mirror of https://github.com/stella-emu/stella.git
Updated text files with information for the 1.3 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@170 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
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@ -9,7 +9,7 @@
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SSSS ttt eeeee llll llll aaaaa
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===============================================================================
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Release 1.2 for DOS, Linux, and Unix
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Release 1.3 for DOS, Linux, and Unix
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===============================================================================
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The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most
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@ -21,15 +21,15 @@ of your favorite Atari 2600 games again! Stella was originally developed for
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Linux by Bradford W. Mott, however, it has been ported to a number of other
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platforms.
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This is the 1.2 release of Stella for DOS, Linux, and Unix. Distributions
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This is the 1.3 release of Stella for DOS, Linux, and Unix. Distributions
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for other operating systems will appear as they become available. The three
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distributions currently available are:
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* Binary distribution for Linux (stella-1.2-linux-x86.tar.gz)
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* Binary distribution for Linux (stella-1.3-linux-x86.tar.gz)
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* Binary distribution for DOS (st12.zip)
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* Binary distribution for DOS (st13.zip)
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* Source code distribution for Linux, Unix, and DOS (stella-1.2-src.tar.gz)
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* Source code distribution for Linux, Unix, and DOS (stella-1.3-src.tar.gz)
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PLEASE DO NOT WRITE ASKING FOR ROM IMAGES TO USE WITH STELLA! ALL SUCH
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REQUESTS WILL BE IGNORED!
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@ -37,69 +37,82 @@ REQUESTS WILL BE IGNORED!
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New in this Release
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===================
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* Improved illegal CPU instruction support. Thrust and Qb will now operate
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correctly.
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* Improved TIA sound system so that games with digitized audio work
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* Improved emulation of undefined TIA reads. The ball in Video Pinball
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finally bounces off of the paddles!
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* Added saving and loading of game state to the core; X11, SDL, and DOS
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versions current support saving and loading game state
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* More accurate NTSC and PAL palettes. These palettes should be much more
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like the colors displayed on a real TV.
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* Added support for F4 bankswitching method
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* PAL color loss is now emulated. If a PAL game displays an odd number
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of scanlines then the next frame will be displayed in black & white.
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* Pitfall II DPC sound emulation completed
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* TIA emulation improved to fix some problems with Pole Position,
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Fatal Run, Dolphin, Decathlon, Robot Tank, and Hole Hunter.
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* Fixed a bug which caused the difficulty switches to operate backwards
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* Support for Pitfall II has been added, however, the enhanced sound
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provided by the DPC chip found in the Pitfall II cartridge isn't
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currently emulated.
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* Changed DPC auto-detection to use file size so that Pitfall II mods work
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* Support added for the Commavid (CV) bankswitching method.
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* Modified RIOT timer emulation so that startup values are random
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* Support added for the Megaboy cartridge.
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* Added 3F bankswitching auto-detection routine so that homebrews and
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demos work without a stella.pro entry
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* Improved Supercharger emulation including a new BIOS that shows the
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vertical blue progress bars like the real thing.
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* Updated the TIA message boxes so they look a little nicer
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* Code for the emulation core has been updated to work with newer C++
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compilers compliant with the C++ standard.
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* Latest stella.pro file included in distribution
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* Basic message support added to the TIA emulation. This allows a short
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message to overlay the TIA frame. Currently, it's used when switching
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color modes and difficulty settings.
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* Added some developer options to the core, and the ability to change game
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width, height, xstart, ystart, and others while the emulation is running.
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Added ability to switch between NTSC and PAL at runtime, and the ability
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to save the current properties to a file or to merge the changes into the
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stella.pro file; X11 and SDL versions supported for now (compile option)
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* The internal data structure for the stella.pro file was changed from
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a resizable array to a binary search tree. This results in quicker
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startup times.
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* External sound server for the X11 and SDL versions no longer required, as
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all sound code is now integrated into the core
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* An SDL port of Stella is available (requires SDL 1.2.0 or greater)
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* Changed locations of the user's config files for the X11 and SDL versions;
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the user's stellarc file is now located in $HOME/.stella/stellarc, state
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files are located in $HOME/.stella/state/ and the stella.pro file is
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located in $HOME/.stella/stella.pro
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* Added option to not load in the whole stella.pro file when starting
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Stella. This option is enabled on the X11, SDL, and DOS versions. Win32
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version is left alone since it's needed for loading multiple games from
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the UI. Saves on memory usage.
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* Changed the way options are supplied on the commandline for the X11 and
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SDL versions. Now all commandline options take exactly the same arguments
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as in the INI file.
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* Added INI file option to the X11 and SDL versions. Options can be
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specified in this file instead of entering them on the commandline. Any
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options entered on the commandline override options in the INI file.
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File is called stellarc. For the X11 and SDL versions, it can be in
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either $HOME (as $HOME/.stellarc) or in /etc (as /etc/stellarc). The
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one in $HOME has higher priority than the one in /etc.
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* Added "-accurate" command line option to choose between accurate
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(CPU-intensive) timing or less accurate (CPU-friendly) timing to X11
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and SDL versions. This is the final version of what was considered
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experimental timing code in Stella 1.2.
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* Added snapshot support to the X11 and SDL versions. Pressing F12 saves
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the current screen in PNG format. Requires PNG library.
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* Added "-sound" command line option to choose which sound backend to
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use (alsa, oss, sdl) with the X11 and SDL versions.
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* Removed stella.pro file from the binary, resulting in large space
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savings. The stella.pro file is no longer optional. For the X11 and
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SDL versions, it can be in either $HOME (as $HOME/.stella.pro) or in
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/etc (as /etc/stella.pro). The one in $HOME has higher priority than
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the one in /etc. For DOS and Win32 versions, the stella.pro file must
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be in the same directory as the executable.
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* Added the developer command line options to the X11 and SDL versions,
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which are only activated in developer builds: -Dformat, -Dwidth,
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-Dheight, -Dxstart, -Dystart, -Dmerge
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* Added pause functionality to the core. Implemented in DOS, X11, and
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SDL versions for now.
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* Fixed window resize bug in the X11 port
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* Added "-nosound" command line option to the DOS port to disable audio
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* DOS port supports a "-vsync" option to synchronize emulation with the
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video blank of the video card
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* Changed VGA code in the DOS port to use a 60Hz 320x200 and a 60Hz
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320x240 graphics mode
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* DOS port has been updated to run better under Windows NT, 2000, and XP.
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There are still issues with the sound, however, it is usable.
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* DOS port is using a new Sound Blaster driver created by Matt Conte which
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supports auto-detection of sound cards.
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* DOS port supports a STELLA_HOME environment variable that defines
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the location of config files.
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* In the DOS port the stella.pro file is searched for first in the
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current working director and then in the $STELLA_HOME directory
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* In the DOS port the ROM image is searched for first using the
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specified path, then in $STELLA_HOME/ROMS, and finally in $STELLA_HOME
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Distribution Site
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=================
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@ -12,6 +12,85 @@
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Release History
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===============================================================================
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1.2 to 1.3: (February 17, 2003)
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* Improved TIA sound system so that games with digitized audio work
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* Added saving and loading of game state to the core; X11, SDL, and DOS
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versions current support saving and loading game state
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* Added support for F4 bankswitching method
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* Pitfall II DPC sound emulation completed
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* Fixed a bug which caused the difficulty switches to operate backwards
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* Changed DPC auto-detection to use file size so that Pitfall II mods work
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* Modified RIOT timer emulation so that startup values are random
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* Added 3F bankswitching auto-detection routine so that homebrews and
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demos work without a stella.pro entry
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* Updated the TIA message boxes so they look a little nicer
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* Latest stella.pro file included in distribution
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* Added some developer options to the core, and the ability to change game
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width, height, xstart, ystart, and others while the emulation is running.
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Added ability to switch between NTSC and PAL at runtime, and the ability
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to save the current properties to a file or to merge the changes into the
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stella.pro file; X11 and SDL versions supported for now (compile option)
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* External sound server for the X11 and SDL versions no longer required, as
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all sound code is now integrated into the core
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* Changed locations of the user's config files for the X11 and SDL versions;
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the user's stellarc file is now located in $HOME/.stella/stellarc, state
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files are located in $HOME/.stella/state/ and the stella.pro file is
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located in $HOME/.stella/stella.pro
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* Changed the way options are supplied on the commandline for the X11 and
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SDL versions. Now all commandline options take exactly the same arguments
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as in the INI file.
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* Added "-accurate" command line option to choose between accurate
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(CPU-intensive) timing or less accurate (CPU-friendly) timing to X11
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and SDL versions. This is the final version of what was considered
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experimental timing code in Stella 1.2.
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* Added "-sound" command line option to choose which sound backend to
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use (alsa, oss, sdl) with the X11 and SDL versions.
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* Added the developer command line options to the X11 and SDL versions,
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which are only activated in developer builds: -Dformat, -Dwidth,
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-Dheight, -Dxstart, -Dystart, -Dmerge
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* Fixed window resize bug in the X11 port
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* Added "-nosound" command line option to the DOS port to disable audio
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* DOS port supports a "-vsync" option to synchronize emulation with the
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video blank of the video card
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* Changed VGA code in the DOS port to use a 60Hz 320x200 and a 60Hz
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320x240 graphics mode
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* DOS port has been updated to run better under Windows NT, 2000, and XP.
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There are still issues with the sound, however, it is usable.
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* DOS port is using a new Sound Blaster driver created by Matt Conte which
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supports auto-detection of sound cards.
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* DOS port supports a STELLA_HOME environment variable that defines
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the location of config files.
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* In the DOS port the stella.pro file is searched for first in the
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current working director and then in the $STELLA_HOME directory
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* In the DOS port the ROM image is searched for first using the
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specified path, then in $STELLA_HOME/ROMS, and finally in $STELLA_HOME
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Cyberstella 1.2.1 (May 16, 2002)
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* Removed the built-in games until some legal stuff is sorted out
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@ -12,7 +12,7 @@
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License Information and Copyright Notice
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===============================================================================
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Copyright (C) 1995-2002 Bradford W. Mott <bwmott@acm.org>
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Copyright (C) 1995-2003 Bradford W. Mott <bwmott@acm.org>
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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This is release 1.2 of Stella. Stella is a multi-platform Atari 2600 VCS
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This is release 1.3 of Stella. Stella is a multi-platform Atari 2600 VCS
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emulator which allows you to play all of your favorite Atari 2600 games
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on your PC. You'll find the Stella Users Manual in the docs subdirectory.
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If you'd like to verify that you have the latest release of Stella visit
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Enjoy,
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The Stella Team
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April 21, 2002
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February 17, 2003
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