mirror of https://github.com/stella-emu/stella.git
removed "height" from doc text and Settings
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@ -2493,11 +2493,6 @@
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<td>Set "Display.YStart" property (0 - 64).</td>
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</tr>
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<tr>
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<td><pre>-height <number></pre></td>
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<td>Set "Display.Height" property (210 - 256).</td>
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</tr>
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<tr>
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<td><pre>-pp <Yes|No></pre></td>
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<td>Set "Display.Phosphor" property.</td>
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@ -3819,12 +3814,6 @@ Ms Pac-Man (Stella extended codes):
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should work fine for the vast majority of ROMs.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Display.Height:</i></td>
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<td>Indicates the number of scan-lines to display.
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The value must be <i>n</i> such that 210 <= <i>n</i> <= 256.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Display.Phosphor:</i></td>
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<td>Indicates whether the phosphor effect should be emulated or not.
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@ -366,7 +366,8 @@ void Settings::usage() const
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<< endl
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<< " -vsync <1|0> Enable 'synchronize to vertical blank interrupt'\n"
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<< " -fullscreen <1|0> Enable fullscreen mode\n"
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<< " -center <1|0> Centers game window (if possible)\n"
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<< " -center <1|0> Centers game window in windowed modes\n"
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<< " -windowedpos <XxY> Sets the window position in windowed modes\n"
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<< " -palette <standard| Use the specified color palette\n"
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<< " z26|\n"
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<< " user>\n"
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@ -524,7 +525,6 @@ void Settings::usage() const
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<< " -cp <arg> Sets the 'Controller.SwapPaddles' property\n"
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<< " -format <arg> Sets the 'Display.Format' property\n"
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<< " -ystart <arg> Sets the 'Display.YStart' property\n"
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<< " -height <arg> Sets the 'Display.Height' property\n"
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<< " -pp <arg> Sets the 'Display.Phosphor' property\n"
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<< " -ppblend <arg> Sets the 'Display.PPBlend' property\n"
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<< endl
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