mirror of https://github.com/stella-emu/stella.git
Ported RewindManager to use LinkedObjectPool class.
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@ -25,8 +25,8 @@
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* A fixed-size object-pool based doubly-linked list that makes use of
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* multiple STL lists, to reduce frequent (de)allocations.
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*
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* This structure acts like a queue (adds to end, removes from beginning),
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* but also allows for removal at any location in the queue.
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* This structure can be used as either a stack or queue, but also allows
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* for removal at any location in the list.
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*
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* There are two internal lists; one stores active nodes, and the other
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* stores pool nodes that have been 'deleted' from the active list (note
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@ -61,9 +61,29 @@ class LinkedObjectPool
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}
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/**
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* Add a new node at the end of the active list, and return a reference to
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* that node. The reference may then be modified; ie, you're able to change
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* the data located at that node.
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* Return a reference to the element at the first node in the active list.
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*/
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T& first() { return myList.front(); }
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/**
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* Return a reference to the element at the last node in the active list.
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*/
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T& last() { return myList.back(); }
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/**
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* Add a new node at beginning of the active list, and return a reference
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* to that nodes' data. The reference may then be modified; ie, you're
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* able to change the data located at that node.
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*/
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T& addFirst() {
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myList.splice(myList.begin(), myPool, myPool.begin());
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return myList.front();
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}
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/**
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* Add a new node at the end of the active list, and return a reference
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* to that nodes' data. The reference may then be modified; ie, you're
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* able to change the data located at that node.
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*/
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T& addLast() {
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myList.splice(myList.end(), myPool, myPool.begin());
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@ -71,13 +91,22 @@ class LinkedObjectPool
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}
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/**
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* Return a reference to the element at the first node.
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* The reference may not be modified.
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* Remove the first node of the active list.
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*/
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const T& first() const { return myList.front(); }
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void removeFirst() {
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myPool.splice(myPool.end(), myList, myList.begin());
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}
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/**
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* Remove a single element at position of the iterator +- the offset.
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* Remove the last node of the active list.
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*/
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void removeLast() {
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myPool.splice(myPool.end(), myList, std::prev(myList.end(), 1));
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}
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/**
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* Convenience method to remove a single element from the active list at
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* position of the iterator +- the offset.
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*/
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void remove(const_iter i, Int32 offset = 0) {
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myPool.splice(myPool.end(), myList,
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@ -85,37 +114,38 @@ class LinkedObjectPool
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}
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/**
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* Remove a single element by index, offset from the beginning of the list.
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* (ie, '0' means first element, '1' is second, and so on).
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* Convenience method to remove a single element from the active list by
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* index, offset from the beginning of the list. (ie, '0' means first
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* element, '1' is second, and so on).
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*/
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void remove(uInt32 index) {
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myPool.splice(myPool.end(), myList, std::next(myList.begin(), index));
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}
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/**
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* Convenience method to remove the first element in the list.
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*/
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void removeFirst() {
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myPool.splice(myPool.end(), myList, myList.begin());
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}
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/**
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* Convenience method to remove a range of elements from 'index' to the
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* end of the list.
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* end of the active list.
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*/
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void removeLast(uInt32 index) {
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myPool.splice(myPool.end(), myList, std::next(myList.begin(), index), myList.end());
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}
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/**
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* Erase entire contents of active list.
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*/
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void clear() {
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myPool.splice(myPool.end(), myList, myList.begin(), myList.end());
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}
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/** Access the list with iterators, just as you would a normal C++ STL list */
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iter begin() { return myList.begin(); }
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iter end() { return myList.end(); }
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const_iter begin() const { return myList.cbegin(); }
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const_iter end() const { return myList.cend(); }
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uInt32 size() const { return myList.size(); }
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bool empty() const { return size() == 0; }
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bool full() const { return size() >= CAPACITY; }
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uInt32 size() const { return myList.size(); }
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bool empty() const { return myList.size() == 0; }
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bool full() const { return myList.size() >= CAPACITY; }
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private:
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std::list<T> myList, myPool;
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@ -32,16 +32,16 @@ RewindManager::RewindManager(OSystem& system, StateManager& statemgr)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool RewindManager::addState(const string& message)
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{
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RewindPtr state = make_unique<RewindState>(); // TODO: get this from object pool
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Serializer& s = state->data;
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if(myStateList.full())
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myStateList.removeLast(); // remove the oldest state file
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RewindState& state = myStateList.addFirst();
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Serializer& s = state.data;
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s.reset(); // rewind Serializer internal buffers
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if(myStateManager.saveState(s) && myOSystem.console().tia().saveDisplay(s))
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{
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state->message = "Rewind " + message;
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// Add to the list TODO: should check against current size
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myStateList.emplace_front(std::move(state));
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state.message = "Rewind " + message;
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return true;
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}
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return false;
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@ -50,18 +50,18 @@ bool RewindManager::addState(const string& message)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool RewindManager::rewindState()
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{
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if(myStateList.size() > 0)
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if(!myStateList.empty())
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{
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RewindPtr state = std::move(myStateList.front());
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myStateList.pop_front(); // TODO: add 'state' to object pool
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Serializer& s = state->data;
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RewindState& state = myStateList.first();
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Serializer& s = state.data;
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s.reset(); // rewind Serializer internal buffers
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myStateManager.loadState(s);
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myOSystem.console().tia().loadDisplay(s);
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// Show message indicating the rewind state
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myOSystem.frameBuffer().showMessage(state->message);
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myOSystem.frameBuffer().showMessage(state.message);
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myStateList.removeFirst();
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return true;
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}
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@ -21,17 +21,12 @@
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class OSystem;
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class StateManager;
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#include <list>
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#include "LinkedObjectPool.hxx"
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#include "bspf.hxx"
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/**
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This class is used to save (and later 'rewind') system save states.
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TODO: This will eventually be converted to use object pools
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Currently, it uses a C++ doubly-linked list as a stack, with
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add/remove happening at the front of the list
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Also, the additions are currently unbounded
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@author Stephen Anthony
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*/
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class RewindManager
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@ -54,12 +49,12 @@ class RewindManager
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*/
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bool rewindState();
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bool empty() const { return myStateList.size() == 0; }
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bool empty() const { return myStateList.empty(); }
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void clear() { myStateList.clear(); }
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private:
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// Maximum number of states to save
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static constexpr uInt32 MAX_SIZE = 100; // FIXME: use this
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static constexpr uInt32 MAX_SIZE = 100;
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OSystem& myOSystem;
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StateManager& myStateManager;
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@ -67,10 +62,13 @@ class RewindManager
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struct RewindState {
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Serializer data;
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string message;
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// We do nothing on object instantiation or copy
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RewindState() { }
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RewindState(const RewindState&) { }
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};
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using RewindPtr = unique_ptr<RewindState>;
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std::list<RewindPtr> myStateList;
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Common::LinkedObjectPool<RewindState, MAX_SIZE> myStateList;
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private:
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// Following constructors and assignment operators not supported
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