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Oops, forgot to remove some debugging info.
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@ -1015,7 +1015,6 @@ void TIA::onFrameStart()
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{
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{
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myColorLossActive = myFrameManager.scanlinesLastFrame() & 0x1;
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myColorLossActive = myFrameManager.scanlinesLastFrame() & 0x1;
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cerr << "change: " << myColorLossActive << endl;
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myMissile0.applyColorLoss();
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myMissile0.applyColorLoss();
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myMissile1.applyColorLoss();
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myMissile1.applyColorLoss();
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myPlayer0.applyColorLoss();
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myPlayer0.applyColorLoss();
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