added doc for plain video mode

renamed plain video mode option
This commit is contained in:
thrust26 2020-10-05 14:26:11 +02:00
parent e2d8d7e23e
commit 60bffab65d
5 changed files with 89 additions and 81 deletions

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@ -37,7 +37,7 @@
are no longer corrupted/cut off. This includes properly supporting the
2600-daptor II, which is flashable to an AVox-USB converter.
* The serial port to use for an AtariVox-USB adaptor is now autodetected.
* Added auto-detection of the serial port used for an AtariVox-USB adaptor.
* Added QuadTari controller support.
@ -51,11 +51,14 @@
* Added another oddball TIA glitch option for delayed background color.
* Added option to disable all scaling and postprocessing.
* Replaced "Re-disassemble" with "Disassemble @ current line" in debugger.
* Fixed bug when taking fullscreen snapshots; the dimensions were
sometimes cut off.
-Have fun!

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@ -2182,97 +2182,97 @@
shown.</td>
</tr>
<tr>
<td><pre>-audio.enabled &lt;1|0&gt;</pre></td>
<td>Enable or disable sound generation.</td>
</tr>
<tr>
<td><pre>-audio.enabled &lt;1|0&gt;</pre></td>
<td>Enable or disable sound generation.</td>
</tr>
<tr>
<td><pre>-audio.volume &lt;0 - 100&gt;</pre></td>
<td>Set the volume.</td>
</tr>
<tr>
<td><pre>-audio.volume &lt;0 - 100&gt;</pre></td>
<td>Set the volume.</td>
</tr>
<tr>
<td><pre>-audio.device &lt;number&gt;</pre></td>
<td>Set the audio device (0 = default).</td>
</tr>
<tr>
<td><pre>-audio.device &lt;number&gt;</pre></td>
<td>Set the audio device (0 = default).</td>
</tr>
<tr>
<td><pre>-audio.preset &lt;1 - 5&gt;</pre></td>
<td>Set an audio preset. Numbers in sequence represent presets for
'custom', 'low quality, medium lag', 'high quality, medium lag',
'high quality, low lag' and 'ultra quality, minimal lag'.</td>
</tr>
<tr>
<td><pre>-audio.preset &lt;1 - 5&gt;</pre></td>
<td>Set an audio preset. Numbers in sequence represent presets for
'custom', 'low quality, medium lag', 'high quality, medium lag',
'high quality, low lag' and 'ultra quality, minimal lag'.</td>
</tr>
<tr>
<td><pre>-audio.fragment_size &lt;128|256|512|1024|2048|4096&gt;</pre></td>
<td>Set the number of samples in a single fragment processed by the audio driver.</td>
</tr>
<tr>
<td><pre>-audio.fragment_size &lt;128|256|512|1024|2048|4096&gt;</pre></td>
<td>Set the number of samples in a single fragment processed by the audio driver.</td>
</tr>
<tr>
<td><pre>-audio.sample_rate &lt;44100|48000|96000&gt;</pre></td>
<td>Set sound sample output frequency.</td>
</tr>
<tr>
<td><pre>-audio.sample_rate &lt;44100|48000|96000&gt;</pre></td>
<td>Set sound sample output frequency.</td>
</tr>
<tr>
<td><pre>-audio.resampling_quality &lt;1|2|3&gt;</pre></td>
<td>Set resampling quality to low (1), high (2) or ultra (3).</td>
</tr>
<tr>
<td><pre>-audio.resampling_quality &lt;1|2|3&gt;</pre></td>
<td>Set resampling quality to low (1), high (2) or ultra (3).</td>
</tr>
<tr>
<td><pre>-audio.headroom &lt;0 - 20&gt;</pre></td>
<td>Set number of additional half-frames to prebuffer.</td>
</tr>
<tr>
<td><pre>-audio.headroom &lt;0 - 20&gt;</pre></td>
<td>Set number of additional half-frames to prebuffer.</td>
</tr>
<tr>
<td><pre>-audio.buffer_size &lt;0 - 20&gt;</pre></td>
<td>Set maximum number of additional half-frames to buffer.</td>
</tr>
<tr>
<td><pre>-audio.buffer_size &lt;0 - 20&gt;</pre></td>
<td>Set maximum number of additional half-frames to buffer.</td>
</tr>
<tr>
<td><pre>-audio.stereo &lt;1|0&gt;</pre></td>
<td>Enable or disable stereo mode for all ROMs.</td>
</tr>
<tr>
<td><pre>-audio.stereo &lt;1|0&gt;</pre></td>
<td>Enable or disable stereo mode for all ROMs.</td>
</tr>
<tr>
<td><pre>-audio.dpc_pitch &lt;10000 - 30000&gt;</pre></td>
<td>Set the pitch of Pitfall II music.</td>
</tr>
<tr>
<td><pre>-audio.dpc_pitch &lt;10000 - 30000&gt;</pre></td>
<td>Set the pitch of Pitfall II music.</td>
</tr>
<tr>
<td><pre>-tia.zoom &lt;zoom&gt;</pre></td>
<td>Use the specified zoom level (integer) while in TIA/emulation mode.
</td>
</tr>
<tr>
<td><pre>-tia.zoom &lt;zoom&gt;</pre></td>
<td>Use the specified zoom level (integer) while in TIA/emulation mode.
</td>
</tr>
<tr>
<td><pre>-tia.vsizeadjust &lt;-5 - 5&gt;</pre></td>
<td>Adjust the display height of the TIA image
</td>
</tr>
<tr>
<td><pre>-tia.vsizeadjust &lt;-5 - 5&gt;</pre></td>
<td>Adjust the display height of the TIA image
</td>
</tr>
<tr>
<td><pre>-tia.inter &lt;1|0&gt;</pre></td>
<td>Use interpolation for the TIA image (results in blending/smoothing
of the image).</td>
</tr>
<tr>
<td><pre>-tia.inter &lt;1|0&gt;</pre></td>
<td>Use interpolation for the TIA image (results in blending/smoothing
of the image).</td>
</tr>
<tr>
<td><pre>-tia.fs_stretch &lt;1|0&gt;</pre></td>
<td>Stretch TIA image completely while in fullscreen mode, vs. keeping the correct
aspect ratio.</td>
</tr>
<tr>
<td><pre>-tia.fs_stretch &lt;1|0&gt;</pre></td>
<td>Stretch TIA image completely while in fullscreen mode, vs. keeping the correct
aspect ratio.</td>
</tr>
<tr>
<td><pre>-tia.fs_refresh &lt;1|0&gt;</pre></td>
<td>While in fullscreen mode, adapt the display's refresh rate to the game's frame rate
to minimize judder.</br>
Note: Not available for macOS.</td>
</tr>
<tr>
<td><pre>-tia.fs_refresh &lt;1|0&gt;</pre></td>
<td>While in fullscreen mode, adapt the display's refresh rate to the game's frame rate
to minimize judder.</br>
Note: Not available for macOS.</td>
</tr>
<tr>
<td><pre>-tia.fs_overscan &lt;0 - 10&gt;</pre></td>
<td>Add overscan to TIA image while in fullscreen mode</td>
<tr>
<td><pre>-tia.fs_overscan &lt;0 - 10&gt;</pre></td>
<td>Add overscan to TIA image while in fullscreen mode</td>
</tr>
<tr>
@ -2284,6 +2284,11 @@
</td>
</tr>
<tr>
<td><pre>-tia.plain_video &lt;1|0&gt;</pre></td>
<td>Disable all scaling and postprocessing.</td>
</tr>
<tr>
<td><pre>-tv.filter &lt;0 - 5&gt;</pre></td>
<td>Blargg TV effects, 0 is disabled, next numbers in

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@ -623,7 +623,7 @@ FBInitStatus Console::initializeVideo(bool full)
if(full)
{
uInt32 width, height;
if (myOSystem.settings().getBool("plain-video")) {
if (myOSystem.settings().getBool("tia.plain_video")) {
width = 2 * myTIA->width();
height = myTIA->height();
} else {

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@ -48,7 +48,6 @@ Settings::Settings()
setPermanent("windowedpos", Common::Point(50, 50));
setPermanent("display", 0);
setPermanent("uimessages", "true");
setTemporary("plain-video", "false");
// TIA specific options
setPermanent("tia.inter", "false");
setPermanent("tia.zoom", "3");
@ -58,6 +57,7 @@ Settings::Settings()
setPermanent("tia.fs_overscan", "0");
setPermanent("tia.vsizeadjust", 0);
setPermanent("tia.dbgcolors", "roygpb");
setTemporary("tia.plain_video", "false");
// Palette options
setPermanent("palette", PaletteHandler::SETTING_STANDARD);
setPermanent("pal.phase_ntsc", "26.2");
@ -418,7 +418,6 @@ void Settings::usage() const
<< " -palette <standard| Use the specified color palette\n"
<< " z26|user|\n"
<< " custom>\n"
<< " -plain-video <1|0> Disable all scaling and postprocessing\n"
<< " -pal.phase_ntsc <number> Phase shift for NTSC 'custom' palette\n"
<< " -pal.phase_pal <number> Phase shift for PAL 'custom' palette\n"
<< " -pal.hue <-1.0 - 1.0> Adjust hue for current palette\n"
@ -455,6 +454,7 @@ void Settings::usage() const
<< " -tia.fs_overscan <0-10> Add overscan to TIA image in fullscreen mode\n"
<< " -tia.dbgcolors <string> Debug colors to use for each object (see manual\n"
<< " for description)\n"
<< " -tia.plain_video <1|0> Disable all scaling and postprocessing\n"
<< endl
<< " -tv.filter <0-5> Set TV effects off (0) or to specified mode\n"
<< " (1-5)\n"

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@ -317,7 +317,7 @@ void TIASurface::enableNTSC(bool enable)
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
string TIASurface::effectsInfo() const
{
if (plainVideoEnabled()) return "plain video mode";
if (plainVideoEnabled()) return "Plain video mode";
const FBSurface::Attributes& attr = mySLineSurface->attributes();
ostringstream buf;
@ -525,5 +525,5 @@ void TIASurface::updateSurfaceSettings()
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool TIASurface::plainVideoEnabled() const {
return myOSystem.settings().getBool("plain-video");
return myOSystem.settings().getBool("tia.plain_video");
}