Merge branch 'master' into feature/filesystem

This commit is contained in:
Stephen Anthony 2022-09-04 19:59:40 -02:30
commit 52e50fea8d
6 changed files with 142 additions and 37 deletions

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@ -25,6 +25,8 @@
* Added Joy2B+ controller support
* Enhanced Kid Vid support to play tape audio
* Added BUS bankswitching support for some older demos
* Fixed broken 7800 pause key support

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@ -21,7 +21,7 @@
<img src="graphics/stella_icon.png">
<h2><b>A multi-platform Atari 2600 VCS emulator</b></h2>
<h4><b>Release 6.7</b></h4>
<h4><b>Release 7.0</b></h4>
<br>
<h2><b>User's Guide</b></h2>
@ -282,6 +282,7 @@
<li>Emulates <a href="https://en.wikipedia.org/wiki/CompuMate">Spectravideo CompuMate</a> system using your computer's keyboard,
including mapping of CompuMate 'Backspace', 'Space' and 'Enter' functionality to
to the actual keys on your keyboard</li>
<li>Emulates the Kid Vid Voice Module</li>
<li>Supports autodetection for most common controller types</li>
<li>Support for real Atari 2600 controllers using the
<a href="http://www.grandideastudio.com/stelladaptor-2600">Stelladaptor</a> and
@ -1047,6 +1048,17 @@
</tr>
</table>
</br>
<p><b>Kid Vid Voice Module (can be remapped via Keyboard Controller)</b></p>
<table BORDER=2>
<tr><th>Function</th> <th>Key</th></tr>
<tr><td>Start game #1</td><td>8 (same as Right Pad Button '1')</td></tr>
<tr><td>Start game #2</td><td>9 (same as Right Pad Button '2')</td></tr>
<tr><td>Start game #3</td><td>0 (same as Right Pad Button '3')</td></tr>
<tr><td>Skip current song</td><td>P (same as Right Pad Button '6')</td></tr>
</table>
</br>
<p><b>CompuMate Controller (cannot be remapped)</b></p>
@ -1071,7 +1083,6 @@
<tr><td>[ </td><td>[ or Shift + 8 </td></tr>
<tr><td>] </td><td>] or Shift + 9 </td></tr>
<tr><td>&quot; </td><td>" (Shift + ') or Shift + 0 </td></tr>
</table>
</br>
@ -5023,7 +5034,12 @@ Ms Pac-Man (Stella extended codes):
<tr><td>CompuMate &#185</td><td>Spectravideo CompuMate (if either left or right is set, CompuMate is used for both).</td></tr>
<tr><td>Lightgun</td><td>Atari XG-1 compatible Light Gun.</td></tr>
<tr><td>MindLink &#185</td><td>MindLink controller.</td></tr>
<tr><td>KidVid</td><td>Kid Vid Voice Module, limited support (Right Keyboard controller buttons 1, 2 and 3 start the games, default mapping is 8, 9 and 0).</td></tr>
<tr><td>KidVid</td><td>Kid Vid Voice Module.</br>
Audio files can be downloaded e.g. from <a href="https://www.atariage.com/2600/archives/KidVidAudio/">AtariAge</a>.
Put unzipped .WAV files into Stella's base directory (see properties
or palette files below for details).</br>
Note: Stella supports playing the games without audio files too.
</td></tr>
<tr><td>QuadTari</td><td><a href="#Quadtari">QuadTari</a> controller, limited support (see below).</td></tr>
</table></td>
</tr>

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@ -453,7 +453,7 @@ void SoundSDL2::stopWav()
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt32 SoundSDL2::wavSize() const
{
return myWavBuffer ? myWavLen /*SDL_GetQueuedAudioSize(myWavDevice)*/ : 0;
return myWavBuffer ? myWavLen : 0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

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@ -18,7 +18,7 @@
#ifndef STATE_MANAGER_HXX
#define STATE_MANAGER_HXX
#define STATE_HEADER "06070000state"
#define STATE_HEADER "06070002state"
class OSystem;
class RewindManager;

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@ -29,9 +29,9 @@ KidVid::KidVid(Jack jack, const Event& event, const System& system,
{
// Right now, there are only two games that use the KidVid
if(romMd5 == "ee6665683ebdb539e89ba620981cb0f6")
myGame = BBears; // Berenstain Bears
myGame = Game::BBears; // Berenstain Bears
else if(romMd5 == "a204cd4fb1944c86e800120706512a64")
myGame = Smurfs; // Smurfs Save the Day
myGame = Game::Smurfs; // Smurfs Save the Day
else
myEnabled = false;
}
@ -58,12 +58,29 @@ void KidVid::update()
if(!myEnabled)
return;
if(myEvent.get(Event::ConsoleReset))
if(myContinueSong)
{
// Continue playing song after state load
const uInt8 temp = ourSongPositions[mySongPointer - 1] & 0x7f;
const uInt32 songLength = ourSongStart[temp + 1] - ourSongStart[temp];
// Play the remaining WAV file
const string& fileName = myBaseDir + ((temp < 10) ? "KVSHARED.WAV" : getFileName());
mySound.playWav(fileName, ourSongStart[temp] + (songLength - mySongLength), mySongLength);
myContinueSong = false;
}
if(myGame == Game::Smurfs && myEvent.get(Event::ConsoleReset)) // Reset does not work with BBears!
{
myTape = 0; // rewind Kid Vid tape
myFilesFound = mySongPlaying = false;
mySound.stopWav();
}
else if(myEvent.get(Event::RightKeyboard6))
{
mySound.stopWav();
}
if(!myTape)
{
if(myEvent.get(Event::RightKeyboard1))
@ -71,10 +88,10 @@ void KidVid::update()
else if(myEvent.get(Event::RightKeyboard2))
myTape = 3;
else if(myEvent.get(Event::RightKeyboard3))
myTape = myGame == BBears ? 4 : 1; // Berenstain Bears or Smurfs Save The Day?
myTape = myGame == Game::BBears ? 4 : 1; // Berenstain Bears or Smurfs Save The Day?
if(myTape)
{
myIdx = myGame == BBears ? NumBlockBits : 0;
myIdx = myGame == Game::BBears ? NumBlockBits : 0; // KVData48/KVData44
myBlockIdx = NumBlockBits;
myBlock = 0;
openSampleFiles();
@ -94,17 +111,17 @@ void KidVid::update()
if(!myBlockIdx)
{
if(!myBlock)
myIdx = ((myTape * 6) + 12 - NumBlocks) * 8; //KVData00-KVData=12
myIdx = ((myTape * 6) + 12 - NumBlocks) * 8; // KVData00 - ourData = 12 (2 * 6)
else
{
const uInt32 lastBlock = myGame == Smurfs
const uInt32 lastBlock = myGame == Game::Smurfs
? ourBlocks[myTape - 1]
: ourBlocks[myTape + 2 - 1];
if(myBlock >= lastBlock)
myIdx = 42 * 8; //KVData80-KVData=42
myIdx = 42 * 8; // KVData80 - ourData = 42 (7 * 6)
else
{
myIdx = 36 * 8;//KVPause-KVData=36
myIdx = 36 * 8; // KVPause - ourData = 36 (6 * 6)
setNextSong();
}
}
@ -117,9 +134,10 @@ void KidVid::update()
{
if(mySongPlaying)
{
myTapeBusy = (mySound.wavSize() > 262 * 48) || !myBeep;
mySongLength = mySound.wavSize();
myTapeBusy = (mySongLength > 262 * 48) || !myBeep;
// Check for end of played sample
if(mySound.wavSize() == 0)
if(mySongLength == 0)
{
mySongPlaying = false;
myTapeBusy = !myBeep;
@ -139,12 +157,62 @@ void KidVid::update()
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void KidVid::openSampleFiles()
bool KidVid::save(Serializer& out) const
{
// Save WAV player state
out.putInt(myTape);
out.putBool(myFilesFound);
out.putBool(myTapeBusy);
out.putBool(myBeep);
out.putBool(mySongPlaying);
out.putInt(mySongPointer);
out.putInt(mySongLength);
// Save tape input simulation state
out.putInt(myIdx);
out.putInt(myBlockIdx);
out.putInt(myBlock);
return Controller::save(out);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool KidVid::load(Serializer& in)
{
// Load WAV player state
myTape = in.getInt();
myFilesFound = in.getBool();
myTapeBusy = in.getBool();
myBeep = in.getBool();
mySongPlaying = in.getBool();
mySongPointer = in.getInt();
mySongLength = in.getInt();
// Load tape input simulation state
myIdx = in.getInt();
myBlockIdx = in.getInt();
myBlock = in.getInt();
myContinueSong = myFilesFound && mySongPlaying;
return Controller::load(in);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const char* KidVid::getFileName() const
{
static constexpr const char* fileNames[6] = {
"KVS3.WAV", "KVS1.WAV", "KVS2.WAV",
"KVB3.WAV", "KVB1.WAV", "KVB2.WAV"
};
int i = myGame == Game::Smurfs ? myTape - 1 : myTape + 2;
if(myTape == 4) i = 3;
return fileNames[i];
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void KidVid::openSampleFiles()
{
static constexpr uInt32 firstSongPointer[6] = {
44 + 38,
0,
@ -156,13 +224,11 @@ void KidVid::openSampleFiles()
if(!myFilesFound)
{
int i = myGame == Smurfs ? myTape - 1 : myTape + 2;
int i = myGame == Game::Smurfs ? myTape - 1 : myTape + 2;
if(myTape == 4) i = 3;
mySampleFile = myBaseDir + fileNames[i];
std::ifstream f1, f2;
f1.open(mySampleFile);
f1.open(myBaseDir + getFileName());
f2.open(myBaseDir + "KVSHARED.WAV");
myFilesFound = f1.is_open() && f2.is_open();
@ -170,7 +236,7 @@ void KidVid::openSampleFiles()
#ifdef DEBUG_BUILD
if(myFilesFound)
cerr << endl
<< "found file: " << fileNames[i] << endl
<< "found file: " << getFileName() << endl
<< "found file: " << "KVSHARED.WAV" << endl;
#endif
@ -191,8 +257,8 @@ void KidVid::setNextSong()
mySongLength = ourSongStart[temp + 1] - ourSongStart[temp];
// Play the WAV file
const string& fileName = (temp < 10) ? myBaseDir + "KVSHARED.WAV" : mySampleFile;
mySound.playWav(fileName, ourSongStart[temp], mySongLength);
const string& fileName = (temp < 10) ? "KVSHARED.WAV" : getFileName();
mySound.playWav(myBaseDir + fileName, ourSongStart[temp], mySongLength);
#ifdef DEBUG_BUILD
cerr << fileName << ": " << (ourSongPositions[mySongPointer] & 0x7f) << endl;
#endif
@ -216,7 +282,7 @@ const std::array<uInt8, KidVid::NumBlocks> KidVid::ourBlocks = {
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const std::array<uInt8, KidVid::NumBlockBits> KidVid::ourData = {
/* KVData44 */
/* KVData44, Smurfs */
0x7b, // 0111 1011b ; (1)0
0x1e, // 0001 1110b ; 1
0xc6, // 1100 0110b ; 00
@ -224,7 +290,7 @@ const std::array<uInt8, KidVid::NumBlockBits> KidVid::ourData = {
0xec, // 1110 1100b ; 0
0x60, // 0110 0000b ; 0+
/* KVData48 */
/* KVData48, BBears */
0x7b, // 0111 1011b ; (1)0
0x1e, // 0001 1110b ; 1
0xc6, // 1100 0110b ; 00

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@ -67,12 +67,31 @@ class KidVid : public Controller
*/
void update() override;
/**
Saves the current state of this controller to the given Serializer.
@param out The serializer device to save to.
@return The result of the save. True on success, false on failure.
*/
bool save(Serializer& out) const override;
/**
Loads the current state of this controller from the given Serializer.
@param in The serializer device to load from.
@return The result of the load. True on success, false on failure.
*/
bool load(Serializer& in) override;
/**
Returns the name of this controller.
*/
string name() const override { return "KidVid"; }
private:
// Get name of the current sample file
const char* getFileName() const;
// Open/close a WAV sample file
void openSampleFiles();
@ -80,9 +99,11 @@ class KidVid : public Controller
void setNextSong();
private:
enum class Game {
Smurfs,
BBears
};
static constexpr uInt32
Smurfs = 0x44,
BBears = 0x48,
NumBlocks = 6, // number of bytes / block
NumBlockBits = NumBlocks * 8, // number of bits / block
SongPosSize = 44 + 38 + 42 + 62 + 80 + 62,
@ -90,26 +111,26 @@ class KidVid : public Controller
;
// Whether the KidVid device is enabled (only for games that it
// supports, and if it's plugged into the right port
// supports, and if it's plugged into the right port)
bool myEnabled{false};
string myBaseDir;
Sound& mySound;
// Path and name of the current sample file
string mySampleFile;
// Indicates if the sample files have been found
bool myFilesFound{false};
uInt32 mySongPointer{0};
// Is the tape currently 'busy' / in use?
bool myTapeBusy{false};
bool mySongPlaying{false};
// Continue song after loading state?
bool myContinueSong{false};
uInt32 mySongPointer{0};
uInt32 mySongLength{0};
bool myBeep{false};
uInt32 myGame{0}, myTape{0};
Game myGame{Game::Smurfs};
uInt32 myTape{0};
uInt32 myIdx{0}, myBlock{0}, myBlockIdx{0};
// Number of blocks and data on tape