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@@ -2280,19 +2280,20 @@
-+Stella allows saving high scores when the required definitions for a ROM - exist. For a number of popular games this has been done already. You are - welcome to help us with defining more games.
+Stella allows the user to save high scores when the required definitions + for a ROM exist. For a number of popular classic and homebrew games (see + High Scores - supported games) this has + been done already.
High Scores dialog:
This dialog can be opened by pressing 'Insert' any time while a game is - played. It will read the current score from the game and allow the user - to add it as a new high score. Of course this makes most sense when a game + played. It will provide the current variation and score and allow the user + to add this as a new high score. Of course this makes most sense when a game is over. The dialog items are explained in the following two tables.
@@ -2309,10 +2310,8 @@Besides 'Rank' and 'Score' an optional special value (e.g. 'Level', 'Wave' or 'Round') is displayed. In the 'Name' column, the player's initials are displayed. - These can be entered when a new high score is added to the list. - -'Date' and 'Time' record the time when the high score was - added. + These can be entered when a new high score is added to the list. +'Date' and 'Time' record when the high score was added. The buttons at the right allow deleting individual high scores from the list. @@ -4738,7 +4737,8 @@ Ms Pac-Man (Stella extended codes):0-based Defines whether the special number is stored is stored zero-based. - Note Allows defining some free text which explains the high scores properties. To find the required definition values, you can use Stella's built-in debugger.
+To find the required definition values, you can use Stella's built-in debugger. + Please share your results, so that we can extend the list of supported games.
Note: To verify the definitions, the current values of the addresses and the resulting score are displayed.
@@ -4843,6 +4843,60 @@ Ms Pac-Man (Stella extended codes): for changes to this file to take effect.
+ The following games (incl. TV system variations and many hacks, excluding + prototypes) are currently configured to save high scores. + +Classic games
++
+- Asteroids (Atari)
+- Atlantis (Imagic)
+- Barnstorming (Activision)
+- Berzerk (Atari)
+- Breakout (Atari)
+- Centipede (Atari)
+- Chopper Comand (Activision)
+- Cosmic Ark (Imagic)
+- Decathlon (Activision)
+- Demon Attack (Imagic)
+- Dig Dug (Atari)
+- Donkey Kong (Coleco)
+- Dragster (Activision)
+- Enduro (Activision)
+- Frogger (Parker Bros)
+- Frostbite (Activision)
+- Galaxian (Atari)
+- Grand Prix (Activision)
+- H.E.R.O. (Activision)
+- Jungle Hunt (Atari)
+- Keystone Kapers (Activision)
+- MegaMania (Activision)
+- Missile Command (Atari)
+- Moon Patrol (Atari)
+- Ms. Pac-Man (Atari)
+- Phoenix (Atari)
+- Pitfall! (Activision)
+- Seaquest (Activision)
+- Sky Jinks (Activision)
+- Space Invaders (Atari)
+- StarMaster (Activision)
+- Vanguard (Atari)
+- Yars' Revenge (Atari)
+Homebrews
++
+- Draconian (SpiceWare, Darrell Spice Jr.)
+- Lady Bug (ChampGames, John W. Champeau)
+- Oystron (Piero Cavina)
+- Seawolf (Manuel Rotschkar)
+- Stay Frosty 2 (SpiceWare, Darrell Spice Jr.)
+- SWOOPS! (Thomas Jentzsch)
+- Ultra SCSIcide (Joe Grand)
+Everyone is more than welcome to help us to fill the gaps by defining more + games.
+