mirror of https://github.com/stella-emu/stella.git
Merge branch 'master' into feature/filesystem
This commit is contained in:
commit
4aef957d35
|
@ -66,29 +66,39 @@ class SoundNull : public Sound
|
|||
void close() override { }
|
||||
|
||||
/**
|
||||
Set the mute state of the sound object. While muted no sound is played.
|
||||
Sets the sound mute state; sound processing continues. When turned
|
||||
off, sound volume is 0; when turned on, sound volume returns to
|
||||
previously set level.
|
||||
|
||||
@param state Mutes sound if true, unmute if false
|
||||
|
||||
@return The previous (old) mute state
|
||||
*/
|
||||
bool mute(bool state) override { return true; }
|
||||
void mute(bool state) override { }
|
||||
|
||||
/**
|
||||
Toggles the sound mute state. While muted no sound is played.
|
||||
|
||||
@return The previous (old) mute state
|
||||
Toggles the sound mute state; sound processing continues.
|
||||
Switches between mute(true) and mute(false).
|
||||
*/
|
||||
bool toggleMute() override { return true; }
|
||||
void toggleMute() override { }
|
||||
|
||||
/**
|
||||
Set the pause state of the sound object. While paused, sound is
|
||||
neither played nor processed (ie, the sound subsystem is temporarily
|
||||
disabled).
|
||||
|
||||
@param state Pause sound if true, unpause if false
|
||||
|
||||
@return The previous (old) pause state
|
||||
*/
|
||||
bool pause(bool state) override { return false; }
|
||||
|
||||
/**
|
||||
Sets the volume of the sound device to the specified level. The
|
||||
volume is given as a percentage from 0 to 100. Values outside
|
||||
this range indicate that the volume shouldn't be changed at all.
|
||||
volume is given as a range from 0 to 100 (0 indicates mute). Values
|
||||
outside this range indicate that the volume shouldn't be changed at all.
|
||||
|
||||
@param percent The new volume percentage level for the sound device
|
||||
@param volume The new volume level for the sound device
|
||||
*/
|
||||
void setVolume(uInt32 percent) override { }
|
||||
void setVolume(uInt32 volume) override { }
|
||||
|
||||
/**
|
||||
Adjusts the volume of the sound device based on the given direction.
|
||||
|
@ -102,7 +112,7 @@ class SoundNull : public Sound
|
|||
|
||||
@param device The number of the device to select (0 = default).
|
||||
*/
|
||||
void setDevice(uInt32 device) override { };
|
||||
void setDevice(uInt32 device) override { }
|
||||
|
||||
/**
|
||||
This method is called to provide information about the sound device.
|
||||
|
|
|
@ -63,10 +63,6 @@ SoundSDL2::SoundSDL2(OSystem& osystem, AudioSettings& audioSettings)
|
|||
if(!openDevice())
|
||||
return;
|
||||
|
||||
SoundSDL2::mute(true);
|
||||
myMuteState = !audioSettings.enabled();
|
||||
myWavVolumeFactor = myMuteState ? 0 : myVolumeFactor;
|
||||
|
||||
Logger::debug("SoundSDL2::SoundSDL2 initialized");
|
||||
}
|
||||
|
||||
|
@ -127,7 +123,8 @@ bool SoundSDL2::openDevice()
|
|||
if(myIsInitializedFlag)
|
||||
SDL_CloseAudioDevice(myDevice);
|
||||
|
||||
myDeviceId = BSPF::clamp(myAudioSettings.device(), 0U, static_cast<uInt32>(myDevices.size() - 1));
|
||||
myDeviceId = BSPF::clamp(myAudioSettings.device(), 0U,
|
||||
static_cast<uInt32>(myDevices.size() - 1));
|
||||
const char* device = myDeviceId ? myDevices.at(myDeviceId).first.c_str() : nullptr;
|
||||
|
||||
myDevice = SDL_OpenAudioDevice(device, 0, &desired, &myHardwareSpec,
|
||||
|
@ -149,16 +146,9 @@ bool SoundSDL2::openDevice()
|
|||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void SoundSDL2::setEnabled(bool enable)
|
||||
{
|
||||
myAudioSettings.setEnabled(enable);
|
||||
if(myAudioQueue)
|
||||
myAudioQueue->ignoreOverflows(!enable);
|
||||
|
||||
// Set new mute state and resulting WAV data volume
|
||||
myMuteState = !enable;
|
||||
myWavVolumeFactor = myMuteState ? 0 : myVolumeFactor;
|
||||
|
||||
Logger::debug(enable ? "SoundSDL2::setEnabled(true)" :
|
||||
"SoundSDL2::setEnabled(false)");
|
||||
cerr << "setEnabled: " << enable << endl;
|
||||
mute(!enable);
|
||||
pause(!enable);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
@ -178,8 +168,8 @@ void SoundSDL2::open(shared_ptr<AudioQueue> audioQueue,
|
|||
myWavSpeed = 262 * 60 * 2. / myEmulationTiming->audioSampleRate();
|
||||
|
||||
Logger::debug("SoundSDL2::open started ...");
|
||||
mute(true);
|
||||
|
||||
myAudioSettings.setEnabled(true);
|
||||
audioQueue->ignoreOverflows(!myAudioSettings.enabled());
|
||||
if(!myAudioSettings.enabled())
|
||||
{
|
||||
|
@ -202,7 +192,7 @@ void SoundSDL2::open(shared_ptr<AudioQueue> audioQueue,
|
|||
Logger::info(myAboutString);
|
||||
|
||||
// And start the SDL sound subsystem ...
|
||||
mute(myMuteState);
|
||||
pause(false);
|
||||
|
||||
Logger::debug("SoundSDL2::open finished");
|
||||
}
|
||||
|
@ -213,9 +203,6 @@ void SoundSDL2::close()
|
|||
if(!myIsInitializedFlag)
|
||||
return;
|
||||
|
||||
// Mute and remember current mute state for 'open()'
|
||||
myMuteState = mute(true);
|
||||
|
||||
if(myAudioQueue)
|
||||
myAudioQueue->closeSink(myCurrentFragment);
|
||||
myAudioQueue.reset();
|
||||
|
@ -223,8 +210,36 @@ void SoundSDL2::close()
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool SoundSDL2::mute(bool state)
|
||||
void SoundSDL2::mute(bool state)
|
||||
{
|
||||
myAudioSettings.setEnabled(!state);
|
||||
if(state)
|
||||
{
|
||||
SDL_LockAudioDevice(myDevice);
|
||||
myVolumeFactor = 0;
|
||||
SDL_UnlockAudioDevice(myDevice);
|
||||
}
|
||||
else
|
||||
setVolume(myAudioSettings.volume());
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void SoundSDL2::toggleMute()
|
||||
{
|
||||
const bool state = !myAudioSettings.enabled();
|
||||
mute(!state);
|
||||
|
||||
string message = "Sound ";
|
||||
message += state ? "unmuted" : "muted";
|
||||
|
||||
myOSystem.frameBuffer().showTextMessage(message);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool SoundSDL2::pause(bool state)
|
||||
{
|
||||
ASSERT_MAIN_THREAD;
|
||||
|
||||
const bool oldstate = SDL_GetAudioDeviceStatus(myDevice) == SDL_AUDIO_PAUSED;
|
||||
if(myIsInitializedFlag)
|
||||
SDL_PauseAudioDevice(myDevice, state ? 1 : 0);
|
||||
|
@ -235,39 +250,14 @@ bool SoundSDL2::mute(bool state)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool SoundSDL2::toggleMute()
|
||||
void SoundSDL2::setVolume(uInt32 volume)
|
||||
{
|
||||
const bool enabled = !myAudioSettings.enabled();
|
||||
|
||||
setEnabled(enabled);
|
||||
myOSystem.console().initializeAudio();
|
||||
|
||||
// Adjust TIA sound to new mute state
|
||||
myMuteState = !enabled;
|
||||
mute(myMuteState);
|
||||
// Make sure the current WAV file continues playing if it got stopped by 'mute()'
|
||||
if(myWavDevice)
|
||||
SDL_PauseAudioDevice(myWavDevice, 0);
|
||||
|
||||
string message = "Sound ";
|
||||
message += enabled ? "unmuted" : "muted";
|
||||
|
||||
myOSystem.frameBuffer().showTextMessage(message);
|
||||
|
||||
return enabled;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void SoundSDL2::setVolume(uInt32 percent)
|
||||
{
|
||||
if(myIsInitializedFlag && (percent <= 100))
|
||||
if(myIsInitializedFlag && (volume <= 100))
|
||||
{
|
||||
myAudioSettings.setVolume(percent);
|
||||
myVolume = percent;
|
||||
myAudioSettings.setVolume(volume);
|
||||
|
||||
SDL_LockAudioDevice(myDevice);
|
||||
myVolumeFactor = static_cast<float>(percent) / 100.F;
|
||||
myWavVolumeFactor = myAudioSettings.enabled() ? myVolumeFactor : 0;
|
||||
myVolumeFactor = myAudioSettings.enabled() ? static_cast<float>(volume) / 100.F : 0;
|
||||
SDL_UnlockAudioDevice(myDevice);
|
||||
}
|
||||
}
|
||||
|
@ -275,7 +265,7 @@ void SoundSDL2::setVolume(uInt32 percent)
|
|||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void SoundSDL2::adjustVolume(int direction)
|
||||
{
|
||||
Int32 percent = myVolume;
|
||||
Int32 percent = myAudioSettings.volume();
|
||||
percent = BSPF::clamp(percent + direction * 2, 0, 100);
|
||||
|
||||
// Enable audio if it is currently disabled
|
||||
|
@ -285,8 +275,6 @@ void SoundSDL2::adjustVolume(int direction)
|
|||
{
|
||||
setEnabled(true);
|
||||
myOSystem.console().initializeAudio();
|
||||
myMuteState = false;
|
||||
mute(false);
|
||||
}
|
||||
setVolume(percent);
|
||||
|
||||
|
@ -301,7 +289,7 @@ string SoundSDL2::about() const
|
|||
{
|
||||
ostringstream buf;
|
||||
buf << "Sound enabled:" << endl
|
||||
<< " Volume: " << myVolume << "%" << endl
|
||||
<< " Volume: " << myAudioSettings.volume() << "%" << endl
|
||||
<< " Device: " << myDevices.at(myDeviceId).first << endl
|
||||
<< " Channels: " << static_cast<uInt32>(myHardwareSpec.channels)
|
||||
<< (myAudioQueue->isStereo() ? " (Stereo)" : " (Mono)") << endl
|
||||
|
@ -520,7 +508,7 @@ void SoundSDL2::wavCallback(void* udata, uInt8* stream, int len)
|
|||
SDL_ConvertAudio(&cvt);
|
||||
// Mix volume adjusted WAV data into silent buffer
|
||||
SDL_MixAudioFormat(stream, cvt.buf, myWavSpec.format, cvt.len_cvt,
|
||||
SDL_MIX_MAXVOLUME * myWavVolumeFactor);
|
||||
SDL_MIX_MAXVOLUME * myVolumeFactor);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -529,7 +517,7 @@ void SoundSDL2::wavCallback(void* udata, uInt8* stream, int len)
|
|||
|
||||
// Mix volume adjusted WAV data into silent buffer
|
||||
SDL_MixAudioFormat(stream, myWavPos, myWavSpec.format, len,
|
||||
SDL_MIX_MAXVOLUME * myWavVolumeFactor);
|
||||
SDL_MIX_MAXVOLUME * myVolumeFactor);
|
||||
}
|
||||
myWavPos += len;
|
||||
myWavLen -= len;
|
||||
|
@ -537,7 +525,7 @@ void SoundSDL2::wavCallback(void* udata, uInt8* stream, int len)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
float SoundSDL2::myWavVolumeFactor = 0xffff;
|
||||
float SoundSDL2::myVolumeFactor = 0.F;
|
||||
SDL_AudioSpec SoundSDL2::myWavSpec; // audio output format
|
||||
uInt8* SoundSDL2::myWavPos = nullptr; // pointer to the audio buffer to be played
|
||||
uInt32 SoundSDL2::myWavLen = 0; // remaining length of the sample we have to play
|
||||
|
|
|
@ -62,7 +62,8 @@ class SoundSDL2 : public Sound
|
|||
Initializes the sound device. This must be called before any
|
||||
calls are made to derived methods.
|
||||
*/
|
||||
void open(shared_ptr<AudioQueue> audioQueue, EmulationTiming* emulationTiming) override;
|
||||
void open(shared_ptr<AudioQueue> audioQueue,
|
||||
EmulationTiming* emulationTiming) override;
|
||||
|
||||
/**
|
||||
Should be called to close the sound device. Once called the sound
|
||||
|
@ -71,29 +72,39 @@ class SoundSDL2 : public Sound
|
|||
void close() override;
|
||||
|
||||
/**
|
||||
Set the mute state of the sound object. While muted no sound is played.
|
||||
Sets the sound mute state; sound processing continues. When turned
|
||||
off, sound volume is 0; when turned on, sound volume returns to
|
||||
previously set level.
|
||||
|
||||
@param state Mutes sound if true, unmute if false
|
||||
|
||||
@return The previous (old) mute state
|
||||
*/
|
||||
bool mute(bool state) override;
|
||||
void mute(bool state) override;
|
||||
|
||||
/**
|
||||
Toggles the sound mute state. While muted no sound is played.
|
||||
|
||||
@return The previous (old) mute state
|
||||
Toggles the sound mute state; sound processing continues.
|
||||
Switches between mute(true) and mute(false).
|
||||
*/
|
||||
bool toggleMute() override;
|
||||
void toggleMute() override;
|
||||
|
||||
/**
|
||||
Set the pause state of the sound object. While paused, sound is
|
||||
neither played nor processed (ie, the sound subsystem is temporarily
|
||||
disabled).
|
||||
|
||||
@param state Pause sound if true, unpause if false
|
||||
|
||||
@return The previous (old) pause state
|
||||
*/
|
||||
bool pause(bool state) override;
|
||||
|
||||
/**
|
||||
Sets the volume of the sound device to the specified level. The
|
||||
volume is given as a percentage from 0 to 100. Values outside
|
||||
this range indicate that the volume shouldn't be changed at all.
|
||||
volume is given as a range from 0 to 100 (0 indicates mute). Values
|
||||
outside this range indicate that the volume shouldn't be changed at all.
|
||||
|
||||
@param percent The new volume percentage level for the sound device
|
||||
@param volume The new volume level for the sound device
|
||||
*/
|
||||
void setVolume(uInt32 percent) override;
|
||||
void setVolume(uInt32 volume) override;
|
||||
|
||||
/**
|
||||
Adjusts the volume of the sound device based on the given direction.
|
||||
|
@ -163,12 +174,6 @@ class SoundSDL2 : public Sound
|
|||
// Indicates if the sound device was successfully initialized
|
||||
bool myIsInitializedFlag{false};
|
||||
|
||||
// Current volume as a percentage (0 - 100)
|
||||
uInt32 myVolume{100};
|
||||
float myVolumeFactor{0xffff};
|
||||
// Current mute state, used to control WAV file sound
|
||||
bool myMuteState{false};
|
||||
|
||||
// Audio specification structure
|
||||
SDL_AudioSpec myHardwareSpec;
|
||||
|
||||
|
@ -188,15 +193,15 @@ class SoundSDL2 : public Sound
|
|||
AudioSettings& myAudioSettings;
|
||||
|
||||
// WAV file sound variables
|
||||
string myWavFilename{EmptyString};
|
||||
string myWavFilename;
|
||||
uInt32 myWavLength{0};
|
||||
SDL_AudioDeviceID myWavDevice{0};
|
||||
uInt8* myWavBuffer{nullptr};
|
||||
|
||||
static float myVolumeFactor; // Current volume level (0 - 100)
|
||||
static double myWavSpeed;
|
||||
static unique_ptr<uInt8[]> myWavCvtBuffer;
|
||||
static uInt32 myWavCvtBufferSize;
|
||||
static float myWavVolumeFactor;
|
||||
static SDL_AudioSpec myWavSpec; // audio output format
|
||||
static uInt8* myWavPos; // pointer to the audio buffer to be played
|
||||
static uInt32 myWavLen; // remaining length of the sample we have to play
|
||||
|
|
|
@ -171,8 +171,8 @@ Console::Console(OSystem& osystem, unique_ptr<Cartridge>& cart,
|
|||
const string& md5 = myProperties.get(PropType::Cart_MD5);
|
||||
setControllers(md5);
|
||||
|
||||
// Mute audio and clear framebuffer while autodetection runs
|
||||
myOSystem.sound().mute(true);
|
||||
// Pause audio and clear framebuffer while autodetection runs
|
||||
myOSystem.sound().pause(true);
|
||||
myOSystem.frameBuffer().clear();
|
||||
|
||||
if(myDisplayFormat == "AUTO" || myOSystem.settings().getBool("rominfo"))
|
||||
|
|
|
@ -2567,7 +2567,7 @@ void EventHandler::enterMenuMode(EventHandlerState state)
|
|||
#ifdef GUI_SUPPORT
|
||||
setState(state);
|
||||
myOverlay->reStack();
|
||||
myOSystem.sound().mute(true);
|
||||
myOSystem.sound().pause(true);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -2577,7 +2577,7 @@ void EventHandler::leaveMenuMode()
|
|||
#ifdef GUI_SUPPORT
|
||||
myOverlay->removeDialog(); // remove the base dialog from dialog stack
|
||||
setState(EventHandlerState::EMULATION);
|
||||
myOSystem.sound().mute(false);
|
||||
myOSystem.sound().pause(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -2673,12 +2673,12 @@ void EventHandler::setState(EventHandlerState state)
|
|||
{
|
||||
case EventHandlerState::EMULATION:
|
||||
case EventHandlerState::PLAYBACK:
|
||||
myOSystem.sound().mute(false);
|
||||
myOSystem.sound().pause(false);
|
||||
enableTextEvents(false);
|
||||
break;
|
||||
|
||||
case EventHandlerState::PAUSE:
|
||||
myOSystem.sound().mute(true);
|
||||
myOSystem.sound().pause(true);
|
||||
enableTextEvents(false);
|
||||
break;
|
||||
|
||||
|
|
|
@ -521,8 +521,8 @@ void FrameBuffer::update(UpdateMode mode)
|
|||
//frames = intervalFrames + std::sqrt(std::max(stateFrames - intervalFrames, 0));
|
||||
frames = std::round(std::sqrt(stateFrames));
|
||||
|
||||
// Mute sound if saved states were removed or states are too far apart
|
||||
myOSystem.sound().mute(stateFrames > intervalFrames ||
|
||||
// Pause sound if saved states were removed or states are too far apart
|
||||
myOSystem.sound().pause(stateFrames > intervalFrames ||
|
||||
frames > static_cast<Int32>(myOSystem.audioSettings().bufferSize() / 2 + 1));
|
||||
}
|
||||
redraw |= success;
|
||||
|
@ -534,7 +534,7 @@ void FrameBuffer::update(UpdateMode mode)
|
|||
if(!success)
|
||||
{
|
||||
frames = 0;
|
||||
myOSystem.sound().mute(true);
|
||||
myOSystem.sound().pause(true);
|
||||
myOSystem.eventHandler().enterMenuMode(EventHandlerState::TIMEMACHINE);
|
||||
}
|
||||
break; // EventHandlerState::PLAYBACK
|
||||
|
@ -1253,8 +1253,8 @@ FBInitStatus FrameBuffer::applyVideoMode()
|
|||
|
||||
// Changing the video mode can take some time, during which the last
|
||||
// sound played may get 'stuck'
|
||||
// So we mute the sound until the operation completes
|
||||
const bool oldMuteState = myOSystem.sound().mute(true);
|
||||
// So we pause the sound until the operation completes
|
||||
const bool oldPauseState = myOSystem.sound().pause(true);
|
||||
FBInitStatus status = FBInitStatus::FailNotSupported;
|
||||
|
||||
if(myBackend->setVideoMode(mode,
|
||||
|
@ -1287,7 +1287,7 @@ FBInitStatus FrameBuffer::applyVideoMode()
|
|||
Logger::error("ERROR: Couldn't initialize video subsystem");
|
||||
|
||||
// Restore sound settings
|
||||
myOSystem.sound().mute(oldMuteState);
|
||||
myOSystem.sound().pause(oldPauseState);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
|
|
@ -62,29 +62,39 @@ class Sound
|
|||
virtual void close() = 0;
|
||||
|
||||
/**
|
||||
Set the mute state of the sound object. While muted no sound is played.
|
||||
Sets the sound mute state; sound processing continues. When turned
|
||||
off, sound volume is 0; when turned on, sound volume returns to
|
||||
previously set level.
|
||||
|
||||
@param state Mutes sound if true, unmute if false
|
||||
|
||||
@return The previous (old) mute state
|
||||
*/
|
||||
virtual bool mute(bool state) = 0;
|
||||
virtual void mute(bool state) = 0;
|
||||
|
||||
/**
|
||||
Toggles the sound mute state. While muted no sound is played.
|
||||
|
||||
@return The previous (old) mute state
|
||||
Toggles the sound mute state; sound processing continues.
|
||||
Switches between mute(true) and mute(false).
|
||||
*/
|
||||
virtual bool toggleMute() = 0;
|
||||
virtual void toggleMute() = 0;
|
||||
|
||||
/**
|
||||
Set the pause state of the sound object. While paused, sound is
|
||||
neither played nor processed (ie, the sound subsystem is temporarily
|
||||
disabled).
|
||||
|
||||
@param state Pause sound if true, unpause if false
|
||||
|
||||
@return The previous (old) pause state
|
||||
*/
|
||||
virtual bool pause(bool state) = 0;
|
||||
|
||||
/**
|
||||
Sets the volume of the sound device to the specified level. The
|
||||
volume is given as a percentage from 0 to 100. Values outside
|
||||
this range indicate that the volume shouldn't be changed at all.
|
||||
volume is given as a range from 0 to 100 (0 indicates mute). Values
|
||||
outside this range indicate that the volume shouldn't be changed at all.
|
||||
|
||||
@param percent The new volume percentage level for the sound device
|
||||
@param volume The new volume level for the sound device
|
||||
*/
|
||||
virtual void setVolume(uInt32 percent) = 0;
|
||||
virtual void setVolume(uInt32 volume) = 0;
|
||||
|
||||
/**
|
||||
Adjusts the volume of the sound device based on the given direction.
|
||||
|
@ -137,7 +147,6 @@ class Sound
|
|||
*/
|
||||
virtual void queryHardware(VariantList& devices) = 0;
|
||||
|
||||
|
||||
protected:
|
||||
// The OSystem for this sound object
|
||||
OSystem& myOSystem;
|
||||
|
|
|
@ -487,7 +487,7 @@ void VideoAudioDialog::addAudioTab()
|
|||
VarList::push_back(items, "Ultra quality, minimal lag", static_cast<int>(AudioSettings::Preset::ultraQualityMinimalLag));
|
||||
VarList::push_back(items, "Custom", static_cast<int>(AudioSettings::Preset::custom));
|
||||
myModePopup = new PopUpWidget(myTab, _font, xpos, ypos,
|
||||
_font.getStringWidth("Ultry quality, minimal lag"), lineHeight,
|
||||
_font.getStringWidth("Ultra quality, minimal lag"), lineHeight,
|
||||
items, "Mode", lwidth, kModeChanged);
|
||||
wid.push_back(myModePopup);
|
||||
ypos += lineHeight + VGAP;
|
||||
|
@ -1274,7 +1274,7 @@ void VideoAudioDialog::colorPalette()
|
|||
|
||||
if(instance().hasConsole())
|
||||
{
|
||||
const int order[2][NUM_CHROMA] =
|
||||
static constexpr int order[2][NUM_CHROMA] =
|
||||
{
|
||||
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
|
||||
{0, 1, 2, 4, 6, 8, 10, 12, 13, 11, 9, 7, 5, 3, 14, 15}
|
||||
|
@ -1312,7 +1312,8 @@ void VideoAudioDialog::updateEnabledState()
|
|||
myStereoSoundCheckbox->setEnabled(active);
|
||||
myModePopup->setEnabled(active);
|
||||
// enable only for Pitfall II cart
|
||||
myDpcPitch->setEnabled(active && instance().hasConsole() && instance().console().cartridge().name() == "CartridgeDPC");
|
||||
myDpcPitch->setEnabled(active && instance().hasConsole() &&
|
||||
instance().console().cartridge().name() == "CartridgeDPC");
|
||||
|
||||
myFragsizePopup->setEnabled(active && userMode);
|
||||
myFreqPopup->setEnabled(active && userMode);
|
||||
|
|
|
@ -147,8 +147,9 @@ class SoundLIBRETRO : public Sound
|
|||
void queryHardware(VariantList& devices) override { }
|
||||
void setVolume(uInt32 percent) override { }
|
||||
void adjustVolume(int direction = +1) override { }
|
||||
bool mute(bool state) override { return !myIsInitializedFlag; }
|
||||
bool toggleMute() override { return !myIsInitializedFlag; }
|
||||
void mute(bool state) override { }
|
||||
void toggleMute() override { }
|
||||
bool pause(bool state) override { return !myIsInitializedFlag; }
|
||||
string about() const override { return ""; }
|
||||
|
||||
private:
|
||||
|
|
Loading…
Reference in New Issue