mirror of https://github.com/stella-emu/stella.git
- Games play now when double-clicked in list
Hi there! Check Cyberstella/ReadMe.txt for my current ToDo list. Feel free to add/edit/remove/suggest :-) When the *urgent* stuff is done, Cyberstella is ready to be released. Main problem at the moment is: Window does neither send me the ItemActivate message when ENTER is pressed, nor do WM_KEYDOWN messages come through when the ENTER key is pressed. Hm... Any ideas appreciated... :-) (Not really a bug, as you can start games via menu, toolbar and direct doubleclick now, but it should do on ENTER too, I'd say...) Greetings, Manuel git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@86 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -53,7 +53,6 @@ CCyberstellaView::CCyberstellaView()
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//{{AFX_DATA_INIT(CCyberstellaView)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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m_pGlobalData = new CGlobalData(GetModuleHandle(NULL));
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m_bIsPause = false;
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m_pPropertiesSet = NULL;
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@ -95,17 +94,8 @@ void CCyberstellaView::OnInitialUpdate()
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status.Format(IDS_STATUSTEXT, m_List.GetItemCount());
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SetDlgItemText(IDC_ROMCOUNT,status);
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//
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// Show rom path
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//
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//ToDo: SetDlgItemText(IDC_ROMPATH, m_pGlobalData->romDir);
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//
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// Set default button
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//
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::SendMessage( *this, DM_SETDEFID, IDC_PLAY, 0 );
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}
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/////////////////////////////////////////////////////////////////////////////
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@ -405,9 +395,7 @@ void CCyberstellaView::Initialize()
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m_List.SetImageList (&m_imglist, LVSIL_SMALL);
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// Init ListCtrl
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m_List.SetExtendedStyle(LVS_EX_FULLROWSELECT);
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m_List.insertColumns();
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m_List.setPropertiesSet(m_pPropertiesSet);
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m_List.init(m_pPropertiesSet,this);
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// Try to load the file stella.pro file
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string filename( "stella.pro" );
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@ -18,7 +18,7 @@ static char THIS_FILE[] = __FILE__;
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GameList::GameList()
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: rs("GameList")
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{
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rs.Bind(path, "ROM Path", "");
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rs.Bind(m_Path, "ROM Path", "");
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}
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GameList::~GameList()
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@ -29,6 +29,7 @@ BEGIN_MESSAGE_MAP(GameList, CListCtrl)
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//{{AFX_MSG_MAP(GameList)
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ON_NOTIFY_REFLECT(LVN_COLUMNCLICK, OnColumnclick)
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ON_NOTIFY_REFLECT(LVN_ITEMACTIVATE, OnItemActivate)
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ON_WM_KEYDOWN()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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@ -111,7 +112,7 @@ void GameList::populateRomList()
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deleteItemsAndProperties();
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// Add new content
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if(path.GetLength() > 0)
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if(m_Path.GetLength() > 0)
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{
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displayPath();
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}
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@ -137,10 +138,10 @@ void GameList::displayPath()
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BOOL first = true;
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// Do pathname
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if (path.GetAt(path.GetLength()-1) == '\\')
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searchpath = path + "*.*";
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if (m_Path.GetAt(m_Path.GetLength()-1) == '\\')
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searchpath = m_Path + "*.*";
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else
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searchpath = path + "\\*.*";
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searchpath = m_Path + "\\*.*";
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bFind = find.FindFile(searchpath);
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@ -235,7 +236,7 @@ void GameList::displayDrives()
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int itemCounter;
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// Clear path
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path = "";
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m_Path = "";
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//Enumerate drive letters and add them to list
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dwDrives = GetLogicalDrives();
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@ -284,28 +285,34 @@ void GameList::OnItemActivate(NMHDR* pNMHDR, LRESULT* pResult)
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if(strcmpi(props->get("Cartridge.Type").c_str(), "Dots") == 0)
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{
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int cutPos = path.ReverseFind('\\');
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path = path.Left(cutPos);
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int cutPos = m_Path.ReverseFind('\\');
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m_Path = m_Path.Left(cutPos);
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populateRomList();
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}
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else if(strcmpi(props->get("Cartridge.Type").c_str(), "Directory") == 0)
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{
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// Do pathname
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if (path.GetLength() <= 0)
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if (m_Path.GetLength() <= 0)
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{
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path = dir;
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m_Path = dir;
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}
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else if (path.GetAt(path.GetLength()-1) != '\\')
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else if (m_Path.GetAt(m_Path.GetLength()-1) != '\\')
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{
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path += "\\";
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path += dir;
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m_Path += "\\";
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m_Path += dir;
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}
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else
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{
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path += dir;
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m_Path += dir;
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}
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populateRomList();
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}
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else
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{
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// Notify parent to play the current game by
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// sending a faked 'Play Button Pressed' message.
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if (m_pParent) m_pParent->PostMessage(WM_COMMAND, BN_CLICKED | IDC_PLAY);
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}
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}
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*pResult = 0;
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}
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@ -357,10 +364,10 @@ CString GameList::getCurrentFile()
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int curSel = GetSelectionMark();
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if(curSel >= 0)
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{
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if (path.GetAt(path.GetLength()-1) != '\\')
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path += "\\";
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if (m_Path.GetAt(m_Path.GetLength()-1) != '\\')
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m_Path += "\\";
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filename = path + GetItemText(curSel,0);
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filename = m_Path + GetItemText(curSel,0);
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}
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return filename;
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@ -376,3 +383,11 @@ CString GameList::getCurrentName()
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return "";
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}
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void GameList::init(PropertiesSet* newPropertiesSet, CWnd* newParent)
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{
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m_pParent = newParent;
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m_pPropertiesSet = newPropertiesSet;
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SetExtendedStyle(LVS_EX_FULLROWSELECT);
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insertColumns();
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}
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@ -17,7 +17,8 @@ class GameList : public CListCtrl
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{
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private:
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// memebers saved in registry
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CString path;
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CString m_Path;
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CWnd* m_pParent;
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PropertiesSet* m_pPropertiesSet;
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// Regbinding
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// Construction
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public:
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GameList();
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virtual ~GameList();
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// Operations
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public:
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@ -42,11 +44,9 @@ public:
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// Implementation
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public:
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virtual ~GameList();
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void insertColumns();
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void populateRomList();
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void setPropertiesSet(PropertiesSet* newPropertiesSet)
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{m_pPropertiesSet = newPropertiesSet;}
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void init(PropertiesSet* newPropertiesSet, CWnd* newParent);
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void deleteItemsAndProperties();
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CString getCurrentFile();
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CString getCurrentName();
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@ -1,4 +1,4 @@
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Cyberstella V1.2 by Manuel Polik
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Cyberstella V1.2
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Currently Open Todos:
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