updated Quadtari docs

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Thomas Jentzsch 2020-09-07 20:48:36 +02:00
parent 6c06d05c95
commit 68fd3670b3
1 changed files with 38 additions and 32 deletions

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@ -1784,7 +1784,7 @@
</tr> </tr>
<tr> <tr>
<td>Switch mouse between controller emulation modes</br>(see <b>Game Properties - <a href="#Controller">Controller</a></b>)</td> <td>Switch mouse between controller emulation modes</br>(see <b><a href="#Controller">Controller Properties</a></b>)</td>
<td>Control + 0</td> <td>Control + 0</td>
<td>Control + 0</td> <td>Control + 0</td>
</tr> </tr>
@ -1870,16 +1870,16 @@
<tr><td>End</td><td>Move cursor to end of line</td></tr> <tr><td>End</td><td>Move cursor to end of line</td></tr>
<tr><td>Delete</td><td>Remove character to right of cursor</td></tr> <tr><td>Delete</td><td>Remove character to right of cursor</td></tr>
<tr><td>Backspace</td><td>Remove character to left of cursor</td></tr> <tr><td>Backspace</td><td>Remove character to left of cursor</td></tr>
<tr><td>Control-a</td><td>Same function as 'Home'</td></tr> <tr><td>Control + a</td><td>Same function as 'Home'</td></tr>
<tr><td>Control-e</td><td>Same function as 'End'</td></tr> <tr><td>Control + e</td><td>Same function as 'End'</td></tr>
<tr><td>Control-d</td><td>Same function as 'Delete'</td></tr> <tr><td>Control + d</td><td>Same function as 'Delete'</td></tr>
<tr><td>Control-k</td><td>Remove all characters from cursor to end of line</td></tr> <tr><td>Control + k</td><td>Remove all characters from cursor to end of line</td></tr>
<tr><td>Control-u</td><td>Remove all characters from cursor to beginning of line</td></tr> <tr><td>Control + u</td><td>Remove all characters from cursor to beginning of line</td></tr>
<tr><td>Control-w</td><td>Remove entire word to left of cursor</td></tr> <tr><td>Control + w</td><td>Remove entire word to left of cursor</td></tr>
<tr><td>Control-Left</td><td>Move cursor to beginning of word to the left</td></tr> <tr><td>Control + Left</td><td>Move cursor to beginning of word to the left</td></tr>
<tr><td>Control-Right</td><td>Move cursor to beginning of word to the right</td></tr> <tr><td>Control + Right</td><td>Move cursor to beginning of word to the right</td></tr>
<tr><td>Control-c</td><td>Copy entire line to clipboard (not complete)</td></tr> <tr><td>Control + c</td><td>Copy entire line to clipboard (not complete)</td></tr>
<tr><td>Control-v</td><td>Paste clipboard contents (not complete)</td></tr> <tr><td>Control + v</td><td>Paste clipboard contents (not complete)</td></tr>
</table> </table>
</blockquote></br> </blockquote></br>
@ -2410,12 +2410,12 @@
<tr> <tr>
<td><pre>-modcombo &lt;1|0&gt;</pre></td> <td><pre>-modcombo &lt;1|0&gt;</pre></td>
<td>Use modifier(Shift/Alt/Control)-x key combos. This is normally enabled, <td>Use modifier(Shift/Alt/Control) + x key combos. This is normally enabled,
since the 'Quit' command is tied to 'Control-q'. However, there are times since the 'Quit' command is tied to 'Control + q'. However, there are times
when you want to disable them.</br> when you want to disable them.</br>
E.g. a 2-player game is using either the 'f' or 'r' keys for movement, E.g. a 2-player game is using either the 'f' or 'r' keys for movement,
and pressing Control (for Fire) will perform an unwanted action and pressing Control (for Fire) will perform an unwanted action
associated with Control-r or Control-f default keys.</td> associated with 'Control + r' or 'Control + f' default keys.</td>
</tr> </tr>
<tr> <tr>
@ -2769,7 +2769,7 @@
<tr> <tr>
<td><pre>-bs &lt;type&gt;</pre></td> <td><pre>-bs &lt;type&gt;</pre></td>
<td>Set "Cart.Type" property. See the <a href="#Properties"><b>Game Properties</b></a> section <td>Set "Cart.Type" property. See the <a href="#Emulation"><b>Emulation Properties</b></a> section
for valid types.</td> for valid types.</td>
</tr> </tr>
@ -2810,51 +2810,51 @@
<tr> <tr>
<td><pre>-lc &lt;type&gt;</pre></td> <td><pre>-lc &lt;type&gt;</pre></td>
<td>Set "Controller.Left" property. See the <a href="#Properties"><b>Game Properties</b></a> <td>Set "Controller.Left" property. See the <a href="#Controller"><b>Controller Properties</b></a>
section for valid types.</td> section for valid types.</td>
</tr> </tr>
<tr> <tr>
<td><pre>-lq1 &lt;type&gt;</pre></td> <td><pre>-lq1 &lt;type&gt;</pre></td>
<td>Set "Controller.Left1" property for QuadTari. See the <a href="#Properties"><b>Game Properties</b></a> <td>Set "Controller.Left1" property for QuadTari. See the <a href="#Quadtari"><b>QuadTari Properties</b></a>
section for valid types.</td> section for valid types.</td>
</tr> </tr>
<tr> <tr>
<td><pre>-lq2 &lt;type&gt;</pre></td> <td><pre>-lq2 &lt;type&gt;</pre></td>
<td>Set "Controller.Left2" property for QuadTari. See the <a href="#Properties"><b>Game Properties</b></a> <td>Set "Controller.Left2" property for QuadTari. See the <a href="#Quadtari"><b>QuadTari Properties</b></a>
section for valid types.</td> section for valid types.</td>
</tr> </tr>
<tr> <tr>
<td><pre>-rc &lt;type&gt;</pre></td> <td><pre>-rc &lt;type&gt;</pre></td>
<td>Set "Controller.Right" property. See the <a href="#Properties"><b>Game Properties</b></a> <td>Set "Controller.Right" property. See the <a href="#Controller"><b>Controller Properties</b></a>
section for valid types.</td> section for valid types.</td>
</tr> </tr>
<tr> <tr>
<td><pre>-rq1 &lt;type&gt;</pre></td> <td><pre>-rq1 &lt;type&gt;</pre></td>
<td>Set "Controller.Right1" property for QuadTari. See the <a href="#Properties"><b>Game Properties</b></a> <td>Set "Controller.Right1" property for QuadTari. See the <a href="#Quadtari"><b>QuadTari Properties</b></a>
section for valid types.</td> section for valid types.</td>
</tr> </tr>
<tr> <tr>
<td><pre>-rq2 &lt;type&gt;</pre></td> <td><pre>-rq2 &lt;type&gt;</pre></td>
<td>Set "Controller.Right2" property for QuadTari. See the <a href="#Properties"><b>Game Properties</b></a> <td>Set "Controller.Right2" property for QuadTari. See the <a href="#Quadtari"><b>QuadTari Properties</b></a>
section for valid types.</td> section for valid types.</td>
</tr> </tr>
<tr> <tr>
<td><pre>-bc &lt;type&gt;</pre></td> <td><pre>-bc &lt;type&gt;</pre></td>
<td>Set both "Controller.Left" and "Controller.Right" properties. <td>Set both "Controller.Left" and "Controller.Right" properties.
See the <a href="#Properties"><b>Game Properties</b></a> section for valid types.</td> See the <a href="#Controller"><b>Controller Properties</b></a> section for valid types.</td>
</tr> </tr>
<tr> <tr>
<td><pre>-aq &lt;type&gt;</pre></td> <td><pre>-aq &lt;type&gt;</pre></td>
<td>Set "Controller.Left1", "Controller.Left2", "Controller.Right1" and "Controller.Right2" properties for QuadTari. <td>Set "Controller.Left1", "Controller.Left2", "Controller.Right1" and "Controller.Right2" properties for QuadTari.
See the <a href="#Properties"><b>Game Properties</b></a> section for valid types.</td> See the <a href="#Quadtari"><b>QuadTari Properties</b></a> section for valid types.</td>
</tr> </tr>
<tr> <tr>
@ -2875,12 +2875,12 @@
<tr> <tr>
<td><pre>-ma &lt;Auto|XY&gt;</pre></td> <td><pre>-ma &lt;Auto|XY&gt;</pre></td>
<td>Set "Controller.MouseAxis" property. <td>Set "Controller.MouseAxis" property.
See the <a href="#Properties"><b>Game Properties</b></a> section for valid types.</td> See the <a href="#Controller"><b>Controller Properties</b></a> section for valid types.</td>
</tr> </tr>
<tr> <tr>
<td><pre>-format &lt;format&gt;</pre></td> <td><pre>-format &lt;format&gt;</pre></td>
<td>Set "Display.Format" property. See the <a href="#Properties"><b>Game Properties</b></a> section <td>Set "Display.Format" property. See the <a href="#Emulation"><b>Emulation Properties</b></a> section
for valid formats.</td></td> for valid formats.</td></td>
</tr> </tr>
@ -3487,7 +3487,7 @@
showing <i>all</i> files (with no restriction on file name).</li> showing <i>all</i> files (with no restriction on file name).</li>
<br><li><b>Reload listing</b>: Selecting this performs a reload of the <br><li><b>Reload listing</b>: Selecting this performs a reload of the
current listing. It is an alternative to pressing the Control-r current listing. It is an alternative to pressing the 'Control + r'
key combo.</li> key combo.</li>
</ol></p> </ol></p>
</blockquote></br> </blockquote></br>
@ -3554,7 +3554,7 @@
<li>Any other devices will be ignored.</li> <li>Any other devices will be ignored.</li>
<li>The assignment ordering of Stelladaptor/2600-daptor to port can be redefined with <li>The assignment ordering of Stelladaptor/2600-daptor to port can be redefined with
'saport' (see description in <a href="#CommandLine"><b>Using the Command Line</b></a>) and dynamically with the 'Control-1' key 'saport' (see description in <a href="#CommandLine"><b>Using the Command Line</b></a>) and dynamically with the 'Control + 1' key
combo.</li> combo.</li>
</ul> </ul>
</blockquote></br> </blockquote></br>
@ -4067,8 +4067,9 @@ Ms Pac-Man (Stella extended codes):
<p>Each block in a property file consists of a set of properties for a single <p>Each block in a property file consists of a set of properties for a single
game. Stella supports the properties described below:</p> game. Stella supports the properties described below:</p>
<h3><a name="Emulation"><b>Emulation Properties</b></a></h3>
<p> <p>
<a><img src="graphics/options_gameinfo_emulation.png"></a> <img src="graphics/options_gameinfo_emulation.png">
</p> </p>
<table CELLSPACING="10"> <table CELLSPACING="10">
@ -4193,8 +4194,9 @@ Ms Pac-Man (Stella extended codes):
<p><b>Note:</b> Items marked as '*' are deprecated, and will probably be <p><b>Note:</b> Items marked as '*' are deprecated, and will probably be
removed in a future release.</p> removed in a future release.</p>
--> -->
<h3><a name="Consoler"><b>Console Properties</b></a></h3>
<p> <p>
<a><img src="graphics/options_gameinfo_console.png"></a> <img src="graphics/options_gameinfo_console.png">
</p> </p>
<table CELLSPACING="10"> <table CELLSPACING="10">
@ -4218,8 +4220,9 @@ Ms Pac-Man (Stella extended codes):
</table> </table>
</br> </br>
<h3><a name="Controller"><b>Controller Properties</b></a></h3>
<p> <p>
<a name="Controller"><img src="graphics/options_gameinfo_controller.png"></a> <img src="graphics/options_gameinfo_controller.png">
</p> </p>
<table CELLSPACING="10"> <table CELLSPACING="10">
<tr> <tr>
@ -4311,8 +4314,9 @@ Ms Pac-Man (Stella extended codes):
</table> </table>
</br> </br>
<h3><a name="Quadtari"><b>QuadTari Properties</b></h3></a>
<p> <p>
<a name="Quadtari"><img src="graphics/options_gameinfo_quadtari.png"></a> <img src="graphics/options_gameinfo_quadtari.png">
</p> </p>
<table CELLSPACING="10"> <table CELLSPACING="10">
<tr> <tr>
@ -4327,6 +4331,7 @@ Ms Pac-Man (Stella extended codes):
<table cellpadding="2" border="1"> <table cellpadding="2" border="1">
<tr><th>&nbsp;Type&nbsp;</th><th>Description</th></tr> <tr><th>&nbsp;Type&nbsp;</th><th>Description</th></tr>
<tr><td>Joystick</td><td>Atari's famous black joystick that was originally included with the system.</td></tr> <tr><td>Joystick</td><td>Atari's famous black joystick that was originally included with the system.</td></tr>
<tr><td>Paddles </td><td>Standard paddle controllers, only (up to 8) fire buttons supported for QuadTari.</td></tr>
<tr><td>Driving</td><td>Looks like a paddle, but allows 360° movement. Only one unit per connector, unlike paddles which were sold in pairs.</td></tr> <tr><td>Driving</td><td>Looks like a paddle, but allows 360° movement. Only one unit per connector, unlike paddles which were sold in pairs.</td></tr>
<tr><td><a href="http://atariage.com/store/index.php?l=product_list&c=98">AtariVox</a></td><td>A SpeakJet based unlimited-vocabulary speech/sound synthesizer with 32K EEPROM.</td></tr> <tr><td><a href="http://atariage.com/store/index.php?l=product_list&c=98">AtariVox</a></td><td>A SpeakJet based unlimited-vocabulary speech/sound synthesizer with 32K EEPROM.</td></tr>
<tr><td>SaveKey</td><td>A 32K EEPROM for saving high scores, etc. (the EEPROM portion of an AtariVox).</td></tr> <tr><td>SaveKey</td><td>A 32K EEPROM for saving high scores, etc. (the EEPROM portion of an AtariVox).</td></tr>
@ -4335,8 +4340,9 @@ Ms Pac-Man (Stella extended codes):
</table> </table>
</br> </br>
<h3><a name="Cartridge"><b>Cartridge Properties</b></h3></a>
<p> <p>
<a><img src="graphics/options_gameinfo_cartridge.png"></a> <img src="graphics/options_gameinfo_cartridge.png">
</p> </p>
<table CELLSPACING="10"> <table CELLSPACING="10">
<tr> <tr>