Paddle emulation from the keyboard and joystick axis is working! Still

TODO is add a scale factor (for each paddle) to the GUI, so one can
adjust the speed/amount of movement.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@909 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2005-12-13 00:35:24 +00:00
parent bde4172f50
commit 514ff4ea9a
2 changed files with 142 additions and 128 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: EventHandler.cxx,v 1.126 2005-12-12 19:04:03 stephena Exp $ // $Id: EventHandler.cxx,v 1.127 2005-12-13 00:35:24 stephena Exp $
//============================================================================ //============================================================================
#include <algorithm> #include <algorithm>
@ -179,6 +179,12 @@ void EventHandler::reset(State state)
if(myState == S_LAUNCHER) if(myState == S_LAUNCHER)
myUseLauncherFlag = true; myUseLauncherFlag = true;
for(int i = 0; i < 4; ++i)
{
memset(&myPaddle[i], 0, sizeof(myJoyMouse));
myPaddle[i].amt = 70000; // FIXME - get scale factor from GUI and apply to this value
}
} }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -187,7 +193,7 @@ void EventHandler::refreshDisplay()
// These are reset each time the display changes size // These are reset each time the display changes size
myJoyMouse.x_max = myOSystem->frameBuffer().imageWidth(); myJoyMouse.x_max = myOSystem->frameBuffer().imageWidth();
myJoyMouse.y_max = myOSystem->frameBuffer().imageHeight(); myJoyMouse.y_max = myOSystem->frameBuffer().imageHeight();
myMouseMove = myOSystem->frameBuffer().zoomLevel() * 3; myJoyMouse.amt = myOSystem->frameBuffer().zoomLevel() * 3;
switch(myState) switch(myState)
{ {
@ -340,9 +346,9 @@ void EventHandler::poll(uInt32 time)
{ {
SDL_Event event; SDL_Event event;
// Handle joystick to mouse emulation // Handle joystick to mouse emulation FIXME
if(myEmulateMouseFlag) // if(myEmulateMouseFlag)
handleJoyMouse(time); // handleJoyMouse(time);
// Check for an event // Check for an event
while(SDL_PollEvent(&event)) while(SDL_PollEvent(&event))
@ -743,6 +749,29 @@ void EventHandler::poll(uInt32 time)
} }
} }
// Handle paddle emulation using joystick or key events
for(int i = 0; i < 4; ++i)
{
if(myPaddle[i].active)
{
myPaddle[i].x += myPaddle[i].x_amt;
if(myPaddle[i].x < 0)
{
myPaddle[i].x = 0; continue;
}
else if(myPaddle[i].x > 1000000)
{
myPaddle[i].x = 1000000; continue;
}
else
{
int resistance = (int)(1000000.0 * (1000000.0 - myPaddle[i].x) / 1000000.0);
myEvent->set(Paddle_Resistance[i], resistance);
cerr << "do paddle resistance for value = " << myPaddle[i].x << endl;
}
}
}
// Update the current dialog container at regular intervals // Update the current dialog container at regular intervals
// Used to implement continuous events // Used to implement continuous events
if(myOverlay) if(myOverlay)
@ -781,7 +810,7 @@ void EventHandler::handleMouseMotionEvent(SDL_Event& event)
if(myGrabMouseFlag) x = MIN(w, (int) (x * 1.5)); if(myGrabMouseFlag) x = MIN(w, (int) (x * 1.5));
int resistance = (int)(1000000.0 * (w - x) / w); int resistance = (int)(1000000.0 * (w - x) / w);
handleEvent(Paddle_Resistance[myPaddleMode], resistance); myEvent->set(Paddle_Resistance[myPaddleMode], resistance);
break; break;
} }
@ -853,91 +882,91 @@ void EventHandler::handleMouseButtonEvent(SDL_Event& event, int state)
} }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::handleJoyMouse(uInt32 time) void EventHandler::handleJoyMouse(JoyMouse& jm, uInt32 time)
{ {
bool mouseAccel = false; // TODO - make this a commandline option bool mouseAccel = false; // TODO - make this a commandline option
if (time >= myJoyMouse.last_time + myJoyMouse.delay_time) if (jm.active || (time >= jm.last_time + jm.delay_time))
{ {
myJoyMouse.last_time = time; jm.last_time = time;
if (myJoyMouse.x_down_count == 1) if (jm.x_down_count == 1)
{ {
myJoyMouse.x_down_time = time; jm.x_down_time = time;
myJoyMouse.x_down_count = 2; jm.x_down_count = 2;
} }
if (myJoyMouse.y_down_count == 1) if (jm.y_down_count == 1)
{ {
myJoyMouse.y_down_time = time; jm.y_down_time = time;
myJoyMouse.y_down_count = 2; jm.y_down_count = 2;
} }
if (myJoyMouse.x_vel || myJoyMouse.y_vel) if (jm.x_vel || jm.y_vel)
{ {
if (myJoyMouse.x_down_count) if (jm.x_down_count)
{ {
if (mouseAccel && time > myJoyMouse.x_down_time + myJoyMouse.delay_time * 12) if (mouseAccel && time > jm.x_down_time + jm.delay_time * 12)
{ {
if (myJoyMouse.x_vel > 0) if (jm.x_vel > 0)
myJoyMouse.x_vel++; jm.x_vel++;
else else
myJoyMouse.x_vel--; jm.x_vel--;
} }
else if (time > myJoyMouse.x_down_time + myJoyMouse.delay_time * 8) else if (time > jm.x_down_time + jm.delay_time * 8)
{ {
if (myJoyMouse.x_vel > 0) if (jm.x_vel > 0)
myJoyMouse.x_vel = myMouseMove; jm.x_vel = jm.x_amt;
else else
myJoyMouse.x_vel = -myMouseMove; jm.x_vel = -jm.x_amt;
} }
} }
if (myJoyMouse.y_down_count) if (jm.y_down_count)
{ {
if (mouseAccel && time > myJoyMouse.y_down_time + myJoyMouse.delay_time * 12) if (mouseAccel && time > jm.y_down_time + jm.delay_time * 12)
{ {
if (myJoyMouse.y_vel > 0) if (jm.y_vel > 0)
myJoyMouse.y_vel++; jm.y_vel++;
else else
myJoyMouse.y_vel--; jm.y_vel--;
} }
else if (time > myJoyMouse.y_down_time + myJoyMouse.delay_time * 8) else if (time > jm.y_down_time + jm.delay_time * 8)
{ {
if (myJoyMouse.y_vel > 0) if (jm.y_vel > 0)
myJoyMouse.y_vel = myMouseMove; jm.y_vel = jm.x_amt;
else else
myJoyMouse.y_vel = -myMouseMove; jm.y_vel = -jm.x_amt;
} }
} }
myJoyMouse.x += myJoyMouse.x_vel; jm.x += jm.x_vel;
myJoyMouse.y += myJoyMouse.y_vel; jm.y += jm.y_vel;
if (myJoyMouse.x < 0) if (jm.x < 0)
{ {
myJoyMouse.x = 0; jm.x = 0;
myJoyMouse.x_vel = -1; jm.x_vel = -1;
myJoyMouse.x_down_count = 1; jm.x_down_count = 1;
} }
else if (myJoyMouse.x > myJoyMouse.x_max) else if (jm.x > jm.x_max)
{ {
myJoyMouse.x = myJoyMouse.x_max; jm.x = jm.x_max;
myJoyMouse.x_vel = 1; jm.x_vel = 1;
myJoyMouse.x_down_count = 1; jm.x_down_count = 1;
} }
if (myJoyMouse.y < 0) if (jm.y < 0)
{ {
myJoyMouse.y = 0; jm.y = 0;
myJoyMouse.y_vel = -1; jm.y_vel = -1;
myJoyMouse.y_down_count = 1; jm.y_down_count = 1;
} }
else if (myJoyMouse.y > myJoyMouse.y_max) else if (jm.y > jm.y_max)
{ {
myJoyMouse.y = myJoyMouse.y_max; jm.y = myJoyMouse.y_max;
myJoyMouse.y_vel = 1; jm.y_vel = 1;
myJoyMouse.y_down_count = 1; jm.y_down_count = 1;
} }
SDL_WarpMouse(myJoyMouse.x, myJoyMouse.y); //FIXME SDL_WarpMouse(myJoyMouse.x, myJoyMouse.y);
} }
} }
} }
@ -1036,7 +1065,7 @@ void EventHandler::handleJoyAxisEvent(int stick, int axis, int value)
} }
else if(value < 0) else if(value < 0)
{ {
if(0)//isPaddleEvent(eventAxisNeg)) if(0)//stick is analog && isPaddleEvent(eventAxisNeg))
{ {
// turn on paddle event defined here // turn on paddle event defined here
} }
@ -1045,7 +1074,7 @@ void EventHandler::handleJoyAxisEvent(int stick, int axis, int value)
} }
else // value > 0 else // value > 0
{ {
if(0)//isPaddleEvent(eventAxisPos)) if(0)//stick is analog && isPaddleEvent(eventAxisPos))
{ {
// turn on paddle event defined here // turn on paddle event defined here
} }
@ -1053,57 +1082,6 @@ void EventHandler::handleJoyAxisEvent(int stick, int axis, int value)
handleEvent(eventAxisPos, 1); handleEvent(eventAxisPos, 1);
} }
/*
if(1)//isPaddleEvent(eventAxisNeg) || isPaddleEvent(eventAxisPos))
{
if(value == 0)
{
// turn off paddle movement
}
else
{
Event::type event = value < 0 ? eventAxisNeg : eventAxisPos;
int dir = 0;
switch((int)event)
{
case Event::PaddleZeroDecrease:
cerr << "paddle 0 decrease\n";
break;
case Event::PaddleZeroIncrease:
cerr << "paddle 0 increase\n";
break;
case Event::PaddleOneDecrease:
cerr << "paddle 1 decrease\n";
break;
case Event::PaddleOneIncrease:
cerr << "paddle 1 increase\n";
break;
case Event::PaddleTwoDecrease:
cerr << "paddle 2 decrease\n";
break;
case Event::PaddleTwoIncrease:
cerr << "paddle 2 increase\n";
break;
case Event::PaddleThreeDecrease:
cerr << "paddle 3 decrease\n";
break;
case Event::PaddleThreeIncrease:
cerr << "paddle 3 increase\n";
break;
}
}
}
else // Otherwise, treat values as digital
{
if(value == 0)
{
}
else if(value < 0)
else
handleEvent(eventAxisPos, 1);
}
*/
/* /*
// FIXME - This isn't ready for production use just yet ... // FIXME - This isn't ready for production use just yet ...
// Determine what type of axis we're dealing with // Determine what type of axis we're dealing with
@ -1196,36 +1174,62 @@ void EventHandler::handleEvent(Event::Type event, int state)
case Event::JoystickZeroUp: case Event::JoystickZeroUp:
if(state) myEvent->set(Event::JoystickZeroDown, 0); if(state) myEvent->set(Event::JoystickZeroDown, 0);
break; break;
case Event::JoystickZeroDown: case Event::JoystickZeroDown:
if(state) myEvent->set(Event::JoystickZeroUp, 0); if(state) myEvent->set(Event::JoystickZeroUp, 0);
break; break;
case Event::JoystickZeroLeft: case Event::JoystickZeroLeft:
if(state) myEvent->set(Event::JoystickZeroRight, 0); if(state) myEvent->set(Event::JoystickZeroRight, 0);
break; break;
case Event::JoystickZeroRight: case Event::JoystickZeroRight:
if(state) myEvent->set(Event::JoystickZeroLeft, 0); if(state) myEvent->set(Event::JoystickZeroLeft, 0);
break; break;
case Event::JoystickOneUp: case Event::JoystickOneUp:
if(state) myEvent->set(Event::JoystickOneDown, 0); if(state) myEvent->set(Event::JoystickOneDown, 0);
break; break;
case Event::JoystickOneDown: case Event::JoystickOneDown:
if(state) myEvent->set(Event::JoystickOneUp, 0); if(state) myEvent->set(Event::JoystickOneUp, 0);
break; break;
case Event::JoystickOneLeft: case Event::JoystickOneLeft:
if(state) myEvent->set(Event::JoystickOneRight, 0); if(state) myEvent->set(Event::JoystickOneRight, 0);
break; break;
case Event::JoystickOneRight: case Event::JoystickOneRight:
if(state) myEvent->set(Event::JoystickOneLeft, 0); if(state) myEvent->set(Event::JoystickOneLeft, 0);
break; break;
//////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////
case Event::PaddleZeroDecrease:
myPaddle[0].active = (bool) state;
myPaddle[0].x_amt = -myPaddle[0].amt;
return;
case Event::PaddleZeroIncrease:
myPaddle[0].active = (bool) state;
myPaddle[0].x_amt = myPaddle[0].amt;
return;
case Event::PaddleOneDecrease:
myPaddle[1].active = (bool) state;
myPaddle[1].x_amt = -myPaddle[1].amt;
return;
case Event::PaddleOneIncrease:
myPaddle[1].active = (bool) state;
myPaddle[1].x_amt = myPaddle[1].amt;
return;
case Event::PaddleTwoDecrease:
myPaddle[2].active = (bool) state;
myPaddle[2].x_amt = -myPaddle[2].amt;
return;
case Event::PaddleTwoIncrease:
myPaddle[2].active = (bool) state;
myPaddle[2].x_amt = myPaddle[2].amt;
return;
case Event::PaddleThreeDecrease:
myPaddle[3].active = (bool) state;
myPaddle[3].x_amt = -myPaddle[3].amt;
return;
case Event::PaddleThreeIncrease:
myPaddle[3].active = (bool) state;
myPaddle[3].x_amt = myPaddle[3].amt;
return;
case Event::NoType: // Ignore unmapped events case Event::NoType: // Ignore unmapped events
return; return;
@ -1754,18 +1758,24 @@ bool EventHandler::isValidList(string& list, IntArray& map, uInt32 length)
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
inline bool EventHandler::eventIsAnalog(Event::Type event) inline bool EventHandler::eventIsAnalog(Event::Type event)
{ {
bool analog = false;
switch((int)event) switch((int)event)
{ {
case Event::PaddleZeroResistance: case Event::PaddleZeroResistance:
case Event::PaddleZeroDecrease:
case Event::PaddleZeroIncrease:
case Event::PaddleOneResistance: case Event::PaddleOneResistance:
case Event::PaddleOneDecrease:
case Event::PaddleOneIncrease:
case Event::PaddleTwoResistance: case Event::PaddleTwoResistance:
case Event::PaddleTwoDecrease:
case Event::PaddleTwoIncrease:
case Event::PaddleThreeResistance: case Event::PaddleThreeResistance:
analog = true; case Event::PaddleThreeDecrease:
break; case Event::PaddleThreeIncrease:
return true;
default:
return false;
} }
return analog;
} }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: EventHandler.hxx,v 1.64 2005-12-12 19:04:03 stephena Exp $ // $Id: EventHandler.hxx,v 1.65 2005-12-13 00:35:24 stephena Exp $
//============================================================================ //============================================================================
#ifndef EVENTHANDLER_HXX #ifndef EVENTHANDLER_HXX
@ -92,7 +92,7 @@ struct Stella_Joystick {
mapping can take place. mapping can take place.
@author Stephen Anthony @author Stephen Anthony
@version $Id: EventHandler.hxx,v 1.64 2005-12-12 19:04:03 stephena Exp $ @version $Id: EventHandler.hxx,v 1.65 2005-12-13 00:35:24 stephena Exp $
*/ */
class EventHandler class EventHandler
{ {
@ -295,6 +295,14 @@ class EventHandler
inline bool frying() { return myFryingFlag; } inline bool frying() { return myFryingFlag; }
private: private:
// Used for joystick to mouse emulation
struct JoyMouse {
bool active;
int x, y, x_vel, y_vel, x_max, y_max, x_amt, y_amt, amt,
x_down_count, y_down_count;
unsigned int last_time, delay_time, x_down_time, y_down_time;
};
/** /**
Send a mouse motion event to the handler. Send a mouse motion event to the handler.
@ -339,9 +347,10 @@ class EventHandler
/** /**
Handle joystick movement emulating mouse motion Handle joystick movement emulating mouse motion
@param time Current millisecond count @param jm JoyMouse structure to modify
@param time Current millisecond count
*/ */
void handleJoyMouse(uInt32 time); void handleJoyMouse(JoyMouse& jm, uInt32 time);
/** /**
Detects and changes the eventhandler state Detects and changes the eventhandler state
@ -458,13 +467,8 @@ class EventHandler
// The current joymap in string form // The current joymap in string form
string myJoymapString; string myJoymapString;
// Used for joystick to mouse emulation
struct JoyMouse {
int x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
unsigned int last_time, delay_time, x_down_time, y_down_time;
};
JoyMouse myJoyMouse; JoyMouse myJoyMouse;
JoyMouse myPaddle[4];
// How far the joystick will move the mouse on each frame tick // How far the joystick will move the mouse on each frame tick
int myMouseMove; int myMouseMove;