Some experimentation with mouse tracking in the TIA widget.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@679 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2005-07-19 18:21:28 +00:00
parent 570d8735ed
commit 6528e5d75a
4 changed files with 15 additions and 15 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: TiaOutputWidget.cxx,v 1.1 2005-07-19 17:59:58 stephena Exp $
// $Id: TiaOutputWidget.cxx,v 1.2 2005-07-19 18:21:27 stephena Exp $
//
// Based on code from ScummVM - Scumm Interpreter
// Copyright (C) 2002-2004 The ScummVM project
@ -61,6 +61,12 @@ void TiaOutputWidget::advance(int frames)
_dirty = true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TiaOutputWidget::handleMouseDown(int x, int y, int button, int clickCount)
{
cerr << "TiaOutputWidget button press: x = " << x << ", y = " << y << endl;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TiaOutputWidget::drawWidget(bool hilite)
{

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: TiaOutputWidget.hxx,v 1.1 2005-07-19 17:59:58 stephena Exp $
// $Id: TiaOutputWidget.hxx,v 1.2 2005-07-19 18:21:27 stephena Exp $
//
// Based on code from ScummVM - Scumm Interpreter
// Copyright (C) 2002-2004 The ScummVM project
@ -34,24 +34,26 @@ class TiaOutputWidget : public Widget, public CommandSender
TiaOutputWidget(GuiObject *boss, int x, int y, int w, int h);
virtual ~TiaOutputWidget();
// Eventually, these methods will enable access to the onscreen TIA image
// For example, clicking an area may cause an action
// (fill to this scanline, etc).
/*
virtual void handleMouseDown(int x, int y, int button, int clickCount);
virtual void handleMouseUp(int x, int y, int button, int clickCount);
virtual void handleMouseWheel(int x, int y, int direction);
virtual bool handleKeyDown(int ascii, int keycode, int modifiers);
virtual bool handleKeyUp(int ascii, int keycode, int modifiers);
virtual void handleCommand(CommandSender* sender, int cmd, int data, int id);
*/
virtual bool wantsFocus() { return false; }
void advanceScanline(int lines);
void advance(int frames);
protected:
void drawWidget(bool hilite);
bool wantsFocus() { return false; }
void handleMouseDown(int x, int y, int button, int clickCount);
private:
bool _dirty;

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBuffer.cxx,v 1.53 2005-07-19 17:59:58 stephena Exp $
// $Id: FrameBuffer.cxx,v 1.54 2005-07-19 18:21:27 stephena Exp $
//============================================================================
#include <sstream>
@ -45,8 +45,6 @@ FrameBuffer::FrameBuffer(OSystem* osystem)
myPauseStatus(false),
theRedrawOverlayIndicator(false),
myOverlayRedraws(2),
theScanlineAdvanceIndicator(0),
theFrameAdvanceIndicator(0),
myMessageTime(0),
myMessageText(""),
myNumRedraws(0)

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBuffer.hxx,v 1.48 2005-07-19 17:59:59 stephena Exp $
// $Id: FrameBuffer.hxx,v 1.49 2005-07-19 18:21:28 stephena Exp $
//============================================================================
#ifndef FRAMEBUFFER_HXX
@ -52,7 +52,7 @@ enum FrameStyle {
All GUI elements (ala ScummVM) are drawn here as well.
@author Stephen Anthony
@version $Id: FrameBuffer.hxx,v 1.48 2005-07-19 17:59:59 stephena Exp $
@version $Id: FrameBuffer.hxx,v 1.49 2005-07-19 18:21:28 stephena Exp $
*/
class FrameBuffer
{
@ -454,12 +454,6 @@ class FrameBuffer
// Number of times menu have been drawn
int myOverlayRedraws;
// Indicates how many scanlines the emulation should advance
int theScanlineAdvanceIndicator;
// Indicates how many frames the emulation should advance
int theFrameAdvanceIndicator;
// Message timer
Int32 myMessageTime;