mirror of https://github.com/stella-emu/stella.git
Fixed problem with OpenGL in 24/32-bit color modes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@433 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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//
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// $Id: FrameBufferGL.hxx,v 1.12 2005-05-16 00:02:31 stephena Exp $
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// $Id: FrameBufferGL.hxx,v 1.13 2005-05-19 19:43:38 stephena Exp $
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//============================================================================
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//============================================================================
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#ifndef FRAMEBUFFER_GL_HXX
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#ifndef FRAMEBUFFER_GL_HXX
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@ -34,7 +34,7 @@ class OSystem;
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This class implements an SDL OpenGL framebuffer.
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This class implements an SDL OpenGL framebuffer.
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@author Stephen Anthony
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@author Stephen Anthony
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@version $Id: FrameBufferGL.hxx,v 1.12 2005-05-16 00:02:31 stephena Exp $
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@version $Id: FrameBufferGL.hxx,v 1.13 2005-05-19 19:43:38 stephena Exp $
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*/
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*/
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class FrameBufferGL : public FrameBuffer
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class FrameBufferGL : public FrameBuffer
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{
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{
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@ -102,7 +102,7 @@ class FrameBufferGL : public FrameBuffer
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@param b The blue component of the color.
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@param b The blue component of the color.
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*/
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*/
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virtual Uint32 mapRGB(Uint8 r, Uint8 g, Uint8 b)
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virtual Uint32 mapRGB(Uint8 r, Uint8 g, Uint8 b)
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{ return SDL_MapRGB(myScreen->format, r, g, b); }
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{ return SDL_MapRGB(myTexture->format, r, g, b); }
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/**
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/**
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This routine is called to draw a horizontal line.
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This routine is called to draw a horizontal line.
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