mirror of https://github.com/stella-emu/stella.git
Oops, the last commit contained experimental sound changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2268 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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737e6743de
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@ -719,7 +719,7 @@ void FBSurfaceGL::update()
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p_glEnableClientState(GL_VERTEX_ARRAY);
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p_glEnableClientState(GL_VERTEX_ARRAY);
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p_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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p_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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p_glVertexPointer(2, GL_SHORT, 0, myVertCoord);
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p_glVertexPointer(2, GL_SHORT, 0, myVertCoord);
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p_glTexCoordPointer(2, GL_FLOAT, 0, myTexCoord);
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p_glTexCoordPointer(2, GL_FLOAT, 0, myTexCoord);
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p_glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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p_glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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p_glDisableClientState(GL_VERTEX_ARRAY);
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p_glDisableClientState(GL_VERTEX_ARRAY);
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p_glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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p_glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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@ -50,11 +50,7 @@ SoundSDL::SoundSDL(OSystem* osystem)
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SoundSDL::~SoundSDL()
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SoundSDL::~SoundSDL()
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{
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{
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// Close the SDL audio system if it's initialized
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// Close the SDL audio system if it's initialized
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if(myIsInitializedFlag)
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close();
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{
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SDL_CloseAudio();
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myIsInitializedFlag = false;
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}
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -79,9 +75,8 @@ void SoundSDL::open()
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myRegWriteQueue.clear();
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myRegWriteQueue.clear();
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myTIASound.reset();
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myTIASound.reset();
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if(!myIsInitializedFlag && SDL_WasInit(SDL_INIT_AUDIO) == 0)
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if(SDL_WasInit(SDL_INIT_AUDIO) == 0)
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{
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{
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cerr << "SoundSDL::open()\n";
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myIsInitializedFlag = false;
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myIsInitializedFlag = false;
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myIsMuted = false;
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myIsMuted = false;
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myLastRegisterSetCycle = 0;
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myLastRegisterSetCycle = 0;
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@ -163,8 +158,8 @@ void SoundSDL::close()
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{
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{
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if(myIsInitializedFlag)
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if(myIsInitializedFlag)
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{
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{
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cerr << "SoundSDL::close()\n";
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SDL_CloseAudio();
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SDL_PauseAudio(1);
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myIsInitializedFlag = false;
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}
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}
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}
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}
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@ -464,8 +464,8 @@ fallback:
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void OSystem::createSound()
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void OSystem::createSound()
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{
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{
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if(!mySound)
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delete mySound; mySound = NULL;
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mySound = MediaFactory::createAudio(this);
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mySound = MediaFactory::createAudio(this);
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#ifndef SOUND_SUPPORT
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#ifndef SOUND_SUPPORT
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mySettings->setBool("sound", false);
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mySettings->setBool("sound", false);
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#endif
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#endif
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