Some experimentation with mouse tracking in the TIA widget.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@679 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2005-07-19 18:21:28 +00:00
parent 570d8735ed
commit 6528e5d75a
4 changed files with 15 additions and 15 deletions

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: TiaOutputWidget.cxx,v 1.1 2005-07-19 17:59:58 stephena Exp $ // $Id: TiaOutputWidget.cxx,v 1.2 2005-07-19 18:21:27 stephena Exp $
// //
// Based on code from ScummVM - Scumm Interpreter // Based on code from ScummVM - Scumm Interpreter
// Copyright (C) 2002-2004 The ScummVM project // Copyright (C) 2002-2004 The ScummVM project
@ -61,6 +61,12 @@ void TiaOutputWidget::advance(int frames)
_dirty = true; _dirty = true;
} }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TiaOutputWidget::handleMouseDown(int x, int y, int button, int clickCount)
{
cerr << "TiaOutputWidget button press: x = " << x << ", y = " << y << endl;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TiaOutputWidget::drawWidget(bool hilite) void TiaOutputWidget::drawWidget(bool hilite)
{ {

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: TiaOutputWidget.hxx,v 1.1 2005-07-19 17:59:58 stephena Exp $ // $Id: TiaOutputWidget.hxx,v 1.2 2005-07-19 18:21:27 stephena Exp $
// //
// Based on code from ScummVM - Scumm Interpreter // Based on code from ScummVM - Scumm Interpreter
// Copyright (C) 2002-2004 The ScummVM project // Copyright (C) 2002-2004 The ScummVM project
@ -34,24 +34,26 @@ class TiaOutputWidget : public Widget, public CommandSender
TiaOutputWidget(GuiObject *boss, int x, int y, int w, int h); TiaOutputWidget(GuiObject *boss, int x, int y, int w, int h);
virtual ~TiaOutputWidget(); virtual ~TiaOutputWidget();
// Eventually, these methods will enable access to the onscreen TIA image // Eventually, these methods will enable access to the onscreen TIA image
// For example, clicking an area may cause an action // For example, clicking an area may cause an action
// (fill to this scanline, etc). // (fill to this scanline, etc).
/* /*
virtual void handleMouseDown(int x, int y, int button, int clickCount);
virtual void handleMouseUp(int x, int y, int button, int clickCount); virtual void handleMouseUp(int x, int y, int button, int clickCount);
virtual void handleMouseWheel(int x, int y, int direction); virtual void handleMouseWheel(int x, int y, int direction);
virtual bool handleKeyDown(int ascii, int keycode, int modifiers); virtual bool handleKeyDown(int ascii, int keycode, int modifiers);
virtual bool handleKeyUp(int ascii, int keycode, int modifiers); virtual bool handleKeyUp(int ascii, int keycode, int modifiers);
virtual void handleCommand(CommandSender* sender, int cmd, int data, int id); virtual void handleCommand(CommandSender* sender, int cmd, int data, int id);
*/ */
virtual bool wantsFocus() { return false; }
void advanceScanline(int lines); void advanceScanline(int lines);
void advance(int frames); void advance(int frames);
protected: protected:
void drawWidget(bool hilite); void drawWidget(bool hilite);
bool wantsFocus() { return false; }
void handleMouseDown(int x, int y, int button, int clickCount);
private: private:
bool _dirty; bool _dirty;

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: FrameBuffer.cxx,v 1.53 2005-07-19 17:59:58 stephena Exp $ // $Id: FrameBuffer.cxx,v 1.54 2005-07-19 18:21:27 stephena Exp $
//============================================================================ //============================================================================
#include <sstream> #include <sstream>
@ -45,8 +45,6 @@ FrameBuffer::FrameBuffer(OSystem* osystem)
myPauseStatus(false), myPauseStatus(false),
theRedrawOverlayIndicator(false), theRedrawOverlayIndicator(false),
myOverlayRedraws(2), myOverlayRedraws(2),
theScanlineAdvanceIndicator(0),
theFrameAdvanceIndicator(0),
myMessageTime(0), myMessageTime(0),
myMessageText(""), myMessageText(""),
myNumRedraws(0) myNumRedraws(0)

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: FrameBuffer.hxx,v 1.48 2005-07-19 17:59:59 stephena Exp $ // $Id: FrameBuffer.hxx,v 1.49 2005-07-19 18:21:28 stephena Exp $
//============================================================================ //============================================================================
#ifndef FRAMEBUFFER_HXX #ifndef FRAMEBUFFER_HXX
@ -52,7 +52,7 @@ enum FrameStyle {
All GUI elements (ala ScummVM) are drawn here as well. All GUI elements (ala ScummVM) are drawn here as well.
@author Stephen Anthony @author Stephen Anthony
@version $Id: FrameBuffer.hxx,v 1.48 2005-07-19 17:59:59 stephena Exp $ @version $Id: FrameBuffer.hxx,v 1.49 2005-07-19 18:21:28 stephena Exp $
*/ */
class FrameBuffer class FrameBuffer
{ {
@ -454,12 +454,6 @@ class FrameBuffer
// Number of times menu have been drawn // Number of times menu have been drawn
int myOverlayRedraws; int myOverlayRedraws;
// Indicates how many scanlines the emulation should advance
int theScanlineAdvanceIndicator;
// Indicates how many frames the emulation should advance
int theFrameAdvanceIndicator;
// Message timer // Message timer
Int32 myMessageTime; Int32 myMessageTime;