mirror of https://github.com/stella-emu/stella.git
Effective discription of starfield width modulation for missiles and ball.
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@ -46,6 +46,8 @@ void Ball::reset()
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myHmmClocks = 0;
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myCounter = 0;
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myIsMoving = false;
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myEffectiveWidth = 1;
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myLastMovementTick = 0;
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myWidth = 1;
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myIsRendering = false;
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myDebugEnabled = false;
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@ -135,11 +137,13 @@ void Ball::startMovement()
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool Ball::movementTick(uInt32 clock, bool apply)
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{
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myLastMovementTick = myCounter;
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if (clock == myHmmClocks) myIsMoving = false;
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if (myIsMoving && apply) {
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render();
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tick();
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tick(false);
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}
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return myIsMoving;
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@ -154,13 +158,32 @@ void Ball::render()
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Ball::tick()
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void Ball::tick(bool isReceivingMclock)
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{
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bool starfieldEffect = myIsMoving && isReceivingMclock;
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if (myCounter == 156) {
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myIsRendering = true;
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myRenderCounter = Count::renderCounterOffset;
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}
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else if (myIsRendering && ++myRenderCounter >= myWidth)
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uInt8 starfieldDelta = (myCounter + 160 - myLastMovementTick) % 4;
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if (starfieldEffect && starfieldDelta == 3) myRenderCounter++;
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switch (starfieldDelta) {
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case 3:
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myEffectiveWidth = myWidth == 1 ? 2 : myWidth;
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break;
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case 2:
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myEffectiveWidth = 0;
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break;
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default:
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myEffectiveWidth = myWidth;
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break;
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}
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} else if (myIsRendering && ++myRenderCounter >= (starfieldEffect ? myEffectiveWidth : myWidth))
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myIsRendering = false;
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if (++myCounter >= 160)
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@ -60,7 +60,7 @@ class Ball : public Serializable
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void render();
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void tick();
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void tick(bool isReceivingMclock = true);
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uInt8 getPixel(uInt8 colorIn) const {
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return (collision & 0x8000) ? myColor : colorIn;
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@ -103,6 +103,8 @@ class Ball : public Serializable
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uInt8 myCounter;
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bool myIsMoving;
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uInt8 myWidth;
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uInt8 myEffectiveWidth;
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uInt8 myLastMovementTick;
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bool myIsRendering;
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Int8 myRenderCounter;
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@ -45,7 +45,9 @@ void Missile::reset()
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myHmmClocks = 0;
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myCounter = 0;
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myIsMoving = false;
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myLastMovementTick = 0;
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myWidth = 1;
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myEffectiveWidth = 1;
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myIsRendering = false;
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myRenderCounter = 0;
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myColor = myObjectColor = myDebugColor = 0;
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@ -124,11 +126,13 @@ void Missile::startMovement()
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool Missile::movementTick(uInt32 clock, bool apply)
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{
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myLastMovementTick = myCounter;
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if (clock == myHmmClocks) myIsMoving = false;
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if (myIsMoving && apply) {
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render();
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tick();
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tick(false);
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}
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return myIsMoving;
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@ -143,14 +147,35 @@ void Missile::render()
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Missile::tick()
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void Missile::tick(bool isReceivingMclock)
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{
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bool starfieldEffect = myIsMoving && isReceivingMclock;
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if (myDecodes[myCounter]) {
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myIsRendering = true;
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myRenderCounter = Count::renderCounterOffset;
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} else if (myIsRendering && ++myRenderCounter >= myWidth) {
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uInt8 starfieldDelta = (myCounter + 160 - myLastMovementTick) % 4;
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if (starfieldEffect && starfieldDelta == 3) myRenderCounter++;
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switch (starfieldDelta) {
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case 3:
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myEffectiveWidth = myWidth == 1 ? 2 : myWidth;
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break;
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case 2:
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myEffectiveWidth = 0;
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break;
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default:
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myEffectiveWidth = myWidth;
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break;
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}
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} else if (
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myIsRendering && ++myRenderCounter >= (starfieldEffect ? myEffectiveWidth : myWidth)
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)
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myIsRendering = false;
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}
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if (++myCounter >= 160) myCounter = 0;
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}
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@ -51,7 +51,7 @@ class Missile : public Serializable
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void render();
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void tick();
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void tick(bool isReceivingMclock = true);
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void setColor(uInt8 color);
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@ -96,6 +96,8 @@ class Missile : public Serializable
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uInt8 myCounter;
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bool myIsMoving;
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uInt8 myWidth;
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uInt8 myEffectiveWidth;
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uInt8 myLastMovementTick;
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bool myIsRendering;
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Int8 myRenderCounter;
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