updated doc

This commit is contained in:
thrust26 2020-05-12 16:10:22 +02:00
parent 43da84eb08
commit 4a7676215c
13 changed files with 170 additions and 93 deletions

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@ -14,26 +14,29 @@
6.1.2 to 6.2: (??? ??, 2020)
* Added that paddle centering and sensitivity can be adjusted (TODO: Doc)
* Added that Driving controller sensitivity can be adjusted (TODO: Doc)
* Added high scores: Score addresses, game variation etc. can be defined for
a game. This allows the user to save high scores for these games. For each
game and variation, the top 10 scores can be saved. (TODO: Doc)
* Added interactive palette to Video & Audio settings
* Added interactive palette to Video & Audio settings.
* Added 'Custom' palette, generated from user controlled phase shifts.
* Added 'Turbo' mode, runs the game as fast as the computer allows.
* Added that paddle centering (per ROM) and sensitivity can be adjusted
* Added that mouse sensitivity for Driving controller can be adjusted
* Added selectable dialog fonts
* Added separate positioning of launcher, emulator and debugger
* Added option which lets default ROM path follow launcher navigation
* Added debugger 'saveaccess' function, which saves memory access counts to
a CSV file.
* Added displaying last write address in the debugger.
* Added detection of color and audio data in DiStella.

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@ -978,6 +978,7 @@ clearsavestateifs - Clear all savestate points
runtopc - Run until PC is set to value xx
s - Set Stack Pointer to value xx
save - Save breaks, watches, traps and functions to file xx
saveaccess - Save access counters to CSV file
saveconfig - Save Distella config file (with default name)
savedis - Save Distella disassembly (with default name)
saverom - Save (possibly patched) ROM (with default name)

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@ -19,7 +19,7 @@
<br><br>
<center><h2><b>A multi-platform Atari 2600 VCS emulator</b></h2></center>
<center><h4><b>Release 6.1</b></h4></center>
<center><h4><b>Release 6.2</b></h4></center>
<br><br>
<center><h2><b>User's Guide</b></h2></center>
@ -70,7 +70,7 @@
<br><br><br>
<center><b>February 1999 - March 2020</b></center>
<center><b>February 1999 - ??? 2020</b></center>
<center><b>The Stella Team</b></center>
<center><b><a href="https://stella-emu.github.io">Stella Homepage</a></b></center>
@ -2008,11 +2008,11 @@
<tr>
<td><pre>-center &lt;1|0&gt;</pre></td>
<td>Centers game window (if possible).</td>
<td>Centers all windows (if possible).</td>
</tr>
<tr>
<td><pre>-windowedpos &lt;WxH&gt;</pre></td>
<td><pre>-windowedpos &lt;XxY&gt;</pre></td>
<td>Sets the window position in windowed emulator mode.</td>
</tr>
@ -2029,13 +2029,38 @@
</tr>
<tr>
<td><pre>-phase_ntsc &lt;number&gt;</pre></td>
<td>Set phase shift for custom NTSC palette.</td>
<td><pre>-pal.phase_ntsc &lt;number&gt;</pre></td>
<td>Adjust phase shift of 'custom' NTSC palette.</td>
</tr>
<tr>
<td><pre>-phase_pal &lt;number&gt;</pre></td>
<td>Set phase shift for custom PAL palette.</td>
<td><pre>-pal.phase_pal &lt;number&gt;</pre></td>
<td>Adjust phase shift of 'custom' PAL palette.</td>
</tr>
<tr>
<td><pre>-pal.hue &lt;number&gt;</pre></td>
<td>Adjust hue of current palette (range -1.0 to 1.0).</td>
</tr>
<tr>
<td><pre>-pal.saturation &lt;number&gt;</pre></td>
<td>Adjust saturation of current palette (range -1.0 to 1.0).</td>
</tr>
<tr>
<td><pre>-pal.contrast &lt;number&gt;</pre></td>
<td>Adjust contrast of current palette (range -1.0 to 1.0).</td>
</tr>
<tr>
<td><pre>-pal.brightness &lt;number&gt;</pre></td>
<td>Adjust brightness of current palette (range -1.0 to 1.0).</td>
</tr>
<tr>
<td><pre>-pal.gamma &lt;number&gt;</pre></td>
<td>Adjust gamma of current palette (range -1.0 to 1.0).</td>
</tr>
<tr>
@ -2152,36 +2177,6 @@
and 'Custom' modes.</td>
</tr>
<tr>
<td><pre>-tv.contrast &lt;number&gt;</pre></td>
<td>Blargg TV effects 'contrast' (only available in custom mode,
range -1.0 to 1.0).</td>
</tr>
<tr>
<td><pre>-tv.brightness &lt;number&gt;</pre></td>
<td>Blargg TV effects 'brightness' (only available in custom mode,
range -1.0 to 1.0).</td>
</tr>
<tr>
<td><pre>-tv.hue &lt;number&gt;</pre></td>
<td>Blargg TV effects 'hue' (only available in custom mode,
range -1.0 to 1.0).</td>
</tr>
<tr>
<td><pre>-tv.saturation &lt;number&gt;</pre></td>
<td>Blargg TV effects 'saturation' (only available in custom mode,
range -1.0 to 1.0).</td>
</tr>
<tr>
<td><pre>-tv.gamma &lt;number&gt;</pre></td>
<td>Blargg TV effects 'gamma' (only available in custom mode,
range -1.0 to 1.0).</td>
</tr>
<tr>
<td><pre>-tv.sharpness &lt;number&gt;</pre></td>
<td>Blargg TV effects 'sharpness' (only available in custom mode,
@ -2319,6 +2314,13 @@
faster movement.</td>
</tr>
<tr>
<td><pre>-dcsense &lt;number&gt;</pre></td>
<td>Sensitivity for emulation of driving controllers when using a mouse.
Valid range of values is from 1 to 20, with larger numbers causing
faster movement.</td>
</tr>
<tr>
<td><pre>-saport &lt;lr|rl&gt;</pre></td>
<td>Determines how to enumerate the Stelladaptor/2600-daptor devices in the
@ -2410,7 +2412,7 @@
</tr>
<tr>
<td><pre>-launcherpos &lt;WxH&gt;</pre></td>
<td><pre>-launcherpos &lt;XxY&gt;</pre></td>
<td>Sets the window position in windowed ROM launcher mode.</td>
</tr>
@ -2566,7 +2568,7 @@
</tr>
<tr>
<td><pre>-dbg.pos &lt;WxH&gt;</pre></td>
<td><pre>-dbg.pos &lt;XxY&gt;</pre></td>
<td>Sets the window position in windowed debugger mode.</td>
</tr>
@ -2703,6 +2705,16 @@
<td>Set "Controller.SwapPaddles" property.</td>
</tr>
<tr>
<td><pre>-pxcenter &lt;-10..30&gt;</pre></td>
<td>Set "Controller.PaddlesXCenter" property.</td>
</tr>
<tr>
<td><pre>-pycenter &lt;-10..30&gt;</pre></td>
<td>Set "Controller.PaddlesYCenter" property.</td>
</tr>
<tr>
<td><pre>-ma &lt;Auto|XY&gt;</pre></td>
<td>Set "Controller.MouseAxis" property.
@ -2860,7 +2872,7 @@
<p><b>Options Menu</b> dialog:<br><br>
<img src="graphics/options.png">
<br><br>
<p><b>Video Settings</b> dialog:</p>
<p><b>Video & Audio Settings</b> dialog (Display):</p>
<table border="5" cellpadding="2" frame="box" rules="none">
<tr>
<td><img src="graphics/options_video.png"></td>
@ -2869,29 +2881,42 @@
<table border="1" cellpadding="4">
<tr><th>Item</th><th>Brief description</th><th>For more information,<br>see <a href="#CommandLine">CommandLine</a></th></tr>
<tr><td>Renderer</td><td>Use specified rendering mode</td><td>-video</td></tr>
<tr><td>Palette</td><td>Palette for emulation mode</td><td>-palette</td></tr>
<tr><td>NTSC phase</td><td>Phase shift for custom NTSC palette</td><td>-phase_ntsc</td></tr>
<tr><td>PAL phase</td><td>Phase shift for custom PAL palette</td><td>-phase_pal</td></tr>
<tr><td>Interpolation</td><td>Interpolation for TIA image</td><td>-tia.inter</td></tr>
<tr><td>Zoom</td><td>Zoom level for emulation mode </td><td>-tia.zoom</td></tr>
<tr><td>V-Size adjust</td><td>Adjust height of TIA image</td><td>-tia.vsizeadjust</td></tr>
<tr><td>Emul. speed</td><td>Emulation speed</td><td>-speed</td></tr>
<tr><td>VSync</td><td>Enable vertical synced updates</td><td>-vsync</td></tr>
<tr><td>Interpolation</td><td>Interpolation of TIA image</td><td>-tia.inter</td></tr>
<tr><td>Zoom</td><td>Zoom level of TIA image</td><td>-tia.zoom</td></tr>
<tr><td>Fullscreen</td><td>Self-explanatory - Note that colors may slightly change.
This depends on the OS and renderer used.</td><td>-fullscreen</td></tr>
<tr><td>Stretch</td><td>In fullscreen mode, completely fill screen with TIA image</td><td>-tia.fs_stretch</td></tr>
<tr><td>Overscan</td><td>In fullscreen mode, add overscan to the TIA image</td><td>-tia.fs_overscan</td></tr>
<tr><td>Fast SuperCharger load</td><td>Skip progress loading bars for SuperCharger ROMs</td><td>-fastscbios</td></tr>
<tr><td>Show UI messages</td><td>Overlay UI messages onscreen</td><td>-uimessages</td></tr>
<tr><td>Center window</td><td>Attempt to center application windows, else position at last position</td><td>-center</td></tr>
<tr><td>Multi-threading</td><td>Enable multi-threaded rendering</td><td>-threads</td></tr>
<tr><td>V-Size adjust</td><td>Adjust height of TIA image</td><td>-tia.vsizeadjust</td></tr>
</table>
</td>
</tr>
</table>
<br>
<p><b>Video Settings</b> dialog (TV Effects):</p>
<p><b>Video & Audio Settings</b> dialog (Palettes):</p>
<table border="5" cellpadding="2" frame="box" rules="none">
<tr>
<td><img src="graphics/options_video_palettes.png"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td valign="top">
<table border="1" cellpadding="4">
<tr><th>Item</th><th>Brief description</th><th>For more information,<br>see <a href="#CommandLine">CommandLine</a></th></tr>
<tr><td>Palette</td><td>Palette used for emulation mode</td><td>-palette</td></tr>
<tr><td>NTSC phase</td><td>Adjust phase shift for 'Custom' NTSC palette</td><td>-pal.phase_ntsc</td></tr>
<tr><td>PAL phase</td><td>Adjust phase shift for 'Custom' PAL palette</td><td>-pal.phase_pal</td></tr>
<tr><td>Hue</td><td>Adjust hue of currently selected palette</td><td>-pal.hue</td></tr>
<tr><td>Saturation</td><td>Adjust saturation of currently selected palette</td><td>-pal.saturation</td></tr>
<tr><td>Contrast</td><td>Adjust contrast of currently selected palette</td><td>-pal.contrast</td></tr>
<tr><td>Brightness</td><td>Adjust brightness of currently selected palette</td><td>-pal.brightness</td></tr>
<tr><td>Gamma</td><td>Adjust gamma of currently selected palette</td><td>-pal.gamma</td></tr>
</table>
</td>
</tr>
</table>
<br>
<p><b>Video & Audio Settings</b> dialog (TV Effects):</p>
<table border="5" cellpadding="2" frame="box" rules="none">
<tr>
<td><img src="graphics/options_video_tv.png"></td>
@ -2900,24 +2925,24 @@
<table border="1" cellpadding="4">
<tr><th>Item</th><th>Brief description</th><th>For more information,<br>see <a href="#CommandLine">CommandLine</a></th></tr>
<tr><td>TV mode</td><td>Disable TV effects, or select TV preset</td><td>-tv.filter</td></tr>
<tr><td>Adjustable sliders</td><td>Set specific attribute in 'Custom' TV mode</td><td>-tv.contrast, -tv.hue, etc.</td></tr>
<tr><td>Adjustable sliders</td><td>Set specific attribute in 'Custom' TV mode</td><td>-tv.sharpness, -tv.resolution, etc.</td></tr>
<tr><td>Phosphor for all ROMs</td><td>Enable phosphor mode for all ROMs</td><td>-tv.phosphor</td></tr>
<tr><td>Blend (phosphor)</td><td>Blend level to use in phosphor mode for all ROMs
(needs to be manually adjusted for your particular hardware)</td><td>-tv.phosblend</td></tr>
<tr><td>Scanline intensity</td><td>Sets scanline black-level intensity.</br>
Note: No scanlines in 1x mode snapshots.</td><td>-tv.scanlines</td></tr>
<tr><td>Clone Composite</td><td>Copy 'Composite' attributes to 'Custom' sliders</td><td>&nbsp;</td></tr>
<tr><td>Clone S-Video</td><td>Copy 'S-Video' attributes to 'Custom' sliders</td><td>&nbsp;</td></tr>
<tr><td>Clone RGB</td><td>Copy 'RGB' attributes to 'Custom' sliders</td><td>&nbsp;</td></tr>
<tr><td>Clone Bad adjust</td><td>Copy 'Bad Adjust' attributes to 'Custom' sliders</td><td>&nbsp;</td></tr>
<tr><td>Revert</td><td>Revert attribute sliders to saved 'Custom' settings</td><td>&nbsp;</td></tr>
<tr><td>Clone RGB</td><td>Copy 'RGB' attributes to 'Custom' TV mode sliders</td><td>&nbsp;</td></tr>
<tr><td>Clone S-Video</td><td>Copy 'S-Video' attributes to 'Custom' TV mode sliders</td><td>&nbsp;</td></tr>
<tr><td>Clone Composite</td><td>Copy 'Composite' attributes to 'Custom' TV mode sliders</td><td>&nbsp;</td></tr>
<tr><td>Clone Bad adjust</td><td>Copy 'Bad Adjust' attributes to 'Custom' TV mode sliders</td><td>&nbsp;</td></tr>
<tr><td>Revert</td><td>Revert attribute sliders to saved 'Custom' TV mode settings</td><td>&nbsp;</td></tr>
</table>
</td>
</tr>
</table>
<br>
<p><b>Audio Settings</b> dialog:</p>
<p><b>Video & Audio Settings</b> dialog (Audio):</p>
<table border="5" cellpadding="2" frame="box" rules="none">
<tr>
<td><img src="graphics/options_audio.png"></td>
@ -2941,7 +2966,7 @@
</td><td>-audio.resampling_quality</td></tr>
<tr><td>Headroom</td><td>Number of frames to buffer before playback starts. Higher values increase latency, but reduce the potential for dropouts.</td><td>-audio.headroom</td></tr>
<tr><td>Buffer size</td><td>Maximum size of the audio buffer. Higher values increase maximum latency, but reduce the potential for dropouts</td><td>-audio.buffer_size</td></tr>
<tr><td>Stereo for all ROMs</td><td>Enables stereo mode for all ROMs.</td><td>-audio.stereo</td></tr>
<tr><td>Stereo for all ROMs</td><td>Enable stereo mode for all ROMs.</td><td>-audio.stereo</td></tr>
<tr><td>Pitfall II music pitch</td><td>Defines the pitch of Pitfall II music (which may vary between carts).</td><td>-audio.dpc_pitch</td></tr>
</table>
<p>
@ -2960,6 +2985,44 @@
</tr>
</table>
<br>
<p><b>Emulation</b> dialog:</p>
<table border="5" cellpadding="2" frame="box" rules="none">
<tr>
<td><img src="graphics/options_emulation.png"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td valign="top">
<table border="1" cellpadding="4">
<tr><th>Item</th><th>Brief description</th><th>For more information,<br>see <a href="#CommandLine">CommandLine</a></th></tr>
<tr><td>Emulation speed</td><td>Emulation speed</td><td>-speed</td></tr>
<tr><td>VSync</td><td>Enable vertical synced updates</td><td>-vsync</td></tr>
<tr><td>Turbo</td><td>Enable 'Turbo' mode for maximum emulation speed. This overwrites 'Emulation speed' setting and disables 'VSync'.</td><td>-turbo</td></tr>
<tr><td>Multi-threading</td><td>Enable multi-threaded rendering</td><td>-threads</td></tr>
<tr><td>Fast SuperCharger load</td><td>Skip progress loading bars for SuperCharger ROMs</td><td>-fastscbios</td></tr>
<tr><td>Show UI messages</td><td>Overlay UI messages onscreen</td><td>-uimessages</td></tr>
<tr><td>Confirm exiting...</td><td>Display a popup when emulation is exited</td><td>-confirmexit</td></tr>
<tr>
<td>When entering/exiting emulation:</td>
<td>
Automatically save no, current or all Time Machine states when exiting emulation.<br/>
The latter also loads all states when entering emulation. When this is enabled, you
can always continue your game session from where you exited it. Even including the
Time Machine buffer!
</td>
<td>-saveonexit</td>
</tr><tr>
<td>Automatically change...</td>
<td>
Automatically change to the next available save state slot after saving a ROM state file.
</td>
<td>-autoslot</td>
</tr>
</table>
</td>
</tr>
</table>
<br>
<p><b>Input Settings</b> dialog:</p>
<table border="5" cellpadding="2" frame="box" rules="none">
<tr>
@ -2980,9 +3043,9 @@
<tr><th>Item</th><th>Brief description</th><th>For more information,<br>see <a href="#CommandLine">CommandLine</a></th></tr>
<tr><td>Theme</td><td>Theme to use for UI elements (see examples)</td><td>-uipalette</td></tr>
<tr><td>Dialogs font</td><td>The font used in the dialogs</td><td>-dialogfont</td></tr>
<tr><td>HiDPI mode</td><td>Scales the UI by a factor of two when enabled</td><td>-hidpi</td></tr>
<tr><td>HiDPI mode</td><td>Scale the UI by a factor of two when enabled</td><td>-hidpi</td></tr>
<tr><td>Dialogs position</td><td>Position of dialogs with Stella window</td><td>-dialogpos</td></tr>
<tr><td>Confirm exiting...</td><td>Display a popup when emulation is exited</td><td>-confirmexit</td></tr>
<tr><td>Center windows</td><td>Attempt to center application windows, else position at last position</td><td>-center</td></tr>
<tr><td>List input delay</td><td>Maximum delay between keypresses in filelist-widgets before a search string resets. </td><td>-listdelay</td></tr>
<tr><td>Mouse wheel scroll</td><td>Number of lines a mouse scroll will move in list-widgets</td><td>-mwheel</td></tr>
<tr><td>Double-click speed</td><td>Speed of mouse double-clicks</td><td>-mdouble</td></tr>
@ -3129,16 +3192,12 @@
<td valign="top">
<table border="1" cellpadding="4">
<tr><th>Item</th><th>Brief description</th><th>For more information,<br>see <a href="#CommandLine">CommandLine</a></th></tr>
<tr><td>Use mouse as ...</td><td>Allow the mouse to emulate various controllers</td><td>-usemouse</td></tr>
<tr><td>Mouse cursor visibility</td><td>Show/hide cursor depending on current state</td><td>-cursor</td></tr>
<tr><td>Joystick deadzone size</td><td>Deadzone area for axes on joysticks/gamepads</td><td>-joydeadzone</td></tr>
<tr><td>Paddle dejitter strength</td><td>Strenght of paddle input averaging (base) and reaction to fast paddle movements (diff)</td><td>-dejitter.base, -dejitter.diff</td></tr>
<tr><td>(Analog paddle) Sensitivity</td><td>Sensitivity of an analog paddle</td><td>-psense</td></tr>
<tr><td>Analog paddle) Dejitter averaging</td><td>Strength of paddle input averaging, suppresses mouse jitter</td><td>-dejitter.base</td></tr>
<tr><td>(Analog paddle) Dejitter reaction</td><td>Strength of paddle reaction to fast paddle movements, suppresses mouse jitter</td><td>-dejitter.diff</td></tr>
<tr><td>Digital paddle sensitivity</td><td>Sensitivity used when emulating a paddle using a digital device</td><td>-dsense</td></tr>
<tr><td>Mouse paddle sensitivity</td><td>Sensitivity used when emulating a paddle using a mouse</td><td>-msense</td></tr>
<tr><td>Trackball sensitivity</td><td>Sensitivity used when emulating a trackball device using a mouse</td><td>-tsense</td></tr>
<tr><td>Allow all 4 directions ...</td><td>Allow all 4 joystick directions to be pressed simultaneously</td><td>-joyallow4</td></tr>
<tr><td>Grab mouse ...</td><td>Keep mouse in window in emulation mode<br/>(only when used as controller)<br/>
Note: The sensitivity may greatly vary when the mouse is not grabbed.</td><td>-grabmouse</td></tr>
<tr><td>Use modifier key combos</td><td>Enable using modifier keys in keyboard actions</td><td>-modcombo</td></tr>
<tr><td>Swap Stelladaptor ports</td><td>Swap the order of the detected Stelladaptors/2600-daptors (see <b>Advanced Configuration - <a href="#Adaptor">Stelladaptor/2600-daptor Support</a></b>)</td><td>-saport</td></tr>
<tr><td>Joystick database</td><td>Show all joysticks that Stella knows about, with the option to remove them</td><td>&nbsp;</td></tr>
@ -3148,6 +3207,27 @@
</td>
</tr>
</table>
<p><b>Mouse</b> settings can be configured under the 'Mouse' tab, shown below:</p>
<table border="5" cellpadding="2" frame="box" rules="none">
<tr>
<td><img src="graphics/eventmapping_mouse.png"></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td valign="top">
<table border="1" cellpadding="4">
<tr><th>Item</th><th>Brief description</th><th>For more information,<br>see <a href="#CommandLine">CommandLine</a></th></tr>
<tr><td>Use mouse as ...</td><td>Allow the mouse to emulate various controllers</td><td>-usemouse</td></tr>
<tr><td>(Sensitivity) Paddle</td><td>Sensitivity used when emulating a paddle using a mouse</td><td>-msense</td></tr>
<tr><td>(Sensitivity) Trackball</td><td>Sensitivity used when emulating a trackball device using a mouse</td><td>-tsense</td></tr>
<tr><td>(Sensitivity) Driving controller</td><td>Sensitivity used when emulating a driving controller device using a mouse</td><td>-dcsense</td></tr>
<tr><td>Mouse cursor visibility</td><td>Show/hide cursor depending on current state</td><td>-cursor</td></tr>
<tr><td>Grab mouse ...</td><td>Keep mouse in window in emulation mode<br/>(only when used as controller)<br/>
Note: The sensitivity may greatly vary when the mouse is not grabbed.</td><td>-grabmouse</td></tr>
</table>
</td>
</tr>
</table>
</blockquote></br>
<h2><b><a name="ROMInfo">ROM Launcher</a></b></h2>
@ -3233,8 +3313,6 @@
</tr>
</table>
</li>
<br><li><b>Show only ROM files</b>: Selecting this reloads the current listing,
showing only files that have a valid ROM extension.</li>
@ -3518,21 +3596,6 @@
'Buffer size'.
</td>
<td>-plr.tm.horizon<br>-dev.tm.horizon</td>
</tr><tr>
<td>When entering/exiting emulation:</td>
<td>
Automatically save no, current or all Time Machine states when exiting emulation.<br/>
The latter also loads all states when entering emulation. When this is enabled, you
can always continue your game session from where you exited it. Even including the
Time Machine buffer!
</td>
<td>-saveonexit</td>
</tr><tr>
<td>Automatically change...</td>
<td>
Automatically change to the next available save state slot after saving a ROM state file.
</td>
<td>-autoslot</td>
</tr>
</table>
</td>
@ -4032,6 +4095,16 @@ Ms Pac-Man (Stella extended codes):
'Console.SwapPorts'. The value must be <b>Yes</b> or <b>No</b>.</td>
</tr>
<tr>
<td VALIGN="TOP"><i>Controller.PaddlesXCenter:</i></td>
<td>Defines the horizontal center of the paddles (range -10..30).</td>
</tr>
<tr>
<td VALIGN="TOP"><i>Controller.PaddlesYCenter:</i></td>
<td>Defines the vertical center of the paddles (range -10..30).</td>
</tr>
<tr>
<td VALIGN="TOP"><i>Controller.MouseAxis:</i></td>
<td>Indicates how the mouse should emulate virtual controllers.