mirror of https://github.com/stella-emu/stella.git
Merge branch 'master' into feature/filesystem
This commit is contained in:
commit
52e50fea8d
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@ -25,6 +25,8 @@
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* Added Joy2B+ controller support
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* Enhanced Kid Vid support to play tape audio
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* Added BUS bankswitching support for some older demos
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* Fixed broken 7800 pause key support
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@ -21,7 +21,7 @@
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<img src="graphics/stella_icon.png">
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<h2><b>A multi-platform Atari 2600 VCS emulator</b></h2>
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<h4><b>Release 6.7</b></h4>
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<h4><b>Release 7.0</b></h4>
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<br>
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<h2><b>User's Guide</b></h2>
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@ -282,6 +282,7 @@
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<li>Emulates <a href="https://en.wikipedia.org/wiki/CompuMate">Spectravideo CompuMate</a> system using your computer's keyboard,
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including mapping of CompuMate 'Backspace', 'Space' and 'Enter' functionality to
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to the actual keys on your keyboard</li>
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<li>Emulates the Kid Vid Voice Module</li>
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<li>Supports autodetection for most common controller types</li>
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<li>Support for real Atari 2600 controllers using the
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<a href="http://www.grandideastudio.com/stelladaptor-2600">Stelladaptor</a> and
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@ -1047,6 +1048,17 @@
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</tr>
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</table>
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</br>
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<p><b>Kid Vid Voice Module (can be remapped via Keyboard Controller)</b></p>
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<table BORDER=2>
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<tr><th>Function</th> <th>Key</th></tr>
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<tr><td>Start game #1</td><td>8 (same as Right Pad Button '1')</td></tr>
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<tr><td>Start game #2</td><td>9 (same as Right Pad Button '2')</td></tr>
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<tr><td>Start game #3</td><td>0 (same as Right Pad Button '3')</td></tr>
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<tr><td>Skip current song</td><td>P (same as Right Pad Button '6')</td></tr>
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</table>
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</br>
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<p><b>CompuMate Controller (cannot be remapped)</b></p>
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@ -1071,7 +1083,6 @@
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<tr><td>[ </td><td>[ or Shift + 8 </td></tr>
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<tr><td>] </td><td>] or Shift + 9 </td></tr>
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<tr><td>" </td><td>" (Shift + ') or Shift + 0 </td></tr>
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</table>
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</br>
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@ -5023,7 +5034,12 @@ Ms Pac-Man (Stella extended codes):
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<tr><td>CompuMate ¹</td><td>Spectravideo CompuMate (if either left or right is set, CompuMate is used for both).</td></tr>
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<tr><td>Lightgun</td><td>Atari XG-1 compatible Light Gun.</td></tr>
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<tr><td>MindLink ¹</td><td>MindLink controller.</td></tr>
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<tr><td>KidVid</td><td>Kid Vid Voice Module, limited support (Right Keyboard controller buttons 1, 2 and 3 start the games, default mapping is 8, 9 and 0).</td></tr>
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<tr><td>KidVid</td><td>Kid Vid Voice Module.</br>
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Audio files can be downloaded e.g. from <a href="https://www.atariage.com/2600/archives/KidVidAudio/">AtariAge</a>.
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Put unzipped .WAV files into Stella's base directory (see properties
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or palette files below for details).</br>
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Note: Stella supports playing the games without audio files too.
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</td></tr>
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<tr><td>QuadTari</td><td><a href="#Quadtari">QuadTari</a> controller, limited support (see below).</td></tr>
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</table></td>
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</tr>
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@ -453,7 +453,7 @@ void SoundSDL2::stopWav()
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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uInt32 SoundSDL2::wavSize() const
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{
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return myWavBuffer ? myWavLen /*SDL_GetQueuedAudioSize(myWavDevice)*/ : 0;
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return myWavBuffer ? myWavLen : 0;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -18,7 +18,7 @@
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#ifndef STATE_MANAGER_HXX
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#define STATE_MANAGER_HXX
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#define STATE_HEADER "06070000state"
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#define STATE_HEADER "06070002state"
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class OSystem;
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class RewindManager;
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@ -29,9 +29,9 @@ KidVid::KidVid(Jack jack, const Event& event, const System& system,
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{
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// Right now, there are only two games that use the KidVid
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if(romMd5 == "ee6665683ebdb539e89ba620981cb0f6")
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myGame = BBears; // Berenstain Bears
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myGame = Game::BBears; // Berenstain Bears
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else if(romMd5 == "a204cd4fb1944c86e800120706512a64")
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myGame = Smurfs; // Smurfs Save the Day
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myGame = Game::Smurfs; // Smurfs Save the Day
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else
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myEnabled = false;
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}
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if(!myEnabled)
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return;
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if(myEvent.get(Event::ConsoleReset))
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if(myContinueSong)
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{
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// Continue playing song after state load
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const uInt8 temp = ourSongPositions[mySongPointer - 1] & 0x7f;
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const uInt32 songLength = ourSongStart[temp + 1] - ourSongStart[temp];
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// Play the remaining WAV file
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const string& fileName = myBaseDir + ((temp < 10) ? "KVSHARED.WAV" : getFileName());
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mySound.playWav(fileName, ourSongStart[temp] + (songLength - mySongLength), mySongLength);
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myContinueSong = false;
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}
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if(myGame == Game::Smurfs && myEvent.get(Event::ConsoleReset)) // Reset does not work with BBears!
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{
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myTape = 0; // rewind Kid Vid tape
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myFilesFound = mySongPlaying = false;
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mySound.stopWav();
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}
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else if(myEvent.get(Event::RightKeyboard6))
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{
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mySound.stopWav();
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}
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if(!myTape)
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{
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if(myEvent.get(Event::RightKeyboard1))
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else if(myEvent.get(Event::RightKeyboard2))
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myTape = 3;
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else if(myEvent.get(Event::RightKeyboard3))
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myTape = myGame == BBears ? 4 : 1; // Berenstain Bears or Smurfs Save The Day?
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myTape = myGame == Game::BBears ? 4 : 1; // Berenstain Bears or Smurfs Save The Day?
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if(myTape)
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{
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myIdx = myGame == BBears ? NumBlockBits : 0;
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myIdx = myGame == Game::BBears ? NumBlockBits : 0; // KVData48/KVData44
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myBlockIdx = NumBlockBits;
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myBlock = 0;
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openSampleFiles();
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if(!myBlockIdx)
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{
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if(!myBlock)
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myIdx = ((myTape * 6) + 12 - NumBlocks) * 8; //KVData00-KVData=12
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myIdx = ((myTape * 6) + 12 - NumBlocks) * 8; // KVData00 - ourData = 12 (2 * 6)
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else
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{
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const uInt32 lastBlock = myGame == Smurfs
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const uInt32 lastBlock = myGame == Game::Smurfs
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? ourBlocks[myTape - 1]
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: ourBlocks[myTape + 2 - 1];
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if(myBlock >= lastBlock)
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myIdx = 42 * 8; //KVData80-KVData=42
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myIdx = 42 * 8; // KVData80 - ourData = 42 (7 * 6)
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else
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{
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myIdx = 36 * 8;//KVPause-KVData=36
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myIdx = 36 * 8; // KVPause - ourData = 36 (6 * 6)
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setNextSong();
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}
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}
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{
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if(mySongPlaying)
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{
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myTapeBusy = (mySound.wavSize() > 262 * 48) || !myBeep;
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mySongLength = mySound.wavSize();
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myTapeBusy = (mySongLength > 262 * 48) || !myBeep;
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// Check for end of played sample
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if(mySound.wavSize() == 0)
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if(mySongLength == 0)
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{
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mySongPlaying = false;
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myTapeBusy = !myBeep;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void KidVid::openSampleFiles()
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bool KidVid::save(Serializer& out) const
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{
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// Save WAV player state
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out.putInt(myTape);
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out.putBool(myFilesFound);
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out.putBool(myTapeBusy);
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out.putBool(myBeep);
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out.putBool(mySongPlaying);
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out.putInt(mySongPointer);
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out.putInt(mySongLength);
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// Save tape input simulation state
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out.putInt(myIdx);
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out.putInt(myBlockIdx);
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out.putInt(myBlock);
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return Controller::save(out);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool KidVid::load(Serializer& in)
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{
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// Load WAV player state
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myTape = in.getInt();
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myFilesFound = in.getBool();
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myTapeBusy = in.getBool();
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myBeep = in.getBool();
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mySongPlaying = in.getBool();
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mySongPointer = in.getInt();
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mySongLength = in.getInt();
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// Load tape input simulation state
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myIdx = in.getInt();
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myBlockIdx = in.getInt();
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myBlock = in.getInt();
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myContinueSong = myFilesFound && mySongPlaying;
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return Controller::load(in);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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const char* KidVid::getFileName() const
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{
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static constexpr const char* fileNames[6] = {
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"KVS3.WAV", "KVS1.WAV", "KVS2.WAV",
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"KVB3.WAV", "KVB1.WAV", "KVB2.WAV"
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};
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int i = myGame == Game::Smurfs ? myTape - 1 : myTape + 2;
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if(myTape == 4) i = 3;
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return fileNames[i];
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void KidVid::openSampleFiles()
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{
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static constexpr uInt32 firstSongPointer[6] = {
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44 + 38,
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0,
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@ -156,13 +224,11 @@ void KidVid::openSampleFiles()
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if(!myFilesFound)
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{
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int i = myGame == Smurfs ? myTape - 1 : myTape + 2;
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int i = myGame == Game::Smurfs ? myTape - 1 : myTape + 2;
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if(myTape == 4) i = 3;
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mySampleFile = myBaseDir + fileNames[i];
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std::ifstream f1, f2;
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f1.open(mySampleFile);
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f1.open(myBaseDir + getFileName());
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f2.open(myBaseDir + "KVSHARED.WAV");
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myFilesFound = f1.is_open() && f2.is_open();
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@ -170,7 +236,7 @@ void KidVid::openSampleFiles()
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#ifdef DEBUG_BUILD
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if(myFilesFound)
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cerr << endl
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<< "found file: " << fileNames[i] << endl
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<< "found file: " << getFileName() << endl
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<< "found file: " << "KVSHARED.WAV" << endl;
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#endif
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@ -191,8 +257,8 @@ void KidVid::setNextSong()
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mySongLength = ourSongStart[temp + 1] - ourSongStart[temp];
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// Play the WAV file
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const string& fileName = (temp < 10) ? myBaseDir + "KVSHARED.WAV" : mySampleFile;
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mySound.playWav(fileName, ourSongStart[temp], mySongLength);
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const string& fileName = (temp < 10) ? "KVSHARED.WAV" : getFileName();
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mySound.playWav(myBaseDir + fileName, ourSongStart[temp], mySongLength);
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#ifdef DEBUG_BUILD
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cerr << fileName << ": " << (ourSongPositions[mySongPointer] & 0x7f) << endl;
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#endif
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@ -216,7 +282,7 @@ const std::array<uInt8, KidVid::NumBlocks> KidVid::ourBlocks = {
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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const std::array<uInt8, KidVid::NumBlockBits> KidVid::ourData = {
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/* KVData44 */
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/* KVData44, Smurfs */
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0x7b, // 0111 1011b ; (1)0
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0x1e, // 0001 1110b ; 1
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0xc6, // 1100 0110b ; 00
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@ -224,7 +290,7 @@ const std::array<uInt8, KidVid::NumBlockBits> KidVid::ourData = {
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0xec, // 1110 1100b ; 0
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0x60, // 0110 0000b ; 0+
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/* KVData48 */
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/* KVData48, BBears */
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0x7b, // 0111 1011b ; (1)0
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0x1e, // 0001 1110b ; 1
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0xc6, // 1100 0110b ; 00
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@ -67,12 +67,31 @@ class KidVid : public Controller
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*/
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void update() override;
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/**
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Saves the current state of this controller to the given Serializer.
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@param out The serializer device to save to.
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@return The result of the save. True on success, false on failure.
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*/
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bool save(Serializer& out) const override;
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/**
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Loads the current state of this controller from the given Serializer.
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@param in The serializer device to load from.
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@return The result of the load. True on success, false on failure.
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*/
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bool load(Serializer& in) override;
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/**
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Returns the name of this controller.
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*/
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string name() const override { return "KidVid"; }
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private:
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// Get name of the current sample file
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const char* getFileName() const;
|
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// Open/close a WAV sample file
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void openSampleFiles();
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|
@ -80,9 +99,11 @@ class KidVid : public Controller
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void setNextSong();
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private:
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enum class Game {
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Smurfs,
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BBears
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};
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static constexpr uInt32
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Smurfs = 0x44,
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BBears = 0x48,
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NumBlocks = 6, // number of bytes / block
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NumBlockBits = NumBlocks * 8, // number of bits / block
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SongPosSize = 44 + 38 + 42 + 62 + 80 + 62,
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|
@ -90,26 +111,26 @@ class KidVid : public Controller
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;
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// Whether the KidVid device is enabled (only for games that it
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// supports, and if it's plugged into the right port
|
||||
// supports, and if it's plugged into the right port)
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bool myEnabled{false};
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string myBaseDir;
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Sound& mySound;
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// Path and name of the current sample file
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string mySampleFile;
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// Indicates if the sample files have been found
|
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bool myFilesFound{false};
|
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uInt32 mySongPointer{0};
|
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|
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// Is the tape currently 'busy' / in use?
|
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bool myTapeBusy{false};
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bool mySongPlaying{false};
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// Continue song after loading state?
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bool myContinueSong{false};
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uInt32 mySongPointer{0};
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uInt32 mySongLength{0};
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bool myBeep{false};
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uInt32 myGame{0}, myTape{0};
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Game myGame{Game::Smurfs};
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uInt32 myTape{0};
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uInt32 myIdx{0}, myBlock{0}, myBlockIdx{0};
|
||||
|
||||
// Number of blocks and data on tape
|
||||
|
|
Loading…
Reference in New Issue