mirror of https://github.com/stella-emu/stella.git
feature doc updated
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@ -282,7 +282,7 @@
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AtariVox</a> and <a href="http://www.vectrex.biz/MemCard.htm">SaveKey</a> controllers,
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as well as FLASH support in various cartridge schemes</li>
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<li>Supports all known bankswitching schemes (let us know if there's one we missed)</li>
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<li>Supports DPC+ bankswitching scheme from the <a href="http://harmony.atariage.com">Harmony Cart</a>,
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<li>Supports DPC+/CDF bankswitching schemes from the <a href="http://harmony.atariage.com">Harmony Cart</a>,
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including <a href="http://thumbulator.blogspot.ca">partial emulation of the ARM processor</a></li>
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<li>Supports cartridge autodetection for almost all bankswitching schemes</li>
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<li>Supports Supercharger single-load and multi-load games</li>
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<li>TIA emulation supports full collision checking, with ability to disable
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TIA sprites and collisions for each object separately</li>
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<li>Full system state save/load functionality</li>
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<li>Automatic save state creation which allows moving back and forth in the recorded timeline</li>
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<li>Cross-platform UI including a built-in ROM launcher frontend</li>
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<li>Built-in extensive debugger, including static analysis with the Distella disassembler
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and dynamic analysis at runtime by tracking code/graphics/data sections, and
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<td>Continuous rewind</td>
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<td>
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When continuous rewind is enabled, Stella will automatically
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create new save states in the interval described below.</br>
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create new save states in the interval described below. The user
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can then navigate back and forth within the recorded timeline.</br>
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Note: This buffer is identical with the one described in
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<a href="debugger.html#GlobalButtons"><b>Debugger/Global Buttons</b></a>.
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It is independent from the save states manually created
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