Fixed INTIM/TIMINT multiple reads in the debugger, which changed the

state of the registers and messed up further emulation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2614 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2013-02-17 22:33:53 +00:00
parent 6279c24b57
commit 4610fd608d
5 changed files with 45 additions and 25 deletions

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@ -53,6 +53,10 @@
* Fixed regression in RIOT INTIM reads; at least one known ROM
(Mr. Roboto Berzerk hack) wasn't working properly.
* Fixed bug in the debugger with RIOT INTIM/TIMINT display; reads
were being done multiple times, changing the state of the
registers and resulting in incorrect emulation.
* Added support for different directories for saving/loading PNG
files. These are set with the 'snapsavedir' and 'snaploaddir'
commandline arguments (which replace the old 'snapdir'), and are

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@ -20,7 +20,6 @@
#include <sstream>
#include "System.hxx"
#include "M6532.hxx"
#include "TIA.hxx"
#include "Debugger.hxx"
#include "Switches.hxx"
@ -129,7 +128,7 @@ uInt8 RiotDebug::swacnt(int newVal)
if(newVal > -1)
mySystem.poke(0x281, newVal);
return mySystem.peek(0x281);
return mySystem.m6532().myDDRA;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -138,7 +137,7 @@ uInt8 RiotDebug::swbcnt(int newVal)
if(newVal > -1)
mySystem.poke(0x283, newVal);
return mySystem.peek(0x283);
return mySystem.m6532().myDDRB;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -196,24 +195,6 @@ uInt8 RiotDebug::tim1024T(int newVal)
return mySystem.m6532().myOutTimer[3];
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 RiotDebug::intim()
{
return mySystem.peek(0x284);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 RiotDebug::timint()
{
return mySystem.peek(0x285);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Int32 RiotDebug::timClocks()
{
return mySystem.m6532().timerClocks();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Controller& RiotDebug::controller(Controller::Jack jack) const
{

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@ -24,6 +24,7 @@ class Debugger;
class RiotDebug;
#include "Array.hxx"
#include "M6532.hxx"
#include "DebuggerSystem.hxx"
class RiotState : public DebuggerState
@ -71,9 +72,9 @@ class RiotDebug : public DebuggerSystem
uInt8 tim8T(int newVal = -1);
uInt8 tim64T(int newVal = -1);
uInt8 tim1024T(int newVal = -1);
uInt8 intim();
uInt8 timint();
Int32 timClocks();
uInt8 intim() const { return mySystem.m6532().intim(); }
uInt8 timint() const { return mySystem.m6532().timint(); }
Int32 timClocks() const { return mySystem.m6532().timerClocks(); }
/* Controller ports */
Controller& controller(Controller::Jack jack) const;

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@ -401,6 +401,34 @@ bool M6532::load(Serializer& in)
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 M6532::intim() const
{
// This method is documented in ::peek(0x284), and exists so that the
// debugger can read INTIM without changing the state of the system
// Get number of clocks since timer was set
Int32 timer = timerClocks();
if(!(timer & 0x40000))
return (timer >> myIntervalShift) & 0xff;
else
return timer & 0xff;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 M6532::timint() const
{
// This method is documented in ::peek(0x285), and exists so that the
// debugger can read TIMINT without changing the state of the system
// Update timer flag if it is invalid and timer has expired
uInt8 interrupt = myInterruptFlag;
if(timerClocks() < 0)
interrupt |= TimerBit;
return interrupt;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
M6532::M6532(const M6532& c)
: myConsole(c.myConsole),

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@ -140,12 +140,18 @@ class M6532 : public Device
bool poke(uInt16 address, uInt8 value);
private:
Int32 timerClocks()
Int32 timerClocks() const
{ return myTimer - (mySystem->cycles() - myCyclesWhenTimerSet); }
void setTimerRegister(uInt8 data, uInt8 interval);
void setPinState(bool shcha);
// The following are used by the debugger to read INTIM/TIMINT
// We need separate methods to do this, so the state of the system
// isn't changed
uInt8 intim() const;
uInt8 timint() const;
private:
// Accessible bits in the interrupt flag register
// All other bits are always zeroed