mirror of https://github.com/stella-emu/stella.git
Updated ListWidget class to automatically select an item based on
keypresses. For example, if you enter 'co', it will automatically select and move to the "Color/BW TV" item. This will become very useful in the ROM launcher, to move very quickly to desired game. Changed the keys to (de)activate the TIA registers to Alt (z,x,c,v,b,n), to match their definitions in z26. Added 'Alt .' to disable all TIA registers, and 'Alt /' to enable all registers. Eventually, I'll add the ability to select PF0, PF1, and PF2 separately (instead of treating them all the same, as it's done now). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@407 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
2173b7701b
commit
58e906998a
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Console.cxx,v 1.48 2005-05-01 18:57:20 stephena Exp $
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// $Id: Console.cxx,v 1.49 2005-05-04 00:43:22 stephena Exp $
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//============================================================================
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#include <assert.h>
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@ -286,14 +286,6 @@ void Console::togglePalette(const string& palette)
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myOSystem->frameBuffer().showMessage(message);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Console::toggleTIABit(TIA::TIABit bit, const string& bitname, bool show)
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{
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bool result = ((TIA*)myMediaSource)->toggleBit(bit);
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string message = bitname + (result ? " enabled" : " disabled");
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myOSystem->frameBuffer().showMessage(message);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Console::saveProperties(string filename, bool merge)
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{
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@ -493,4 +485,20 @@ void Console::changeHeight(const uInt32 direction)
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message += strval.str();
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myOSystem->frameBuffer().showMessage(message);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Console::toggleTIABit(TIA::TIABit bit, const string& bitname, bool show)
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{
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bool result = ((TIA*)myMediaSource)->toggleBit(bit);
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string message = bitname + (result ? " enabled" : " disabled");
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myOSystem->frameBuffer().showMessage(message);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Console::enableBits(bool enable)
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{
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((TIA*)myMediaSource)->enableBits(enable);
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string message = string("TIA bits") + (enable ? " enabled" : " disabled");
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myOSystem->frameBuffer().showMessage(message);
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}
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#endif
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Console.hxx,v 1.28 2005-05-01 18:57:20 stephena Exp $
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// $Id: Console.hxx,v 1.29 2005-05-04 00:43:22 stephena Exp $
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//============================================================================
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#ifndef CONSOLE_HXX
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@ -35,7 +35,7 @@ class System;
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This class represents the entire game console.
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@author Bradford W. Mott
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@version $Id: Console.hxx,v 1.28 2005-05-01 18:57:20 stephena Exp $
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@version $Id: Console.hxx,v 1.29 2005-05-04 00:43:22 stephena Exp $
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*/
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class Console
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{
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@ -132,16 +132,6 @@ class Console
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*/
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void togglePalette(const string& palette = "");
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/**
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Toggles the TIA bit specified in the method name.
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*/
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void toggleP0Bit() { toggleTIABit(TIA::P0, "P0"); }
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void toggleP1Bit() { toggleTIABit(TIA::P1, "P1"); }
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void toggleM0Bit() { toggleTIABit(TIA::M0, "M0"); }
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void toggleM1Bit() { toggleTIABit(TIA::M1, "M1"); }
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void toggleBLBit() { toggleTIABit(TIA::BL, "BL"); }
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void togglePFBit() { toggleTIABit(TIA::PF, "PF"); }
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/**
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Save a copy of the current properties after any changes.
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@ -194,10 +184,21 @@ class Console
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@param direction A 1 indicates increase, 0 indicates decrease.
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*/
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void changeHeight(const uInt32 direction);
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#endif
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/**
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Toggles the TIA bit specified in the method name.
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*/
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void toggleP0Bit() { toggleTIABit(TIA::P0, "P0"); }
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void toggleP1Bit() { toggleTIABit(TIA::P1, "P1"); }
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void toggleM0Bit() { toggleTIABit(TIA::M0, "M0"); }
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void toggleM1Bit() { toggleTIABit(TIA::M1, "M1"); }
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void toggleBLBit() { toggleTIABit(TIA::BL, "BL"); }
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void togglePFBit() { toggleTIABit(TIA::PF, "PF"); }
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void enableBits(bool enable);
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private:
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void toggleTIABit(TIA::TIABit bit, const string& bitname, bool show = true);
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#endif
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private:
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// Pointer to the osystem object
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: EventHandler.cxx,v 1.47 2005-05-01 20:11:07 stephena Exp $
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// $Id: EventHandler.cxx,v 1.48 2005-05-04 00:43:22 stephena Exp $
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//============================================================================
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#include <algorithm>
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@ -246,36 +246,7 @@ void EventHandler::handleKeyEvent(SDLKey key, SDLMod mod, uInt8 state)
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// An attempt to speed up event processing
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// All SDL-specific event actions are accessed by either
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// Control and/or Alt keys. So we quickly check for those.
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if((mod & KMOD_ALT) && (mod & KMOD_CTRL) && state)
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{
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switch(int(key))
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{
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case SDLK_1:
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myOSystem->console().toggleP0Bit();
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break;
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case SDLK_2:
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myOSystem->console().toggleP1Bit();
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break;
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case SDLK_3:
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myOSystem->console().toggleM0Bit();
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break;
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case SDLK_4:
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myOSystem->console().toggleM1Bit();
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break;
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case SDLK_5:
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myOSystem->console().toggleBLBit();
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break;
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case SDLK_6:
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myOSystem->console().togglePFBit();
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break;
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}
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}
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else if(mod & KMOD_ALT && state)
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if(mod & KMOD_ALT && state)
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{
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switch(int(key))
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{
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@ -303,6 +274,39 @@ void EventHandler::handleKeyEvent(SDLKey key, SDLMod mod, uInt8 state)
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case SDLK_PAGEDOWN: // Alt-PageDown decreases YStart
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myOSystem->console().changeYStart(0);
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break;
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#endif
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#ifdef DEVELOPER_SUPPORT
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case SDLK_z:
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myOSystem->console().toggleP0Bit();
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break;
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case SDLK_x:
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myOSystem->console().toggleP1Bit();
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break;
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case SDLK_c:
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myOSystem->console().toggleM0Bit();
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break;
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case SDLK_v:
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myOSystem->console().toggleM1Bit();
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break;
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case SDLK_b:
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myOSystem->console().toggleBLBit();
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break;
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case SDLK_n:
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myOSystem->console().togglePFBit();
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break;
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case SDLK_PERIOD:
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myOSystem->console().enableBits(false);
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break;
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case SDLK_SLASH:
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myOSystem->console().enableBits(true);
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break;
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#endif
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}
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}
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: TIA.hxx,v 1.19 2005-05-01 18:57:21 stephena Exp $
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// $Id: TIA.hxx,v 1.20 2005-05-04 00:43:22 stephena Exp $
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//============================================================================
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#ifndef TIA_HXX
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be displayed on screen.
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@author Bradford W. Mott
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@version $Id: TIA.hxx,v 1.19 2005-05-01 18:57:21 stephena Exp $
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@version $Id: TIA.hxx,v 1.20 2005-05-04 00:43:22 stephena Exp $
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*/
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class TIA : public Device , public MediaSource
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{
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*/
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bool toggleBit(TIABit b) { myBitEnabled[b] = !myBitEnabled[b]; return myBitEnabled[b]; }
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/**
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Enables/disables all TIABit bits.
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@param mode Whether to enable or disable all bits
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*/
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void enableBits(bool mode) { for(uInt8 i = 0; i < 6; ++i) myBitEnabled[i] = mode; }
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private:
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// Compute the ball mask table
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void computeBallMaskTable();
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: ListWidget.cxx,v 1.3 2005-05-03 19:11:25 stephena Exp $
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// $Id: ListWidget.cxx,v 1.4 2005-05-04 00:43:22 stephena Exp $
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//
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// Based on code from ScummVM - Scumm Interpreter
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// Copyright (C) 2002-2004 The ScummVM project
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//============================================================================
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#include <cctype>
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#include <algorithm>
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#include "OSystem.hxx"
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#include "Widget.hxx"
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#include "ScrollBarWidget.hxx"
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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static int matchingCharsIgnoringCase(const char* x, const char* y, bool& stop)
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static bool matchingCharsIgnoringCase(string s, string pattern)
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{
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int match = 0;
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while (*x && *y && toupper(*x) == toupper(*y))
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{
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++x;
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++y;
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++match;
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}
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stop = !*y || (*x && (toupper(*x) >= toupper(*y)));
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return match;
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// Make the strings uppercase so we can compare them
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transform(s.begin(), s.end(), s.begin(), (int(*)(int)) toupper);
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transform(pattern.begin(), pattern.end(), pattern.begin(), (int(*)(int)) toupper);
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uInt32 pos = s.find(pattern, 0);
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// Make sure that if the pattern is found, it occurs at the start of 's'
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return (pos != string::npos && pos < pattern.length());
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool dirty = false;
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Int32 oldSelectedItem = _selectedItem;
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if (!_editMode && isprint((char)ascii))
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if (!_editMode && isalpha((char)ascii))
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{
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// Quick selection mode: Go to first list item starting with this key
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// (or a substring accumulated from the last couple key presses).
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_quickSelectStr = (char)ascii;
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else
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_quickSelectStr += (char)ascii;
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cerr << "_quickSelectStr = " << _quickSelectStr << endl;
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_quickSelectTime = time + 300; // TODO: Turn this into a proper constant (kQuickSelectDelay ?)
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// FIXME: This is bad slow code (it scans the list linearly each time a
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// quite big lists to deal with -- so for now we can live with this lazy
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// implementation :-)
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int newSelectedItem = 0;
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int bestMatch = 0;
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bool stop;
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for (StringList::const_iterator i = _list.begin(); i != _list.end(); ++i)
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{
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const int match = matchingCharsIgnoringCase(i->c_str(), _quickSelectStr.c_str(), stop);
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if (match > bestMatch || stop)
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const bool match = matchingCharsIgnoringCase(*i, _quickSelectStr);
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if (match)
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{
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_selectedItem = newSelectedItem;
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bestMatch = match;
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if (stop)
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{cerr << *i << endl;
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break;
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}
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}
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newSelectedItem++;
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}
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