mirror of https://github.com/stella-emu/stella.git
Merge branch 'master' into feature/filesystem
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commit
4a097d38a7
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@ -10,7 +10,7 @@ environment:
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Configuration: Release
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SDL2_version: 2.0.22
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SDL2_version: 2.24.0
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install:
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@ -1049,25 +1049,35 @@
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</table>
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</br>
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<p><b>Kid Vid Voice Module (can be remapped via Keyboard Controller)</b></p>
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<p><b>Kid Vid Voice Module (can be remapped via Keyboard Controller and Console Controls)</b></p>
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<table BORDER=2>
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<tr><th>Function</th> <th>Key</th></tr>
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<tr><td>Start game #1</td><td>8 (same as Right Pad Button '1')</td></tr>
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<tr><td>Start game #2</td><td>9 (same as Right Pad Button '2')</td></tr>
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<tr><td>Start game #3</td><td>0 (same as Right Pad Button '3')</td></tr>
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<tr><td>Skip current song</br>
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(except initial songs of Berenstain Bears and Harmony Smurf)
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</td><td>P (same as Right Pad Button '6')</td></tr>
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<tr><th>Function</th> <th>Key</th> <th>Difficulty Switches ¹</th></tr>
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<tr>
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<td colspan="3">
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The games can also be started with the 'Select Game' key. The
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settings of the difficulty switches</br>determine which game is started.
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<ul>
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<li>Left = B, Right = B: Start game #1</li>
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<li>Left = A, Right = B: Start game #2</li>
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<li>Left = B, Right = A: Start game #3</li>
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</ul></td>
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<td>Start game #1</td>
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<td>8 (Right Pad Button '1')</td>
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<td>F6 (Left = A), F8 (Right = B)</td>
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</tr>
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<tr>
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<td>Start game #2</td>
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<td>9 (Right Pad Button '2')</td>
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<td>F5 (Left = B), F8 (Right = A)</td>
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</tr>
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<tr>
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<td>Start game #3</td>
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<td>0 (Right Pad Button '3')</td>
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<td>F6 (Left = B), F7 (Right = B)</td>
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</tr>
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<tr>
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<td>Skip current song (except initial songs of</br>
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Berenstain Bears and Harmony Smurf) ²</td>
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<td>P (Right Pad Button '6'),</br>
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F1 ('Select Game')</td>
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<td>-</td>
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</tr>
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<tr>
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<td colspan="3">¹ Press F1 ('Select Game') to start the selected game.
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² F4 ('Black/White TV') skip all allowed songs.</td>
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</tr>
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</table>
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@ -2135,7 +2135,6 @@ void DebuggerParser::executeStepWhile()
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}
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const Expression* expr = YaccParser::getResult();
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int ncycles = 0;
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uInt32 count = 0;
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// Create a progress dialog box to show the progress searching through the
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// disassembly, since this may be a time-consuming operation
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@ -2150,9 +2149,7 @@ void DebuggerParser::executeStepWhile()
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do {
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ncycles += debugger.step(false);
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progress.incProgress();
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++count;
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} while (expr->evaluate() && !progress.isCancelled());
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progress.close();
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@ -81,7 +81,8 @@ void KidVid::update()
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myFilesFound = mySongPlaying = false;
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myOSystem.sound().stopWav();
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}
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else if(myEvent.get(Event::RightKeyboard6))
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else if(myEvent.get(Event::RightKeyboard6) || myEvent.get(Event::ConsoleSelect) ||
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(myOSystem.hasConsole() && !myOSystem.console().switches().tvColor()))
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{
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// Some first songs trigger a sequence of timed actions, they cannot be skipped
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if(mySongPointer &&
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