mirror of https://github.com/stella-emu/stella.git
Use logical OR instead of bitwise OR.
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37aff7ff69
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@ -309,7 +309,7 @@ void FrameBuffer::update(bool force)
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// last, since they are always drawn on top of everything else).
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// Full rendering is required when messages are enabled
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force |= myMsg.counter >= 0;
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force = force || myMsg.counter >= 0;
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// Detect when a message has been turned off; one last redraw is required
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// in this case, to draw over the area that the message occupied
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@ -340,7 +340,7 @@ void FrameBuffer::update(bool force)
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#ifdef GUI_SUPPORT
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case EventHandlerState::OPTIONSMENU:
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{
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force |= myOSystem.menu().needsRedraw();
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force = force || myOSystem.menu().needsRedraw();
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if(force)
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{
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clear();
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@ -352,7 +352,7 @@ void FrameBuffer::update(bool force)
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case EventHandlerState::CMDMENU:
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{
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force |= myOSystem.commandMenu().needsRedraw();
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force = force || myOSystem.commandMenu().needsRedraw();
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if(force)
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{
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clear();
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@ -364,7 +364,7 @@ void FrameBuffer::update(bool force)
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case EventHandlerState::TIMEMACHINE:
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{
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force |= myOSystem.timeMachine().needsRedraw();
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force = force || myOSystem.timeMachine().needsRedraw();
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if(force)
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{
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clear();
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@ -376,7 +376,7 @@ void FrameBuffer::update(bool force)
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case EventHandlerState::LAUNCHER:
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{
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force |= myOSystem.launcher().needsRedraw();
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force = force || myOSystem.launcher().needsRedraw();
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if(force)
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{
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clear();
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@ -389,7 +389,7 @@ void FrameBuffer::update(bool force)
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#ifdef DEBUGGER_SUPPORT
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case EventHandlerState::DEBUGGER:
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{
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force |= myOSystem.debugger().needsRedraw();
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force = force || myOSystem.debugger().needsRedraw();
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if(force)
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{
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clear();
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@ -408,7 +408,7 @@ void FrameBuffer::update(bool force)
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// indicates that, and then the code at the top of this method sees
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// the change and redraws everything
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if(myMsg.enabled)
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force |= drawMessage();
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force = force || drawMessage();
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// Push buffers to screen only when necessary
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if(force)
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