Various fixes to latest sound code (style, clang-tidy, etc.)

This commit is contained in:
Stephen Anthony 2024-08-07 12:14:07 -02:30
parent e8a9fe282a
commit 637c194f80
5 changed files with 31 additions and 22 deletions

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@ -18,7 +18,7 @@
#ifndef STATE_MANAGER_HXX #ifndef STATE_MANAGER_HXX
#define STATE_MANAGER_HXX #define STATE_MANAGER_HXX
#define STATE_HEADER "06070002state" #define STATE_HEADER "06070010state"
class OSystem; class OSystem;
class RewindManager; class RewindManager;

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@ -36,8 +36,10 @@ namespace {
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Audio::Audio() Audio::Audio()
{ {
for (uInt8 i = 0; i <= 0x1e; ++i) myMixingTableSum[i] = mixingTableEntry(i, 0x1e); for (uInt8 i = 0; i <= 0x1e; ++i)
for (uInt8 i = 0; i <= 0x0f; ++i) myMixingTableIndividual[i] = mixingTableEntry(i, 0x0f); myMixingTableSum[i] = mixingTableEntry(i, 0x1e);
for (uInt8 i = 0; i <= 0x0f; ++i)
myMixingTableIndividual[i] = mixingTableEntry(i, 0x0f);
reset(); reset();
} }
@ -45,11 +47,9 @@ Audio::Audio()
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Audio::reset() void Audio::reset()
{ {
mySumChannel0 = mySumChannel1 = mySumCt = 0;
myCounter = 0; myCounter = 0;
mySampleIndex = 0; mySampleIndex = 0;
sumChannel0 = 0;
sumChannel1 = 0;
sumCt = 0;
myChannel0.reset(); myChannel0.reset();
myChannel1.reset(); myChannel1.reset();
@ -67,13 +67,11 @@ void Audio::setAudioQueue(const shared_ptr<AudioQueue>& queue)
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Audio::createSample() void Audio::createSample()
{ {
// calculate average of all recent volume samples. the average for each // Calculate average of all recent volume samples. the average for each
// channel is mixed to create a single audible value // channel is mixed to create a single audible value
const uInt8 sample0 = (uInt8)(sumChannel0/sumCt); const auto sample0 = static_cast<uInt8>(mySumChannel0 / mySumCt);
const uInt8 sample1 = (uInt8)(sumChannel1/sumCt); const auto sample1 = static_cast<uInt8>(mySumChannel1 / mySumCt);
sumChannel0 = 0; mySumChannel0 = mySumChannel1 = mySumCt = 0;
sumChannel1 = 0;
sumCt = 0;
addSample(sample0, sample1); addSample(sample0, sample1);
#ifdef GUI_SUPPORT #ifdef GUI_SUPPORT
@ -115,6 +113,11 @@ bool Audio::save(Serializer& out) const
if (!myChannel0.save(out)) return false; if (!myChannel0.save(out)) return false;
if (!myChannel1.save(out)) return false; if (!myChannel1.save(out)) return false;
out.putInt(mySumChannel0);
out.putInt(mySumChannel1);
out.putInt(mySumCt);
#ifdef GUI_SUPPORT #ifdef GUI_SUPPORT
out.putLong(static_cast<uInt64>(mySamples.size())); out.putLong(static_cast<uInt64>(mySamples.size()));
out.putByteArray(mySamples.data(), mySamples.size()); out.putByteArray(mySamples.data(), mySamples.size());
@ -144,6 +147,11 @@ bool Audio::load(Serializer& in)
if (!myChannel0.load(in)) return false; if (!myChannel0.load(in)) return false;
if (!myChannel1.load(in)) return false; if (!myChannel1.load(in)) return false;
mySumChannel0 = in.getInt();
mySumChannel1 = in.getInt();
mySumCt = in.getInt();
#ifdef GUI_SUPPORT #ifdef GUI_SUPPORT
const uInt64 sampleSize = in.getLong(); const uInt64 sampleSize = in.getLong();
ByteArray samples(sampleSize); ByteArray samples(sampleSize);

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@ -68,9 +68,9 @@ class Audio : public Serializable
AudioChannel myChannel0; AudioChannel myChannel0;
AudioChannel myChannel1; AudioChannel myChannel1;
uInt32 sumChannel0; uInt32 mySumChannel0{0};
uInt32 sumChannel1; uInt32 mySumChannel1{0};
uInt32 sumCt; uInt32 mySumCt{0};
std::array<Int16, 0x1e + 1> myMixingTableSum; std::array<Int16, 0x1e + 1> myMixingTableSum;
std::array<Int16, 0x0f + 1> myMixingTableIndividual; std::array<Int16, 0x0f + 1> myMixingTableIndividual;
@ -96,11 +96,11 @@ class Audio : public Serializable
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Audio::tick() void Audio::tick()
{ {
// volume for each channel is sampled every color clock. the average of // Volume for each channel is sampled every color clock. the average of
// these samples will be taken twice a scanline in the phase1() function // these samples will be taken twice a scanline in the phase1() function
sumChannel0 += (uInt32)myChannel0.actualVolume(); mySumChannel0 += static_cast<uInt32>(myChannel0.actualVolume());
sumChannel1 += (uInt32)myChannel1.actualVolume(); mySumChannel1 += static_cast<uInt32>(myChannel1.actualVolume());
sumCt++; mySumCt++;
switch (myCounter) { switch (myCounter) {
case 9: case 9:

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@ -120,9 +120,10 @@ void AudioChannel::phase1()
} }
} }
// the actual volume of a chaneel is the volume register multiplied by the // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// The actual volume of a chaneel is the volume register multiplied by the
// lowest of the pulse counter // lowest of the pulse counter
uInt8 AudioChannel::actualVolume() uInt8 AudioChannel::actualVolume() const
{ {
return (myPulseCounter & 0x01) * myAudv; return (myPulseCounter & 0x01) * myAudv;
} }

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@ -32,7 +32,7 @@ class AudioChannel : public Serializable
void phase1(); void phase1();
uInt8 actualVolume(); uInt8 actualVolume() const;
void audc(uInt8 value); void audc(uInt8 value);