Fixed problem with OpenGL in 24/32-bit color modes.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@433 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2005-05-19 19:43:38 +00:00
parent 0a7a36bede
commit 628a1e53ab
1 changed files with 3 additions and 3 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBufferGL.hxx,v 1.12 2005-05-16 00:02:31 stephena Exp $
// $Id: FrameBufferGL.hxx,v 1.13 2005-05-19 19:43:38 stephena Exp $
//============================================================================
#ifndef FRAMEBUFFER_GL_HXX
@ -34,7 +34,7 @@ class OSystem;
This class implements an SDL OpenGL framebuffer.
@author Stephen Anthony
@version $Id: FrameBufferGL.hxx,v 1.12 2005-05-16 00:02:31 stephena Exp $
@version $Id: FrameBufferGL.hxx,v 1.13 2005-05-19 19:43:38 stephena Exp $
*/
class FrameBufferGL : public FrameBuffer
{
@ -102,7 +102,7 @@ class FrameBufferGL : public FrameBuffer
@param b The blue component of the color.
*/
virtual Uint32 mapRGB(Uint8 r, Uint8 g, Uint8 b)
{ return SDL_MapRGB(myScreen->format, r, g, b); }
{ return SDL_MapRGB(myTexture->format, r, g, b); }
/**
This routine is called to draw a horizontal line.