mirror of https://github.com/stella-emu/stella.git
some progress with multi-bank games disassembly (it now works, but still requires a bit of manual action before)
This commit is contained in:
parent
f48a96356f
commit
45758ad5b5
|
@ -86,7 +86,7 @@ CartDebug::CartDebug(Debugger& dbg, Console& console, const OSystem& osystem)
|
|||
// We know the address for the startup bank right now
|
||||
myBankInfo[myConsole.cartridge().startBank()].addressList.push_front(
|
||||
myDebugger.dpeek(0xfffc));
|
||||
addLabel("Start", myDebugger.dpeek(0xfffc, Device::DATA));
|
||||
addLabel("Start", myDebugger.dpeek(0xfffc, Device::DATA)); // TOOD: ::CODE???
|
||||
|
||||
// Add system equates
|
||||
for(uInt16 addr = 0x00; addr <= 0x0F; ++addr)
|
||||
|
@ -1040,11 +1040,26 @@ string CartDebug::saveDisassembly()
|
|||
Disassembly disasm;
|
||||
disasm.list.reserve(2048);
|
||||
uInt16 bankCount = myConsole.cartridge().bankCount();
|
||||
uInt16 oldBank = myConsole.cartridge().getBank();
|
||||
|
||||
// prepare for switching banks
|
||||
myConsole.cartridge().unlockBank(); // TODO: make sure every CartWidget does it like that,
|
||||
// maybe define a commonly used method.
|
||||
|
||||
for(int bank = 0; bank < bankCount; ++bank)
|
||||
{
|
||||
myConsole.cartridge().bank(bank);
|
||||
|
||||
BankInfo& info = myBankInfo[bank];
|
||||
|
||||
// TODO: we have to get the bank disassembled if it had not been debugged before.
|
||||
// If the debugger is stopped at least once in each bank, the disassembly is mostly* correct.
|
||||
// So we have to replicate that.
|
||||
// (* Beamrider is 100% identical, Asteroids has some bytes after the hotspot wrong)
|
||||
// One problem seems to be, that we do not know where to start. There is no valid addressList
|
||||
// list for a non-debugged bank.
|
||||
//disassemble(); // DOES NOT WORK YET!!! (makes it even worse!)
|
||||
|
||||
// An empty address list means that DiStella can't do a disassembly
|
||||
if(info.addressList.size() == 0)
|
||||
continue;
|
||||
|
@ -1137,6 +1152,8 @@ string CartDebug::saveDisassembly()
|
|||
buf << "\n";
|
||||
}
|
||||
}
|
||||
myConsole.cartridge().bank(oldBank);
|
||||
myConsole.cartridge().lockBank();
|
||||
|
||||
// Some boilerplate, similar to what DiStella adds
|
||||
auto timeinfo = BSPF::localTime();
|
||||
|
|
Loading…
Reference in New Issue