#ifdef DISPLAY_OPENGL
if(type == "gl")
if(osystem->settings().getString("video") == "gl")
{
const string& gl_lib = osystem->settings().getString("gl_lib");
if(FrameBufferGL::loadFuncs(gl_lib))