mirror of https://github.com/stella-emu/stella.git
improved default NTSC custom palette
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8d5eb28053
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4bb07a90a3
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@ -449,13 +449,15 @@ void PaletteHandler::generateCustomPalette(ConsoleTiming timing) const
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{
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constexpr int NUM_CHROMA = 16;
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constexpr int NUM_LUMA = 8;
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constexpr float SATURATION = 0.25F; // default saturation
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if(timing == ConsoleTiming::ntsc)
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{
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constexpr float SATURATION = 0.30F; // default NTSC saturation
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vector2d IQ[NUM_CHROMA];
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// YIQ is YUV shifted by 33 degrees
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constexpr float offset = 33 * BSPF::PI_f / 180;
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// YIQ is YUV shifted by 33°
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// -90° + 33° = -57° would create a greenish yellow
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// -90° + 53° = -37° creates gold (which is correct according to the documentation)
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constexpr float offset = (33 + 20) * BSPF::PI_f / 180;
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const float shift = myPhaseNTSC * BSPF::PI_f / 180;
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// color 0 is grayscale
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@ -496,6 +498,7 @@ void PaletteHandler::generateCustomPalette(ConsoleTiming timing) const
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}
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else if(timing == ConsoleTiming::pal)
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{
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constexpr float SATURATION = 0.25F; // default PAL saturation
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constexpr float offset = BSPF::PI_f;
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const float shift = myPhasePAL * BSPF::PI_f / 180;
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constexpr float fixedShift = 22.5F * BSPF::PI_f / 180;
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@ -33,7 +33,7 @@ class PaletteHandler
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static constexpr string_view SETTING_CUSTOM = "custom";
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// Phase shift default and limits
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static constexpr float DEF_NTSC_SHIFT = 26.2F;
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static constexpr float DEF_NTSC_SHIFT = 26.7F; // makes color $fx fall between $1x and $2x
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static constexpr float DEF_PAL_SHIFT = 31.3F; // ~= 360 / 11.5
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static constexpr float MAX_PHASE_SHIFT = 4.5F;
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static constexpr float DEF_RGB_SHIFT = 0.0F;
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