mirror of https://github.com/stella-emu/stella.git
Fixed bug in OSX OpenGL handling. Now OpenGL mode works again!
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1178 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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//
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// $Id: FrameBufferGL.cxx,v 1.70 2006-12-04 19:01:39 stephena Exp $
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// $Id: FrameBufferGL.cxx,v 1.71 2006-12-04 20:14:06 stephena Exp $
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//============================================================================
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//============================================================================
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#ifdef DISPLAY_OPENGL
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#ifdef DISPLAY_OPENGL
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@ -126,9 +126,8 @@ bool FrameBufferGL::loadFuncs(const string& library)
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if(SDL_WasInit(SDL_INIT_VIDEO) == 0)
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if(SDL_WasInit(SDL_INIT_VIDEO) == 0)
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Init(SDL_INIT_VIDEO);
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if(library == "" && SDL_GL_LoadLibrary(0) < 0) // Let SDL choose the GL library
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const char* gl_ptr = library != "" ? library.c_str() : 0;
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return false;
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if(SDL_GL_LoadLibrary(gl_ptr) < 0)
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else if(SDL_GL_LoadLibrary(library.c_str()) < 0)
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return false;
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return false;
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// Otherwise, fill the function pointers for GL functions
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// Otherwise, fill the function pointers for GL functions
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