mirror of https://github.com/stella-emu/stella.git
renamed Menu class into OptionsMenu
This commit is contained in:
parent
98828e8368
commit
4ace2c6eea
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@ -4358,7 +4358,7 @@
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</tr>
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<tr>
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<td>Randomize TIA</td>
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<td>Randomizes TIA registers on the startup</td>
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<td>Randomize TIA registers when loading a ROM</td>
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<td>-plr.tiarandom<br/>-dev.tiarandom</td>
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</tr>
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<tr>
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@ -285,7 +285,7 @@ void DebuggerDialog::handleCommand(CommandSender* sender, int cmd,
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getDynamicBounds(w, h);
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myOptions = make_unique<OptionsDialog>(instance(), parent(), this, w, h,
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Menu::AppMode::debugger);
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OptionsMenu::AppMode::debugger);
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}
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myOptions->open();
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@ -58,7 +58,7 @@
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#include "DebuggerParser.hxx"
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#endif
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#ifdef GUI_SUPPORT
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#include "Menu.hxx"
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#include "OptionsMenu.hxx"
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#include "CommandMenu.hxx"
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#include "HighScoresMenu.hxx"
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#include "MessageMenu.hxx"
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@ -3034,7 +3034,7 @@ void EventHandler::setState(EventHandlerState state)
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#ifdef GUI_SUPPORT
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case EventHandlerState::OPTIONSMENU:
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myOverlay = &myOSystem.menu();
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myOverlay = &myOSystem.optionsMenu();
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enableTextEvents(true);
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break;
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@ -3083,11 +3083,11 @@ void EventHandler::setState(EventHandlerState state)
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}
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// Inform various subsystems about the new state
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myOSystem.stateChanged(myState);
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myOSystem.frameBuffer().stateChanged(myState);
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myOSystem.frameBuffer().setCursorState();
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myOSystem.stateChanged(myState); // does nothing
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myOSystem.frameBuffer().stateChanged(myState); // ignores state
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myOSystem.frameBuffer().setCursorState(); // en/disables cursor for UI and emulation states
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if(myOSystem.hasConsole())
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myOSystem.console().stateChanged(myState);
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myOSystem.console().stateChanged(myState); // does nothing
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// Sometimes an extraneous mouse motion event is generated
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// after a state change, which should be supressed
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@ -51,7 +51,7 @@
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#include "ConsoleFont.hxx"
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#include "ConsoleBFont.hxx"
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#include "Launcher.hxx"
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#include "Menu.hxx"
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#include "OptionsMenu.hxx"
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#include "CommandMenu.hxx"
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#include "HighScoresMenu.hxx"
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#include "MessageMenu.hxx"
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@ -379,19 +379,19 @@ void FrameBuffer::update(UpdateMode mode)
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#ifdef GUI_SUPPORT
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case EventHandlerState::OPTIONSMENU:
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{
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myOSystem.menu().tick();
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redraw |= myOSystem.menu().needsRedraw();
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myOSystem.optionsMenu().tick();
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redraw |= myOSystem.optionsMenu().needsRedraw();
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if(redraw)
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{
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clear();
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myTIASurface->render(true);
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myOSystem.menu().draw(forceRedraw);
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myOSystem.optionsMenu().draw(forceRedraw);
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}
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else if(rerender)
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{
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clear();
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myTIASurface->render(true);
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myOSystem.menu().render();
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myOSystem.optionsMenu().render();
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}
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break; // EventHandlerState::OPTIONSMENU
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}
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@ -31,7 +31,7 @@
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#include "Debugger.hxx"
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#endif
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#ifdef GUI_SUPPORT
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#include "Menu.hxx"
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#include "OptionsMenu.hxx"
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#include "CommandMenu.hxx"
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#include "HighScoresMenu.hxx"
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#include "MessageMenu.hxx"
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@ -177,7 +177,7 @@ bool OSystem::initialize(const Settings::Options& options)
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#ifdef GUI_SUPPORT
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// Create various subsystems (menu and launcher GUI objects, etc)
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myMenu = make_unique<Menu>(*this);
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myOptionsMenu = make_unique<OptionsMenu>(*this);
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myCommandMenu = make_unique<CommandMenu>(*this);
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myHighScoresManager = make_unique<HighScoresManager>(*this);
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myHighScoresMenu = make_unique<HighScoresMenu>(*this);
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@ -40,7 +40,7 @@ class AudioSettings;
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class CommandMenu;
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class HighScoresMenu;
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class Launcher;
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class Menu;
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class OptionsMenu;
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class MessageMenu;
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class PlusRomsMenu;
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class TimeMachine;
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@ -200,11 +200,11 @@ class OSystem
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#ifdef GUI_SUPPORT
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/**
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Get the settings menu of the system.
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Get the option menu of the system.
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@return The settings menu object
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@return The option menu object
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*/
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Menu& menu() const { return *myMenu; }
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OptionsMenu& optionsMenu() const { return *myOptionsMenu; }
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/**
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Get the command menu of the system.
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@ -516,8 +516,8 @@ class OSystem
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#endif
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#ifdef GUI_SUPPORT
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// Pointer to the Menu object
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unique_ptr<Menu> myMenu;
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// Pointer to the OptionMenu object
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unique_ptr<OptionsMenu> myOptionsMenu;
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// Pointer to the CommandMenu object
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unique_ptr<CommandMenu> myCommandMenu;
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@ -23,7 +23,7 @@
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#include "FrameBuffer.hxx"
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#include "FBSurface.hxx"
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#include "Font.hxx"
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#include "Menu.hxx"
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#include "OptionsMenu.hxx"
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#include "Dialog.hxx"
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#include "Widget.hxx"
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#include "TabWidget.hxx"
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@ -98,7 +98,7 @@ static constexpr std::array<uInt32, BUTTON_GFX_H_LARGE> NEXT_GFX_LARGE = {
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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HighScoresDialog::HighScoresDialog(OSystem& osystem, DialogContainer& parent,
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int max_w, int max_h,
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Menu::AppMode mode)
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OptionsMenu::AppMode mode)
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: Dialog(osystem, parent, osystem.frameBuffer().font(), "High Scores"),
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_max_w{max_w},
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_max_h{max_h},
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@ -219,7 +219,7 @@ HighScoresDialog::~HighScoresDialog()
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void HighScoresDialog::loadConfig()
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{
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// Enable blending (only once is necessary)
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if (myMode == Menu::AppMode::emulator && !surface().attributes().blending)
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if (myMode == OptionsMenu::AppMode::emulator && !surface().attributes().blending)
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{
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surface().attributes().blending = true;
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surface().attributes().blendalpha = 90;
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@ -314,7 +314,7 @@ void HighScoresDialog::handleCommand(CommandSender* sender, int cmd, int data, i
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saveConfig();
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[[fallthrough]];
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case kCloseCmd:
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if(myMode != Menu::AppMode::emulator)
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if(myMode != OptionsMenu::AppMode::emulator)
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close();
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else
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instance().eventHandler().leaveMenuMode();
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@ -28,7 +28,7 @@ namespace GUI {
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}
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class Serializer;
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#include "Menu.hxx"
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#include "OptionsMenu.hxx"
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#include "Dialog.hxx"
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#include "HighScoresManager.hxx"
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#include "json_lib.hxx"
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@ -47,7 +47,7 @@ class HighScoresDialog : public Dialog
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static constexpr uInt32 NUM_RANKS = 10;
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HighScoresDialog(OSystem& osystem, DialogContainer& parent,
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int max_w, int max_h, Menu::AppMode mode);
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int max_w, int max_h, OptionsMenu::AppMode mode);
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~HighScoresDialog() override;
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protected:
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@ -110,7 +110,7 @@ class HighScoresDialog : public Dialog
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StaticTextWidget* myMD5Widget{nullptr};
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StaticTextWidget* myCheckSumWidget{nullptr};
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Menu::AppMode myMode{Menu::AppMode::emulator};
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OptionsMenu::AppMode myMode{OptionsMenu::AppMode::emulator};
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private:
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// Following constructors and assignment operators not supported
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@ -38,7 +38,7 @@ Dialog* HighScoresMenu::baseDialog()
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if (myHighScoresDialog == nullptr)
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myHighScoresDialog = new HighScoresDialog(myOSystem, *this,
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FBMinimum::Width, FBMinimum::Height,
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Menu::AppMode::emulator);
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OptionsMenu::AppMode::emulator);
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return myHighScoresDialog;
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}
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@ -926,10 +926,10 @@ void LauncherDialog::openSettings()
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// Create an options dialog, similar to the in-game one
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if (instance().settings().getBool("basic_settings"))
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myDialog = make_unique<StellaSettingsDialog>(instance(), parent(),
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_w, _h, Menu::AppMode::launcher);
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_w, _h, OptionsMenu::AppMode::launcher);
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else
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myDialog = make_unique<OptionsDialog>(instance(), parent(), this, _w, _h,
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Menu::AppMode::launcher);
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OptionsMenu::AppMode::launcher);
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myDialog->open();
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}
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@ -938,7 +938,7 @@ void LauncherDialog::openHighScores()
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{
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// Create an high scores dialog, similar to the in-game one
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myDialog = make_unique<HighScoresDialog>(instance(), parent(), _w, _h,
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Menu::AppMode::launcher);
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OptionsMenu::AppMode::launcher);
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myDialog->open();
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}
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@ -321,14 +321,14 @@ void MinUICommandDialog::openSettings()
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if (instance().settings().getBool("basic_settings"))
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{
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myDialog = make_unique<StellaSettingsDialog>(instance(), parent(),
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1280, 720, Menu::AppMode::launcher);
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1280, 720, OptionsMenu::AppMode::launcher);
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myDialog->open();
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}
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else
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{
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myDialog = make_unique<OptionsDialog>(instance(), parent(), this,
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FBMinimum::Width, FBMinimum::Height,
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Menu::AppMode::launcher);
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OptionsMenu::AppMode::launcher);
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myDialog->open();
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}
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}
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@ -337,6 +337,6 @@ void MinUICommandDialog::openSettings()
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void MinUICommandDialog::openHighscores()
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{
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myDialog = make_unique<HighScoresDialog>(instance(), parent(),
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1280, 720, Menu::AppMode::emulator);
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1280, 720, OptionsMenu::AppMode::emulator);
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myDialog->open();
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}
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@ -37,7 +37,7 @@
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#include "OptionsDialog.hxx"
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#include "Launcher.hxx"
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#include "Settings.hxx"
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#include "Menu.hxx"
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#include "OptionsMenu.hxx"
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#ifdef CHEATCODE_SUPPORT
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#include "CheatCodeDialog.hxx"
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@ -47,13 +47,13 @@
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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OptionsDialog::OptionsDialog(OSystem& osystem, DialogContainer& parent,
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GuiObject* boss, int max_w, int max_h, Menu::AppMode mode)
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GuiObject* boss, int max_w, int max_h, OptionsMenu::AppMode mode)
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: Dialog(osystem, parent, osystem.frameBuffer().font(), "Options"),
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myBoss{boss},
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myMode{mode}
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{
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// do not show basic settings options in debugger
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bool minSettings = osystem.settings().getBool("minimal_ui") && mode != Menu::AppMode::debugger;
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bool minSettings = osystem.settings().getBool("minimal_ui") && mode != OptionsMenu::AppMode::debugger;
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const int buttonHeight = Dialog::buttonHeight(),
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VBORDER = Dialog::vBorder(),
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HBORDER = Dialog::hBorder(),
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@ -138,7 +138,7 @@ OptionsDialog::OptionsDialog(OSystem& osystem, DialogContainer& parent,
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addToFocusList(wid);
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// Certain buttons are disabled depending on mode
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if(myMode == Menu::AppMode::launcher)
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if(myMode == OptionsMenu::AppMode::launcher)
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{
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myCheatCodeButton->clearFlags(Widget::FLAG_ENABLED);
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}
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@ -186,7 +186,7 @@ void OptionsDialog::handleCommand(CommandSender* sender, int cmd,
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case kBasSetCmd:
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// enable basic settings
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instance().settings().setValue("basic_settings", true);
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if (myMode != Menu::AppMode::emulator)
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if (myMode != OptionsMenu::AppMode::emulator)
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close();
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else
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instance().eventHandler().leaveMenuMode();
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@ -297,7 +297,7 @@ void OptionsDialog::handleCommand(CommandSender* sender, int cmd,
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break;
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case kExitCmd:
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if(myMode != Menu::AppMode::emulator)
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if(myMode != OptionsMenu::AppMode::emulator)
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close();
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else
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instance().eventHandler().leaveMenuMode();
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@ -23,14 +23,14 @@ class DialogContainer;
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class GuiObject;
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class OSystem;
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#include "Menu.hxx"
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#include "OptionsMenu.hxx"
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#include "Dialog.hxx"
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class OptionsDialog : public Dialog
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{
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public:
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OptionsDialog(OSystem& osystem, DialogContainer& parent, GuiObject* boss,
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int max_w, int max_h, Menu::AppMode mode);
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int max_w, int max_h, OptionsMenu::AppMode mode);
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~OptionsDialog() override;
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private:
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@ -46,7 +46,7 @@ class OptionsDialog : public Dialog
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GuiObject* myBoss{nullptr};
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// Indicates if this dialog is used for global (vs. in-game) settings
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Menu::AppMode myMode{Menu::AppMode::emulator};
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OptionsMenu::AppMode myMode{OptionsMenu::AppMode::emulator};
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enum {
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kBasSetCmd = 'BAST',
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@ -22,23 +22,23 @@
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#include "OSystem.hxx"
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#include "FrameBuffer.hxx"
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#include "bspf.hxx"
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#include "Menu.hxx"
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#include "OptionsMenu.hxx"
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Menu::Menu(OSystem& osystem)
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OptionsMenu::OptionsMenu(OSystem& osystem)
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: DialogContainer(osystem)
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{
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Menu::~Menu()
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OptionsMenu::~OptionsMenu()
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{
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delete stellaSettingDialog; stellaSettingDialog = nullptr;
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delete optionsDialog; optionsDialog = nullptr;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Dialog* Menu::baseDialog()
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Dialog* OptionsMenu::baseDialog()
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{
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if (myOSystem.settings().getBool("basic_settings"))
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{
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@ -15,8 +15,8 @@
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#ifndef MENU_HXX
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#define MENU_HXX
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#ifndef OPTIONS_MENU_HXX
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#define OPTIONS_MENU_HXX
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class OSystem;
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class StellaSettingsDialog;
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@ -29,7 +29,7 @@ class OptionsDialog;
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@author Stephen Anthony
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*/
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class Menu : public DialogContainer
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class OptionsMenu : public DialogContainer
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{
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public:
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// Current Stella mode
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@ -38,8 +38,8 @@ class Menu : public DialogContainer
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/**
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Create a new menu stack
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*/
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explicit Menu(OSystem& osystem);
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~Menu() override;
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explicit OptionsMenu(OSystem& osystem);
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~OptionsMenu() override;
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private:
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Dialog* baseDialog() override;
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@ -48,11 +48,11 @@ class Menu : public DialogContainer
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private:
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// Following constructors and assignment operators not supported
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Menu() = delete;
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Menu(const Menu&) = delete;
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Menu(Menu&&) = delete;
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Menu& operator=(const Menu&) = delete;
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Menu& operator=(Menu&&) = delete;
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OptionsMenu() = delete;
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OptionsMenu(const OptionsMenu&) = delete;
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OptionsMenu(OptionsMenu&&) = delete;
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OptionsMenu& operator=(const OptionsMenu&) = delete;
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OptionsMenu& operator=(OptionsMenu&&) = delete;
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};
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#endif
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@ -30,7 +30,7 @@
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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StellaSettingsDialog::StellaSettingsDialog(OSystem& osystem, DialogContainer& parent,
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int max_w, int max_h, Menu::AppMode mode)
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int max_w, int max_h, OptionsMenu::AppMode mode)
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: Dialog(osystem, parent, osystem.frameBuffer().font(), "Basic settings"),
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myMode{mode}
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{
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@ -351,7 +351,7 @@ void StellaSettingsDialog::handleCommand(CommandSender* sender, int cmd,
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saveConfig();
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[[fallthrough]];
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case GuiObject::kCloseCmd:
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if (myMode != Menu::AppMode::emulator)
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if (myMode != OptionsMenu::AppMode::emulator)
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close();
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else
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instance().eventHandler().leaveMenuMode();
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@ -363,7 +363,7 @@ void StellaSettingsDialog::handleCommand(CommandSender* sender, int cmd,
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case kConfirmSwitchCmd:
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instance().settings().setValue("basic_settings", false);
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if (myMode != Menu::AppMode::emulator)
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if (myMode != OptionsMenu::AppMode::emulator)
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close();
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else
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instance().eventHandler().leaveMenuMode();
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@ -21,7 +21,7 @@
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class PopUpWidget;
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#include "Props.hxx"
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#include "Menu.hxx"
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#include "OptionsMenu.hxx"
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#include "Dialog.hxx"
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||||
|
||||
#if defined(RETRON77)
|
||||
|
@ -39,7 +39,7 @@ class StellaSettingsDialog : public Dialog
|
|||
{
|
||||
public:
|
||||
StellaSettingsDialog(OSystem& osystem, DialogContainer& parent,
|
||||
int max_w, int max_h, Menu::AppMode mode);
|
||||
int max_w, int max_h, OptionsMenu::AppMode mode);
|
||||
~StellaSettingsDialog() override;
|
||||
|
||||
private:
|
||||
|
@ -103,7 +103,7 @@ class StellaSettingsDialog : public Dialog
|
|||
#endif
|
||||
|
||||
// Indicates if this dialog is used for global (vs. in-game) settings
|
||||
Menu::AppMode myMode{Menu::AppMode::emulator};
|
||||
OptionsMenu::AppMode myMode{OptionsMenu::AppMode::emulator};
|
||||
|
||||
enum {
|
||||
kAdvancedSettings = 'SSad',
|
||||
|
|
|
@ -23,7 +23,6 @@
|
|||
#include "Cart.hxx"
|
||||
#include "CartDPC.hxx"
|
||||
#include "Dialog.hxx"
|
||||
#include "Menu.hxx"
|
||||
#include "OSystem.hxx"
|
||||
#include "EditTextWidget.hxx"
|
||||
#include "PopUpWidget.hxx"
|
||||
|
|
|
@ -30,12 +30,12 @@ MODULE_OBJS := \
|
|||
src/gui/Launcher.o \
|
||||
src/gui/ListWidget.o \
|
||||
src/gui/LoggerDialog.o \
|
||||
src/gui/Menu.o \
|
||||
src/gui/MessageBox.o \
|
||||
src/gui/MessageDialog.o \
|
||||
src/gui/MessageMenu.o \
|
||||
src/gui/MinUICommandDialog.o\
|
||||
src/gui/OptionsDialog.o \
|
||||
src/gui/OptionMenu.o \
|
||||
src/gui/PlusRomsMenu.o\
|
||||
src/gui/PlusRomsSetupDialog.o\
|
||||
src/gui/PopUpWidget.o \
|
||||
|
|
|
@ -981,7 +981,7 @@
|
|||
<ClCompile Include="..\gui\Launcher.cxx" />
|
||||
<ClCompile Include="..\gui\LauncherDialog.cxx" />
|
||||
<ClCompile Include="..\gui\ListWidget.cxx" />
|
||||
<ClCompile Include="..\gui\Menu.cxx" />
|
||||
<ClCompile Include="..\gui\OptionsMenu.cxx" />
|
||||
<ClCompile Include="..\gui\MessageBox.cxx" />
|
||||
<ClCompile Include="..\gui\OptionsDialog.cxx" />
|
||||
<ClCompile Include="..\gui\PopUpWidget.cxx" />
|
||||
|
@ -2096,7 +2096,7 @@
|
|||
<ClInclude Include="..\gui\Launcher.hxx" />
|
||||
<ClInclude Include="..\gui\LauncherDialog.hxx" />
|
||||
<ClInclude Include="..\gui\ListWidget.hxx" />
|
||||
<ClInclude Include="..\gui\Menu.hxx" />
|
||||
<ClInclude Include="..\gui\OptionsMenu.hxx" />
|
||||
<ClInclude Include="..\gui\MessageBox.hxx" />
|
||||
<ClInclude Include="..\gui\OptionsDialog.hxx" />
|
||||
<ClInclude Include="..\gui\PopUpWidget.hxx" />
|
||||
|
|
|
@ -423,7 +423,7 @@
|
|||
<ClCompile Include="..\gui\ListWidget.cxx">
|
||||
<Filter>Source Files\gui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\gui\Menu.cxx">
|
||||
<ClCompile Include="..\gui\OptionsMenu.cxx">
|
||||
<Filter>Source Files\gui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\gui\MessageBox.cxx">
|
||||
|
@ -1505,7 +1505,7 @@
|
|||
<ClInclude Include="..\gui\ListWidget.hxx">
|
||||
<Filter>Header Files\gui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\gui\Menu.hxx">
|
||||
<ClInclude Include="..\gui\OptionsMenu.hxx">
|
||||
<Filter>Header Files\gui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\gui\MessageBox.hxx">
|
||||
|
|
Loading…
Reference in New Issue