Fixed FrameBuffer crash in GP2X port.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1249 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2006-12-29 15:15:18 +00:00
parent a7d4658634
commit 60af2ffe33
1 changed files with 3 additions and 3 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBufferGP2X.cxx,v 1.15 2006-12-28 18:31:26 stephena Exp $
// $Id: FrameBufferGP2X.cxx,v 1.16 2006-12-29 15:15:18 stephena Exp $
//============================================================================
#include <SDL.h>
@ -83,8 +83,8 @@ bool FrameBufferGP2X::createScreen()
if(myBaseDim.h <= 240)
myBaseDim.y = (240 - myBaseDim.h) / 2;
// In software mode, the image and base dimensions are always the same
myImageDim = myBaseDim;
// In software mode, all three dimensions are the same
myImageDim = myScreenDim = myBaseDim;
// The GP2X always uses a 16-bit hardware buffer
myScreen = SDL_SetVideoMode(myScreenDim.w, myScreenDim.h, 16, mySDLFlags);